Difference between revisions of "Knockback"

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m (Tidied up the articled a bit.)
(That's the best way I can word it without cluttering it up. I dunnoo...)
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'''Knock back''' is the movement of a player, caused by an outside source.
 
'''Knock back''' is the movement of a player, caused by an outside source.
  
When taking damage from any source, a player will experience an amount of knock back that generally depends directly on the power from the attack. While most weapons inflict minor knock back at best, there are quite a few exceptions that inflict significant knock back, and can have a dramatic effect on the battlefield. Significant sources of knock back will instantly interrupt any animations the victim is in, whether it be a [[taunt]], or the consumption of a [[lunchbox]] item. The only items that can reduce the effects of knock back are the [[Mantreads]], and the [[Quick-Fix]] while deploying an [[ÜberCharge]].
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When taking damage from any source, a player will experience an amount of knock back that generally scales directly with the power behind the attack. While most weapons inflict minor knock back at best, there are quite a few exceptions that inflict significant knock back, and can have a dramatic effect on the battlefield. Significant sources of knock back will instantly interrupt any animations the victim is in, whether it be a [[taunt]], or the consumption of a [[lunchbox]] item. The only items that can reduce the effects of knock back are the [[Mantreads]], and the [[Quick-Fix]] while deploying an [[ÜberCharge]].
  
[[Image:Pyroblows.png|200px|right|Whoosh!]]
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== Explosions ==
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The explosive [[projectiles]] fired by weapons such as the [[Rocket Launcher]] and [[Stickybomb Launcher]] are among the most powerful sources of knock back and can send victims flying through the air. Crouching or being airborne reduces air drag, greatly increasing the degree of knock back experienced. Classes that utilize explosives will often take advantage of this mechanic to [[rocket jump|propel]] themselves great distances.
  
== Explosive projectiles ==
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'''Sources:'''
The explosive [[projectiles]] fired by weapons such as the [[Rocket Launcher]] and [[Stickybomb Launcher]] are among the most powerful sources of knock back and can send victims flying through the air. Crouching or being airborne reduces air drag, greatly increasing the degree of knock back experienced.  Classes that utilize explosives will often take advantage of this mechanic to [[rocket jump|propel]] themselves great distances.
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* [[Grenade]]s
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* [[Pumpkin bombs]]
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* [[Rocket]]s
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* [[Stickybomb]]s
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== Damage over time / Self damage ==
  
== Damage over time ==
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Damage received from an adirectional source or a weapon that hurts the user will push the recipient upward. The degree of knock back experienced scales with the damage taken and is usually minor, but can be significant enough to access [http://www.youtube.com/watch?v=EGwwMJhh5ww previously unreachable areas].
Damage received from an adirectional source or a weapon that damages the user pushes the recipient upward. The degree of knock back inflicted can be significant enough to access [http://www.youtube.com/watch?v=UPC3hK9j7jI previously unreachable areas].
 
  
'''Sources:'''
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'''Sources:'''   
* [[Fire]] damage infects the target and deals a small amount of damage per second. Each shot of fire damage dealt will cause the affected player a small amount of knock back, allowing them to jump a little further than they are normally able to.  
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* [[Bleed]]
* [[Bleed]] damage infects the target in a manner similar to fire, dealing a small amount of damage over time. Like fire damage, each shot of bleed damage dealt will cause the affected player slight knock back, allowing them to jump slightly further than they are normally able to. 
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* [[Boston Basher]] / [[Three-Rune Blade]]  
**The [[Boston Basher]] and [[Three-Rune Blade]] are able to deal bleed damage to the Scout using them. A Scout may use this to his advantage, to propel himself to great heights at the cost of great health. [http://www.youtube.com/watch?v=EGwwMJhh5ww]
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* [[Fire]]
*The [[Gloves of Running Urgently]] drain health from the user in a manner similar to fire or bleed damage. A [[Heavy]] can use this to make great leaps that he isn't normally able to. For example, a Heavy may use the knock back dealt by the Gloves of Running Urgently to leap to [[Control Point (objective)|control point]] E on [[Steel]] before the bridges extend. [http://www.youtube.com/watch?v=UM0gt4yqwFU]
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* [[Gloves of Running Urgently]]  
  
 
== Special cases ==
 
== Special cases ==
 
* [[Compression blast]] - Launches victim backwards aerially without inflicting damage.
 
* [[Compression blast]] - Launches victim backwards aerially without inflicting damage.
 
* [[Force-A-Nature]] – Launches victim according to the angle at which the weapon was fired; launches an airborne wielder in the opposite direction.
 
* [[Force-A-Nature]] – Launches victim according to the angle at which the weapon was fired; launches an airborne wielder in the opposite direction.
* [[Melee weapon ]] [[Critical hit]]s - Launches airborne targets significantly backwards.
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* [[Melee weapon]] [[Critical hit]]s - Launches airborne targets significantly backwards.
 
* [[Natascha]] – The effects of [[slowdown]] are similar to knock back and will cancel any animations the victim is in.
 
* [[Natascha]] – The effects of [[slowdown]] are similar to knock back and will cancel any animations the victim is in.
* [[Sentry Gun]] – Sentry Gun bullets push targets away.
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* [[Sentry Gun]] – Sentry Gun bullets and rockets push targets away.
  
 
==See also==
 
==See also==

Revision as of 20:53, 17 July 2011

Hey, I'm flyin'!
The Scout

Knock back is the movement of a player, caused by an outside source.

When taking damage from any source, a player will experience an amount of knock back that generally scales directly with the power behind the attack. While most weapons inflict minor knock back at best, there are quite a few exceptions that inflict significant knock back, and can have a dramatic effect on the battlefield. Significant sources of knock back will instantly interrupt any animations the victim is in, whether it be a taunt, or the consumption of a lunchbox item. The only items that can reduce the effects of knock back are the Mantreads, and the Quick-Fix while deploying an ÜberCharge.

Explosions

The explosive projectiles fired by weapons such as the Rocket Launcher and Stickybomb Launcher are among the most powerful sources of knock back and can send victims flying through the air. Crouching or being airborne reduces air drag, greatly increasing the degree of knock back experienced. Classes that utilize explosives will often take advantage of this mechanic to propel themselves great distances.

Sources:

Damage over time / Self damage

Damage received from an adirectional source or a weapon that hurts the user will push the recipient upward. The degree of knock back experienced scales with the damage taken and is usually minor, but can be significant enough to access previously unreachable areas.

Sources:

Special cases

  • Compression blast - Launches victim backwards aerially without inflicting damage.
  • Force-A-Nature – Launches victim according to the angle at which the weapon was fired; launches an airborne wielder in the opposite direction.
  • Melee weapon Critical hits - Launches airborne targets significantly backwards.
  • Natascha – The effects of slowdown are similar to knock back and will cancel any animations the victim is in.
  • Sentry Gun – Sentry Gun bullets and rockets push targets away.

See also