Difference between revisions of "Talk:Righteous Bison"
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An enemy sniper? That isn't right, is it? [[User:Balladofwindfishes|Balladofwindfishes]] 12:12, 21 July 2011 (PDT) | An enemy sniper? That isn't right, is it? [[User:Balladofwindfishes|Balladofwindfishes]] 12:12, 21 July 2011 (PDT) | ||
:This is not true, I've just checked it. It does, however, work on friendly snipers. [[User:Freakie|Freakie]] 17:22, 22 July 2011 (PDT) | :This is not true, I've just checked it. It does, however, work on friendly snipers. [[User:Freakie|Freakie]] 17:22, 22 July 2011 (PDT) | ||
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+ | ==Rehit rate== | ||
+ | The delay for a single shot hitting the same target again should be noted. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] 20:54, 22 July 2011 (PDT) |
Revision as of 03:54, 23 July 2011
Contents
The Righteous Bison Indivisible Particle Smasher?
Is that really true? I think the "Indivisible Particle Smasher" part is just the kind of gun. Yaridovich23 19:47, 20 July 2011 (PDT)
Vaporization
Should we add that the death animation is the "Fizzle" animation in Portal ( and probably something in Half-Life)?
- It's from Half Life 2 originally, and by now is in most source games. --EvilDeadFan 05:49, 21 July 2011 (PDT)
Idle Particle System
I wasn't quite sure how to word for the page or if its notable, but the gun will every now and again release the spark particle system out of the nozzle. 11:24, 21 July 2011 (PDT)
"light Huntsman arrows held by an enemy Sniper."
An enemy sniper? That isn't right, is it? Balladofwindfishes 12:12, 21 July 2011 (PDT)
- This is not true, I've just checked it. It does, however, work on friendly snipers. Freakie 17:22, 22 July 2011 (PDT)
Rehit rate
The delay for a single shot hitting the same target again should be noted. Toomai Glittershine 20:54, 22 July 2011 (PDT)