Difference between revisions of "Community Control Point strategy"
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Revision as of 14:16, 4 July 2011
“You are so small! Is funny to me!” This article is a stub. As such, it is not complete. You can help Team Fortress Wiki by expanding it. |
Control Point strategy.
Contents
General strategy
Class-specific strategy
Scout
- Being a Scout means you have a speed advantage over all the other players. If you see many of your team members capturing one control point, take lead and move onto the second, so not only will the other team be surprised, but they would be trying to attack 2 control points at once.
Soldier
- Use weapons such as the Pain Train to gain their special ability of double capture points to quickly capture a point and move onto the next, just like Scouts.
Pyro
- You can airblast enemies off of the control point.
Demoman
- Place Sticky Bombs around and on a control point to defend from enemies taking it.
Heavy
Engineer
- Place your Sentry Gun near a control point to defend it from enemies.
Medic
Sniper
Spy
- Use the Sapper to disable or destroy the sentries around Control Points to allow your team to move in and capture it.