Difference between revisions of "Sticky Jumper"
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The '''Sticky Jumper''' is a training [[Weapons#demomansecondary|secondary weapon]] for the [[Demoman]] class. Its appearance is identical to the [[Stickybomb Launcher]]. | The '''Sticky Jumper''' is a training [[Weapons#demomansecondary|secondary weapon]] for the [[Demoman]] class. Its appearance is identical to the [[Stickybomb Launcher]]. | ||
− | As a training item, the Sticky Jumper fires completely harmless Stickybombs, allowing players to freely practice [[Jumping#Sticky jump|sticky jump]]ing techniques. The ammo count for the weapon is also tripled, giving the user forty eight extra Stickybombs to use. Unfortunately, the Demoman's [[Damage#Damage vulnerability, resistance and blocking|damage vulnerabilities]] are greatly increased. | + | As a training item, the Sticky Jumper fires completely harmless Stickybombs, allowing players to freely practice [[Jumping#Sticky jump|sticky jump]]ing techniques. The ammo count for the weapon is also tripled, giving the user forty-eight extra Stickybombs to use. Unfortunately, the Demoman's [[Damage#Damage vulnerability, resistance and blocking|damage vulnerabilities]] are greatly increased. |
==Function times== | ==Function times== |
Revision as of 17:52, 5 July 2011
“ | Aye, that's the way ye do it! Hehah!
Click to listen
— The Demoman on sticky jumping training techniques.
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” |
The Sticky Jumper is a training secondary weapon for the Demoman class. Its appearance is identical to the Stickybomb Launcher.
As a training item, the Sticky Jumper fires completely harmless Stickybombs, allowing players to freely practice sticky jumping techniques. The ammo count for the weapon is also tripled, giving the user forty-eight extra Stickybombs to use. Unfortunately, the Demoman's damage vulnerabilities are greatly increased.
Contents
Function times
Identical to: Sticky Launcher
Function times (in seconds) | ||
---|---|---|
Attack interval | 0.6 s | |
Reload (first) | 1.09 s | |
Reload (consecutive) | 0.67 s | |
Activation time | 0.92 s | |
Maximum charge time | 4 s | |
Values are approximate and determined by community testing. |
Demonstration
Crafting
See also: Crafting
Blueprint
Class Token - Demoman | Slot Token - Primary | Scrap Metal | Possible Results | |||||||||||||||||||
+ | + | = |
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Related Achievements
Soldier
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Pyro
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Demoman
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Heavy
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Engineer
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Sniper
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Update history
October 27, 2010 Patch (Scream Fortress)
- The Sticky Jumper was added to the game.
- Fixed the Sticky Jumper doing damage to enemies.
- [Undocumented] Equipping the Sticky Jumper no longer multiplies the Grenade Launcher's carried ammo instead of the Sticky Jumper's ammo.
- The Sticky Jumper can now be gift wrapped.
- The Sticky Jumper now has no max health penalty, and has damage vulnerabilities instead.
- Fixed melee attacks not destroying remote detonation pipes (Stickybombs).
- Fixed this item and the Stickybomb Launcher using the wrong skins.
- [Undocumented] The Sticky Jumper no longer prevents self-damage from explosions made with the Ullapool Caber, Grenade Launcher, Pumpkin Bomb or Loch-n-Load.
Bugs
- Due to how bullet vulnerability is calculated, certain non-bullet weapons deal 100% more damage to a Sticky Jumper wielder. This includes the Syringe Gun, the Targe Bash, and most Taunt attacks.
- There have been instances where a player has acquired the Scottish Resistance taunt achievement Second Eye with this item.
- If you have another weapon active while detonating stickybombs, you will take damage from the stickybombs.
Gallery
See also
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