Difference between revisions of "Talk:Cow Mangler 5000"
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: I'm fairly certain regular rockets can go through teammates. Charged shots don't pass through teammates? [[User:Rocket Ship BBQ|Rocket Ship BBQ]] 12:08, 23 July 2011 (PDT) | : I'm fairly certain regular rockets can go through teammates. Charged shots don't pass through teammates? [[User:Rocket Ship BBQ|Rocket Ship BBQ]] 12:08, 23 July 2011 (PDT) | ||
:: I have seen rockets, as well as other projectiles, collide with teammates. Here's an example, http://www.youtube.com/watch?v=mvUCf-Nn-Og, where a Pyro reflects a rocket which collides with the back of a friendly Engineer. While the Pyro committed "suicide" with the rocket, the Engineer was unharmed, since reflecting the rocket labeled it the Pyro's and put it on the BLU Team. As a Soldier, I've also had rockets blow up in my face when a teammate walked in front of me. [[User:Cronie|Cronie]] 12:46, 23 July 2011 (PDT) | :: I have seen rockets, as well as other projectiles, collide with teammates. Here's an example, http://www.youtube.com/watch?v=mvUCf-Nn-Og, where a Pyro reflects a rocket which collides with the back of a friendly Engineer. While the Pyro committed "suicide" with the rocket, the Engineer was unharmed, since reflecting the rocket labeled it the Pyro's and put it on the BLU Team. As a Soldier, I've also had rockets blow up in my face when a teammate walked in front of me. [[User:Cronie|Cronie]] 12:46, 23 July 2011 (PDT) | ||
+ | |||
+ | ::: Overall, this is bugged. Sometimes it does, sometimes it doesn't. That inconsistency is enough to label it as a bug IMO. [[User:Thenyproject|Thenyproject]] 15:00, 23 July 2011 (PDT) | ||
== Disables Dispensers + Teleporters == | == Disables Dispensers + Teleporters == | ||
Does it disable these buildings, or just disables sentries? [[User:Rocket Ship BBQ|Rocket Ship BBQ]] 12:08, 23 July 2011 (PDT) | Does it disable these buildings, or just disables sentries? [[User:Rocket Ship BBQ|Rocket Ship BBQ]] 12:08, 23 July 2011 (PDT) |
Revision as of 22:00, 23 July 2011
Contents
- 1 Untitled off-topic
- 2 Can't be crit boosted
- 3 Weapon testing results
- 4 Splash range?
- 5 Candy Cane
- 6 Reflectable?
- 7 Environmental death icon from afterburn suicide
- 8 Strange 'Finished Off' Message
- 9 Death animations... ?
- 10 Projectiles reportedly causing visual lag
- 11 Paintabilty
- 12 Level 3 Sentry
- 13 Taking down buildings
- 14 Airblast reflects the same as super-charge?
- 15 Lighting arrows
- 16 Mentioning the taunt somewhere
- 17 -10% death penalty?
- 18 Charge Shot stats box is confusing
- 19 Explosion Radius
- 20 Attributes
- 21 Reload Times.
- 22 Aliens?
- 23 Still Charge Taunting
- 24 Afterburn Kill Icon
- 25 Able to fire through teammates
- 26 Disables Dispensers + Teleporters
Can't be crit boosted
I'm not sure if this is a bug or a feature, but this weapon can't be crit boosted at all. Dragonsbrethren 20:26, 20 July 2011 (PDT)
- ...which I made quite clear on the page a decent time ago... - -- Mistah Phoenix (talk) 20:29, 20 July 2011 (PDT)
I've been testing this with bots and other players. The primary fire statistics are pretty much identical to the rocket launcher save for sacrificing the crit rockets for an extra round. The speed is exactly the same. I set up a local host with a bot mimicing me and set the host_timescale to a tenth of normal gamespeed. I used damage indicators to see through all the energy so I could tell when the soldier was injured. He took damage at the same moment I did over the distance of a fairly large room.
