Difference between revisions of "July 8, 2011 Patch"

From Team Fortress Wiki
Jump to: navigation, search
(Undo edit by Piemanmoo (Talk) (619806) nobody got a patch on the IRC, add it later if it arrives, wait for official realease)
Line 14: Line 14:
 
<references/>
 
<references/>
 
}}
 
}}
 +
 +
Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
 +
 +
Added FCVAR_NOT_CONNECTED back to the ConVar fps_max to prevent client cheats
 +
Fixed a bug with playback of SourceTV demos
 +
 +
Team Fortress 2
 +
 +
Fixed a bug where Medics using the Quick-Fix could easily identify disguised Spies
 +
Fixed a bug where healing a Scout while they change class in the spawn room would allow the Medic to keep the Scout speed
 +
Fixed a bug with honorbound weapons allowing themselves to be holstered before getting a kill
 +
Improved matchmaking logic
 +
Fixed a case where players were being matched to full servers
 +
Updated the localization files
 +
Updated Pl_Barnblitz
 +
Reduced Blue respawn time at cap 1
 +
Fixed cart not allowing overtime when it has to stop at the turn table
 +
Fixed players getting stuck in spawn doors when blue captures a point
 +
Fixed spawn doors staying open when points are captured
 +
Various clipping and exploit fixes

Revision as of 20:33, 12 July 2011

Note: No source link has been provided.

Patch notes

Undocumented changes

References

  1. Post by RootsOfUnity (Valve) in the thread '"Play Now" button pretty much broken now.' on Steam Users' Forums. Posted July 8, 2011. Retrieved July 8, 2011.

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)

Added FCVAR_NOT_CONNECTED back to the ConVar fps_max to prevent client cheats Fixed a bug with playback of SourceTV demos

Team Fortress 2

Fixed a bug where Medics using the Quick-Fix could easily identify disguised Spies Fixed a bug where healing a Scout while they change class in the spawn room would allow the Medic to keep the Scout speed Fixed a bug with honorbound weapons allowing themselves to be holstered before getting a kill Improved matchmaking logic Fixed a case where players were being matched to full servers Updated the localization files Updated Pl_Barnblitz Reduced Blue respawn time at cap 1 Fixed cart not allowing overtime when it has to stop at the turn table Fixed players getting stuck in spawn doors when blue captures a point Fixed spawn doors staying open when points are captured Various clipping and exploit fixes