Difference between revisions of "Talk:Righteous Bison"

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("light Huntsman arrows held by an enemy Sniper.")
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An enemy sniper? That isn't right, is it? [[User:Balladofwindfishes|Balladofwindfishes]] 12:12, 21 July 2011 (PDT)
 
An enemy sniper? That isn't right, is it? [[User:Balladofwindfishes|Balladofwindfishes]] 12:12, 21 July 2011 (PDT)
 
:This is not true, I've just checked it. It does, however, work on friendly snipers. [[User:Freakie|Freakie]] 17:22, 22 July 2011 (PDT)
 
:This is not true, I've just checked it. It does, however, work on friendly snipers. [[User:Freakie|Freakie]] 17:22, 22 July 2011 (PDT)
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==Rehit rate==
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The delay for a single shot hitting the same target again should be noted. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] 20:54, 22 July 2011 (PDT)

Revision as of 03:54, 23 July 2011

The Righteous Bison Indivisible Particle Smasher?

Is that really true? I think the "Indivisible Particle Smasher" part is just the kind of gun. Yaridovich23 19:47, 20 July 2011 (PDT)

Vaporization

Should we add that the death animation is the "Fizzle" animation in Portal ( and probably something in Half-Life)?

It's from Half Life 2 originally, and by now is in most source games. --EvilDeadFan Pyro Blue Big.jpg 05:49, 21 July 2011 (PDT)

Idle Particle System

I wasn't quite sure how to word for the page or if its notable, but the gun will every now and again release the spark particle system out of the nozzle. User M-NINJA Signature.png 11:24, 21 July 2011 (PDT)

"light Huntsman arrows held by an enemy Sniper."

An enemy sniper? That isn't right, is it? Balladofwindfishes 12:12, 21 July 2011 (PDT)

This is not true, I've just checked it. It does, however, work on friendly snipers. Freakie 17:22, 22 July 2011 (PDT)

Rehit rate

The delay for a single shot hitting the same target again should be noted. Toomai Glittershine 20:54, 22 July 2011 (PDT)