Weapon testing results
The alt-fire deals aproximately 35% additional damage AND a mini-crit. -- Mechlord 01:12, 21 July 2011 (PDT)
- That's what a mini-crit is. R4wrz0rz0r 11:46, 22 July 2011 (PDT)
- Yes, but its charge shot does 35% additional damage before the Mini-crit boost is applied, so it's like a double-mini-crit. Vid-szhite
Splash range?
Can anyone confirm if there is a decreased splash damage radius on the regular shot (M1 fire for this weapon) compared to the default rocket launcher's splash damage radius, and what the difference in the splash radius of the regular shot (again, M1 fire for this weapon) compared to the charged shot (M2 on this weapon). Several people have reported that there is a difference, but I haven't had anything come up, but don't want to post anything about it in the weapon stats either way, as I'm not sure. --Unicornesque 07:51, 21 July 2011 (PDT)
I added an edit below. Had I seen this first, I would have edited it here. I've done some testing and the splash for both modes is identical to the regular rocket launcher. All three have a splash of about 111 units from where the rocket lands.
Candy Cane
Does this weapon deal more damage to Candy Cane weilders? ShadowGlove 09:23, 21 July 2011 (PDT)
yes--Unicornesque 10:10, 21 July 2011 (PDT)
Reflectable?
Can the rockets from this launcher be reflected with airblast? Darrenalilim 11:57, 21 July 2011 (PDT)
- Yes Balladofwindfishes 12:00, 21 July 2011 (PDT)
So would airblasting a mini-crit charged shot result in a full-crit rocket? Darrenalilim 12:53, 21 July 2011 (PDT)
- I doubt so, but it's still worth testing. Mail2345 13:01, 21 July 2011 (PDT)
- No, as mini-crits do not stack into normal crits. ShadowGlove 13:29, 21 July 2011 (PDT)
- The only way you will ever send back a full crit is if 1) the original projectile coming to you is already a full crit or 2) you are under the effects of an uber from the Kritzkrieg. Otherwise, you will ALWAYS send back a mini crit. Crits don't stack. Thenyproject 11:48, 22 July 2011 (PDT)
- No, as mini-crits do not stack into normal crits. ShadowGlove 13:29, 21 July 2011 (PDT)
Environmental death icon from afterburn suicide
Should it be under kill icons, or is there another place to put it? It looks out of place in trivia all by itself. Mail2345 13:16, 21 July 2011 (PDT)
- Yes, it probably should be there, with maybe a hover note over it saying where it shows up Balladofwindfishes 13:20, 21 July 2011 (PDT)
Strange 'Finished Off' Message
I was playing 2fort on a server when i met an enemy soldier in one of the small ways to the courtyard. I hurted him (so it counts as 'finished off') and then he used his Mangler and hit us both. I died and he survived with low health, but the afterburn caused by his weapon killed him later. The kill icon that appeared when he died, was my name, the Manglers kill icon , then his name. Like i would have killed him with the Cow Mangler.
I played as scout and didnt own the weapon either. Im sure thats a bug. ( i have a screenshot if you want to see it) Should i add it to bugs section? or do you want to see a proof first.Zeno 01 13:38, 21 July 2011 (PDT)zeno01
- This bug can happen with many (or all) forms of suicide, so it wouldn't be exclusive to this weapon. R4wrz0rz0r 11:48, 22 July 2011 (PDT)
Death animations... ?
