Difference between revisions of "Cow Mangler 5000"

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* The Mann Co Catalog incorrectly claims that "Other items and effects that cause critical hits to occur, like the Kritzkrieg, can still force this weapon to perform critical hits."
 
* The Mann Co Catalog incorrectly claims that "Other items and effects that cause critical hits to occur, like the Kritzkrieg, can still force this weapon to perform critical hits."
 
* This weapon's damage ramp-up is higher than intended. Valve is aware of this and it will be fixed in a future update[http://forums.somethingawful.com/showthread.php?threadid=3413825&pagenumber=469#post393829092].
 
* This weapon's damage ramp-up is higher than intended. Valve is aware of this and it will be fixed in a future update[http://forums.somethingawful.com/showthread.php?threadid=3413825&pagenumber=469#post393829092].
 +
*If the Soldier is hit with a baseball after firing a shot with the auto-reload option, he will reload anyway complete with sound effects.
  
 
== Trivia ==
 
== Trivia ==

Revision as of 23:52, 22 July 2011

Pew! Pew pew pew!
The Soldier

The Cow Mangler 5000 is a primary weapon for the Soldier. It is a large bazooka-style retro-future ray gun.

This weapon is able to fire 5 blasts of energy that deliver slightly reduced damage to players (albeit with an increased ramp-up) as the Rocket Launcher and 80% less damage against buildings. The blasts fired function similarly to rocket projectiles; as such rocket jumping can be performed without hinderance, and the shots can be reflected by enemy Pyros. The Cow Mangler 5000 features a "Mangler" bar in the HUD which serves as an indication of its clip; after being depleted, it can be recharged through a reloading process. It does not feature the traditional ammo reserve used by other weapons.

When the Mangler bar is full, pressing the secondary fire button will cause the weapon to begin charging up. During this process, the entire Mangler bar is consumed and the Soldier's movement speed is reduced to a third (from his standard 80% of normal speed to roughly 27%). This charging period lasts for 3 seconds, after which a single charged shot is fired. This shot delivers additional base damage to players as well as dealing mini-crit damage. Additionally, enemies hit by this blast will suffer afterburn identical to that of the Flamethrower, albeit for half of the normal Flamethrower's duration. This also allows the weapon to be used to ignite Huntsman arrows held by a friendly Sniper. The charged shot also disables any enemy building hit for a total of 4 seconds.

Enemies killed by the Mangler suffer a unique death; they will turn black and hover in mid-air, performing a specific disintegration animation, while surrounded by team-colored particles and then disappear into ashes.

Damage and function times

Single Shot

See also: Damage
Damage and function times
Damage
Maximum ramp-up 150% 121
Base damage 100%
Players:
81
16
Maximum fall-off 53% 43
Point blank 117-121
Medium range 45-81
Long range 41-43
Mini-crit 109
Function times
Attack interval 0.8s
Reload (first) 1.3s
Reload (consecutive) 0.85s
Values are approximate and determined by community testing.


Charged Shot

Damage and function times
Damage
Maximum ramp-up 150% 162
Base damage 100%
Players:
108
21
Maximum fall-off 53% 57
Point blank 162
Medium range 108
Long range 57
Mini-crit 146
Afterburn 3 / tick
36 total
Afterburn (mini-crit) 4 / tick
48 total
Function times
Afterburn duration 6 s
Values are approximate and determined by community testing.

Item set

Main article: Item sets
Dr. Grordbort's Victory Pack
Item icon Dr. Grordbort's Victory Pack.png
Effect

No effect

Crafting

Main article: Crafting

Blueprint

Reclaimed Metal Black Box Cow Mangler 5000
Item icon Reclaimed Metal.png + Item icon Black Box.png = Item icon Cow Mangler 5000.png
Class Token - Soldier Slot Token - Primary Scrap Metal Possible Results
Item icon Class Token - Soldier.png + Item icon Slot Token - Primary.png + Item icon Scrap Metal.png =
Item icon Direct Hit.png Item icon Black Box.png Item icon Rocket Jumper.png Item icon Liberty Launcher.png
Item icon Cow Mangler 5000.png Item icon Original.png Item icon Beggar's Bazooka.png Item icon Air Strike.png
Item icon Panic Attack.png

As a Crafting Ingredient

Cow Mangler 5000 Refined Metal Possible Results
Item icon Cow Mangler 5000.png + Item icon Refined Metal.pngx4 =
Item icon Lord Cockswain's Pith Helmet.png Item icon Lord Cockswain's Novelty Mutton Chops and Pipe.png

Update history

July 20, 2011 Patch

  • The Cow Mangler 5000 was added to the game.

July 22, 2011 Patch

  • Improved the impact sounds for the Cow Mangler 5000’s projectiles.
  • Optimized many particle effects related to the Cow Mangler 5000.
  • Updated the Cow Mangler 5000 to display the drawbacks in its attribute list.
  • Updated the gamehaptics file
    • Added recoil/draw/crit/reload forces for the Cow Mangler 5000
    • Added charge shot force for the Cow Mangler 5000

Bugs

  • Once the Soldier begins charging a shot, the weapon will fire a charged shot even if the charging process is interrupted by a taunt, getting stunned, or the Soldier's team losing.
  • Deactivating Sentries during humiliation will cause them to reactivate afterwards and shoot the winning team.
  • Upon destroying an Engineer's building, the kill icon will still include a stick figure's body and skeleton.
  • The Soldier's right arm has a tendency to flicker during the reload animation.
  • Afterburn kills will be credited to whichever weapon slot the user is currently holding; holding an item that is not a weapon (such as the Buff Banner) shows the generic skull-and-crossbones icon.
  • After setting someone on fire and then switching to the Half-Zatoichi, if they die, the weapon will be bloodied but the Soldier remains honorbound.
  • Causing an enemy spy to feign death with the Mangler will sometimes create 2 corpses: one a ragdoll corpse and the other a vaporized corpse.
  • Several Pyro achievements, such as "Controlled Burn," can be earned using the afterburn of the charged blast.
    • Attempting to rocket jump with a charged shot will set the user on fire, awarding the "Pilot Light" achievement.
  • The fire damage self-inflicted on the Soldier by the weapon is treated as an environmental hazard. As such, the last enemy to injure the player will be credited in the kill feed should the Soldier die from the afterburn damage.
  • There is no kill icon for a deflected kill with this weapon.
  • Charging a shot then switching teams (changing to spectator included) mid-charge will send a shot that can kill former-teammates.
  • This weapon lacks a mini-crit boost effect.
  • The Mann Co Catalog incorrectly claims that "Other items and effects that cause critical hits to occur, like the Kritzkrieg, can still force this weapon to perform critical hits."
  • This weapon's damage ramp-up is higher than intended. Valve is aware of this and it will be fixed in a future update[1].
  • If the Soldier is hit with a baseball after firing a shot with the auto-reload option, he will reload anyway complete with sound effects.

Trivia

  • The Cow Mangler 5000 inspired the Pearce 75 Atom
  • The name Cow Mangler is a reference to the association of alien contact coinciding with cattle mutilation.
  • The unique death animation is a nod to a death animation used in Template:W when an enemy is hit with an Energy Ball.

Gallery

See also