Difference between revisions of "July 8, 2011 Patch"
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+ | Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) | ||
+ | Added FCVAR_NOT_CONNECTED back to the ConVar fps_max to prevent client cheats | ||
+ | Fixed a bug with playback of SourceTV demos | ||
+ | |||
+ | Team Fortress 2 | ||
+ | Fixed a bug where Medics using the Quick-Fix could easily identify disguised Spies | ||
+ | Fixed a bug where healing a Scout while they change class in the spawn room would allow the Medic to keep the Scout speed | ||
+ | Fixed a bug with honorbound weapons allowing themselves to be holstered before getting a kill | ||
+ | Improved matchmaking logic | ||
+ | Fixed a case where players were being matched to full servers | ||
+ | Updated the localization files | ||
+ | Updated Pl_Barnblitz | ||
+ | Reduced Blue respawn time at cap 1 | ||
+ | Fixed cart not allowing overtime when it has to stop at the turn table | ||
+ | Fixed players getting stuck in spawn doors when blue captures a point | ||
+ | Fixed spawn doors staying open when points are captured | ||
+ | Various clipping and exploit fixes |
Revision as of 20:35, 12 July 2011
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Patch notes
Undocumented changes
References
- ↑ Post by RootsOfUnity (Valve) in the thread '"Play Now" button pretty much broken now.' on Steam Users' Forums. Posted July 8, 2011. Retrieved July 8, 2011.
Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) Added FCVAR_NOT_CONNECTED back to the ConVar fps_max to prevent client cheats Fixed a bug with playback of SourceTV demos
Team Fortress 2 Fixed a bug where Medics using the Quick-Fix could easily identify disguised Spies Fixed a bug where healing a Scout while they change class in the spawn room would allow the Medic to keep the Scout speed Fixed a bug with honorbound weapons allowing themselves to be holstered before getting a kill Improved matchmaking logic Fixed a case where players were being matched to full servers Updated the localization files Updated Pl_Barnblitz Reduced Blue respawn time at cap 1 Fixed cart not allowing overtime when it has to stop at the turn table Fixed players getting stuck in spawn doors when blue captures a point Fixed spawn doors staying open when points are captured Various clipping and exploit fixes