I've been noticing that when enemies get killed by this weapon, sometimes, they will vaporise in strange poses and animations. Anyone else seeing this? Also, does charging the shots increase the probability of this happening? Reduxist 15:27, 21 July 2011 (PDT)
Players killed be the Mangler enter a special death animation, it doesnt fire the usual bullets, it fires some sort of energy that vaporizes enemies. Zeno 01 15:34, 21 July 2011 (PDT)
- The description of the weapon clearly says its a Focus Wave. You disintegrate just like in HL2. Oh, Valve. Thenyproject 11:59, 22 July 2011 (PDT)
Projectiles reportedly causing visual lag
I and several others have noticed that some lower end computers experience visual lag when in the middle of a Mangler explosion. Would this be something worth adding to the trivia section? I know someone may say "Oh it's just the because they have an under-powered computer," but I and the people I've heard only have trouble with this weapon's explosions in particular. 8bitlove2a03 20:04, 21 July 2011 (PDT)
- That is not trivia. It's trivial. Thenyproject 20:07, 21 July 2011 (PDT)
- This is not trivia, you should read this page, and you will know what constitutes as trivia and what doesn't. MogDog66 20:13, 21 July 2011 (PDT)
Paintabilty
Should it be noted in a unused content section that the Cow Mangler has the ability to be painted though it is not ingame? - Bpc908 21:36, 21 July 2011 (PDT)
- The trivia section previously noted that it used the paint system instead of having team-colored textures, but it was removed. Whether or not that was accurate I can't say, but if it was it's definitely more interesting than the only piece of trivia we have now. Dragonsbrethren 00:07, 22 July 2011 (PDT)
Level 3 Sentry
The Cow Mangler 3000 currently takes 14 shots to demolish a level 3 sentry, assuming the sentry begins at full health and nobody else is damaging or repairing it.
I'm not sure where this information belongs, but I came to this wiki to find it. When I found it wasn't here, I had a friend test it with me. I think it's a useful tidbit that people will be looking for, but I don't want to put it someplace inappropriate. I will leave it here just in case anyone happens to be looking. Palehorse864 01:11, 22 July 2011 (PDT)
- Is this at any range? Don't forget the Mangler has fall off. Thenyproject 11:51, 22 July 2011 (PDT)
- Fall-off does not apply to buildings. They take the same damage at any range -- Firestorm 12:06, 22 July 2011 (PDT)
- Ah, yes. Brain lapse. Thenyproject 02:13, 23 July 2011 (PDT)
- Fall-off does not apply to buildings. They take the same damage at any range -- Firestorm 12:06, 22 July 2011 (PDT)
Taking down buildings
Adding on to what Palehorse864 said ~ After some casual testing I found the following: 10 'rockets' for a lvl 1 sentry (29 while wrangled), ~11 for a lvl 2 sentry (34 wrangled), 14 for a lvl 3 sentry (~41 wrangled), 7 for a mini-sentry (19 wrangled). Since all other buildings (dispensers and teleporters) have the same hp/lvl as sentries, same applies to them. Useful tidbit if someone can confirm. Dweezy 16:39, 22 July 2011 (PDT)
Airblast reflects the same as super-charge?
Can anyone confirm if normal (not charged) Mangler lasers reflected with the airblast perform the same as a super-charged laser? Since super-charged lasers automatically mini-crit and ignite the target, and the airblast causes any reflected projectile to always mini-crit, does reflecting a normal Mangler laser turn it into a super-charged one that ignites enemies because it is labeled as a mini-crit? Cronie 12:34, 23 July 2011 (PDT)
- I'd assume not - there's nothing to suggest a reflected uncharged projectile has any effect other than the added mini-crit. » Cooper Kid (Blether · Contreebs) 05:15, 22 July 2011 (PDT)
- It does not, just a minicrit laser. No afterburn or huge explosion. Balladofwindfishes 05:53, 22 July 2011 (PDT)
Lighting arrows
I tried it, and I could not get the arrow of my ally to light by firing a fully charged shot right at him. Are we sure this is possible?Balladofwindfishes 08:02, 22 July 2011 (PDT)
Mentioning the taunt somewhere
I noticed the name of the taunt was recently removed from the page. I feel it's unique and worth mentioning somewhere (maybe trivia) that the taunt itself has an official name. The taunt itself was also highlighted as a major bonus on both the WETA site and the blog. Balladofwindfishes 08:46, 22 July 2011 (PDT)
- If its worth mentioning, it should go here, and not clutter up the weapon page.--Focusknock 09:25, 22 July 2011 (PDT)
-10% death penalty?
