Difference between revisions of "Talk:Cow Mangler 5000"

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m (Can't be crit boosted)
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I'm not sure if this is a bug or a feature, but this weapon can't be crit boosted at all. [[User:Dragonsbrethren|Dragonsbrethren]] 20:26, 20 July 2011 (PDT)
 
I'm not sure if this is a bug or a feature, but this weapon can't be crit boosted at all. [[User:Dragonsbrethren|Dragonsbrethren]] 20:26, 20 July 2011 (PDT)
 
:...which I made quite clear on the page a decent time ago... - -- [[User:Mistah_Phoenix|<font color=#50006C>'''Mistah Phoenix'''</font>]] <sub>([[User_talk:Mistah_Phoenix|talk]])</sub> 20:29, 20 July 2011 (PDT)
 
:...which I made quite clear on the page a decent time ago... - -- [[User:Mistah_Phoenix|<font color=#50006C>'''Mistah Phoenix'''</font>]] <sub>([[User_talk:Mistah_Phoenix|talk]])</sub> 20:29, 20 July 2011 (PDT)
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I've been testing this with bots and other players. The primary fire statistics are pretty much identical to the rocket launcher save for sacrificing the crit rockets for an extra round.  The speed is exactly the same. I set up a local host with a bot mimicing me and set the host_timescale to a tenth of normal gamespeed.  I used damage indicators to see through all the energy so I could tell when the soldier was injured. He took damage at the same moment I did over the distance of a fairly large room.

Revision as of 04:54, 21 July 2011

This game is now officially a circus.--GlasGhost 18:51, 20 July 2011 (PDT)

This site is not the place to discuss it. SPUF is. Anzallos 19:13, 20 July 2011 (PDT)
Nah, I belive you were talking of Killing Floor weren't you ?--Maruhai 19:36, 20 July 2011 (PDT)

Can't be crit boosted

I'm not sure if this is a bug or a feature, but this weapon can't be crit boosted at all. Dragonsbrethren 20:26, 20 July 2011 (PDT)

...which I made quite clear on the page a decent time ago... - -- Mistah Phoenix (talk) 20:29, 20 July 2011 (PDT)

I've been testing this with bots and other players. The primary fire statistics are pretty much identical to the rocket launcher save for sacrificing the crit rockets for an extra round. The speed is exactly the same. I set up a local host with a bot mimicing me and set the host_timescale to a tenth of normal gamespeed. I used damage indicators to see through all the energy so I could tell when the soldier was injured. He took damage at the same moment I did over the distance of a fairly large room.