Difference between revisions of "Illustrative Rendering in Team Fortress 2"

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*The color pallette in the video would return on the [[Contribute|Contribute page]] in order to guide users on how to color certain weapons and hats.
 
*The color pallette in the video would return on the [[Contribute|Contribute page]] in order to guide users on how to color certain weapons and hats.
 
*The Pyro, Spy, Soldier, Heavy and Engineer were showing a different type of phong shading while in-game they use basic "$phongexponent"s instead of their own "$phongexponenttexture"s.
 
*The Pyro, Spy, Soldier, Heavy and Engineer were showing a different type of phong shading while in-game they use basic "$phongexponent"s instead of their own "$phongexponenttexture"s.
 +
*In this video, all the classes have their regular clothing, but they still have some beta elements, like Sniper's Lens, Soldier's head (which had more stubble).
  
 
== Resources ==
 
== Resources ==

Revision as of 21:00, 26 July 2011

Illustrative Rendering in Team Fortress 2
Irintf2.png
Video Info
Released: September 3, 2007
Run time: 3:34



Description

A developer video showing off the creation of illustrative rendering as it pertains to Team Fortress 2. Originally shown at the 2007 International Symposium on Non-Photorealistic Animation and Rendering.

Trivia

  • The color pallette in the video would return on the Contribute page in order to guide users on how to color certain weapons and hats.
  • The Pyro, Spy, Soldier, Heavy and Engineer were showing a different type of phong shading while in-game they use basic "$phongexponent"s instead of their own "$phongexponenttexture"s.
  • In this video, all the classes have their regular clothing, but they still have some beta elements, like Sniper's Lens, Soldier's head (which had more stubble).

Resources