What does that even mean? Brah 13:45, 22 July 2011 (PDT)
Charge Shot stats box is confusing
It rightfully says the charge shot's Mini-crit is 146, but since it always mini-crits, therefore suffering no falloff, shouldn't its charge shot stats be changed to reflect that, listing the ramp-up of its Mini-crit instead of its base? --Vid-szhite
It suffers no "falloff" but at long range it doesn't get ramp-up. Basically, it gets the 150% or whatever damage box at close range, but at medium-long it uses the base figure, so it's best to include the base. Palehorse864 18:42, 22 July 2011 (PDT)
Explosion Radius
The explosion radius for both primary and charged shot is approximately 111 units. This was calculated by spawning a medic bot in an open room and shooting at the ground in front of him until he started taking damage. I then used cl_showpos and walked a straight line until I bumped into his hitbox. I did the same with the regular rocket launcher and got the same result. Palehorse864 19:30, 22 July 2011 (PDT)
- Nice find. Thenyproject 02:14, 23 July 2011 (PDT)
Attributes
This weapons has 7 attributes, but only 6 get displayed. I think there's a problem with the template, since it's the first weapon to have more than 6 attributes. -Shiko 20:05, 22 July 2011 (PDT)
Reload Times.
I compared the reload time for this weapon to the regular RL. The regular one reloads 4 rockets in about 3.4 seconds. The same 4 rockets were reloaded into the Cow Mangler (That's a weird sentence) in 4.2 seconds. I would be appreciative if other people could test this.
How did I test this? I set host_timescale to .1 to slow the game way down and used a stopwatch when I began to reload. I then divided the result by 10 to get a fairly accurate reload time. When the last round was loaded, I hit fire to see if it was ready to shoot. Apparently as soon as that last number goes up, the gun is ready as it fired immediately.
I just tested all 5 rockets and it takes 5 seconds to reload, almost on the dot.
Aliens?
Should the mention of aliens in the trivia stay there? seems far-fetched. Also, sorry about the Bug edit, I didn't know that applied to every weapon. Yaridovich23 09:18, 23 July 2011 (PDT)
Still Charge Taunting
In case you're wondering why I removed it from the undocumented patch notes, video and screenshot time stamp; http://www.youtube.com/watch?v=xxX_XCP5X8A Thenyproject 03:23, 23 July 2011 (PDT)
- And yes, it works with the Director's Vision & Schadenfreude. Thenyproject 03:31, 23 July 2011 (PDT)
Afterburn Kill Icon
I try to use Mangler and make and after burn kill. I see now use normal Mangler kill icon. Should I remove the burn skull icon? Hinaomi 04:54, 23 July 2011 (PDT)
- I'm assuming you mean a suicide from the afterburn? I still get the burning skull icon. http://steamcommunity.com/id/omgitsnewyork/screenshot/594691738615602330?tab=public Thenyproject 05:12, 23 July 2011 (PDT)
- Ok, I see. But when I kill enemy with afterburn. Now use normal icon. Should I fix in Kill icon page with 3 rows? Hinaomi 06:41, 23 July 2011 (PDT)
Able to fire through teammates
I played with the Mangler a lot today testing some stuff, and one thing I noticed was an uncharged shot always flew through my allies, while regular rockets do not usually. I wonder if this a bug, or an unmentioned benefit of the weapon? Balladofwindfishes 10:15, 23 July 2011 (PDT)
- I'm fairly certain regular rockets can go through teammates. Charged shots don't pass through teammates? Rocket Ship BBQ 12:08, 23 July 2011 (PDT)
- I have seen rockets, as well as other projectiles, collide with teammates. Here's an example, http://www.youtube.com/watch?v=mvUCf-Nn-Og, where a Pyro reflects a rocket which collides with the back of a friendly Engineer. While the Pyro committed "suicide" with the rocket, the Engineer was unharmed, since reflecting the rocket labeled it the Pyro's and put it on the BLU Team. As a Soldier, I've also had rockets blow up in my face when a teammate walked in front of me. Cronie 12:46, 23 July 2011 (PDT)
- Overall, this is bugged. Sometimes it does, sometimes it doesn't. That inconsistency is enough to label it as a bug IMO. Thenyproject 15:00, 23 July 2011 (PDT)
Disables Dispensers + Teleporters
Does it disable these buildings, or just disables sentries? Rocket Ship BBQ 12:08, 23 July 2011 (PDT)