Difference between revisions of "Multiplayer options"

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m (Update history)
(Advanced multiplayer options)
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|If set, you'll automatically reload your weapon whenever you're not firing, if the weapon needs reloading and you have ammo.
 
|If set, you'll automatically reload your weapon whenever you're not firing, if the weapon needs reloading and you have ammo.
 
|
 
|
|
+
|{{code|cl_autoreload "0"}}
 
|-
 
|-
 
|Play a hit sound every time you injure an enemy
 
|Play a hit sound every time you injure an enemy
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|If set, you'll hear a 'hit sound' that's played whenever you damage an enemy.
 
|If set, you'll hear a 'hit sound' that's played whenever you damage an enemy.
 
|This will not sound from hitting enemy buildings. You can use a custom sound file by naming it "hitsound.wav" and placing it in the "tf/sound/ui/" folder.
 
|This will not sound from hitting enemy buildings. You can use a custom sound file by naming it "hitsound.wav" and placing it in the "tf/sound/ui/" folder.
|
+
|{{code|tf_dingalingaling "0"}}
 
|-
 
|-
 
|Display damage done as text over your target
 
|Display damage done as text over your target
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|If set, you'll see damage amounts over the heads of enemies whenever you damage them.
 
|If set, you'll see damage amounts over the heads of enemies whenever you damage them.
 
|Shows damage as a red number floating over each hit (e.g. <span style="color:red">-98</span>). Damage done to buildings does not display the floating text.
 
|Shows damage as a red number floating over each hit (e.g. <span style="color:red">-98</span>). Damage done to buildings does not display the floating text.
|
+
|{{code|hud_combattext "0"}}
 
|-
 
|-
 
|Remember the active weapon between lives
 
|Remember the active weapon between lives
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|If set, you'll [[respawn]] holding the same weapon you were holding when you died (assuming you still have it equipped in your [[loadout]].
 
|If set, you'll [[respawn]] holding the same weapon you were holding when you died (assuming you still have it equipped in your [[loadout]].
 
|
 
|
|
+
|{{code|tf_remember_activeweapon "0"}}
 
|-
 
|-
 
|Remember the 'previous weapon' between lives
 
|Remember the 'previous weapon' between lives
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|If set, respawning won't affect the [[weapon]] you'll switch to when you hit your 'previous weapon' key. If unset, your 'previous weapon' will always be your [[secondary weapon]] when you respawn.
 
|If set, respawning won't affect the [[weapon]] you'll switch to when you hit your 'previous weapon' key. If unset, your 'previous weapon' will always be your [[secondary weapon]] when you respawn.
 
|'Previous weapon' command, (default key 'Q').
 
|'Previous weapon' command, (default key 'Q').
|
+
|{{code|tf_remember_lastswitched "0"}}
 
|-
 
|-
 
! class="subheader" colspan="5"| [[Class]] specific options
 
! class="subheader" colspan="5"| [[Class]] specific options
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|Minimal HUD uses a smaller denser HUD so that you can see more. Some explanatory information is removed as well, so you should be familiar with the standard HUD before you turn on minimal HUD.
 
|Minimal HUD uses a smaller denser HUD so that you can see more. Some explanatory information is removed as well, so you should be familiar with the standard HUD before you turn on minimal HUD.
 
|See the [[HUD]] page to show the comparison between full and minimal HUD.
 
|See the [[HUD]] page to show the comparison between full and minimal HUD.
|
+
|{{code|cl_hud_minmode "0"}}
 
|-
 
|-
 
|Turn on colorblind mode
 
|Turn on colorblind mode
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|If set, several in-game effects that are harder for colorblind players to see will use alternate, more visible effects.
 
|If set, several in-game effects that are harder for colorblind players to see will use alternate, more visible effects.
 
|At this current time, only affects the [[Jarate]], giving a jar icon above hit players, for those who have trouble seeing the yellow tint.
 
|At this current time, only affects the [[Jarate]], giving a jar icon above hit players, for those who have trouble seeing the yellow tint.
|
+
|{{code|tf_colorblindassist "0"}}
 
|-
 
|-
 
|Use advanced spectator HUD in tournament mode
 
|Use advanced spectator HUD in tournament mode
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|The advanced spectator HUD is used in tournament mode only, and is designed to show you more information in 6 v 6 matches.
 
|The advanced spectator HUD is used in tournament mode only, and is designed to show you more information in 6 v 6 matches.
 
|If the server has enabled tournament mode, displays status portraits of all players while spectating.
 
|If the server has enabled tournament mode, displays status portraits of all players while spectating.
|
+
|{{code|cl_use_tournament_specgui "0"}}
 
|-
 
|-
 
|Show non-standard items on spectated player
 
|Show non-standard items on spectated player
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|If set, you'll be shown the [[loadout]] [[items]] being used by the player you are spectating.
 
|If set, you'll be shown the [[loadout]] [[items]] being used by the player you are spectating.
 
|
 
|
|
+
|{{code|cl_spec_carrieditems "1"}}
 
|-
 
|-
 
|Use glow effect for Payload objectives
 
|Use glow effect for Payload objectives
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|If set, you'll see the cart in Payload maps at all times, using a glow effect when it's hidden behind something.
 
|If set, you'll see the cart in Payload maps at all times, using a glow effect when it's hidden behind something.
 
|A green outline is given around the [[Payload]] cart.
 
|A green outline is given around the [[Payload]] cart.
|
+
|{{code|glow_outline_effect_enable "1"}}
 
|-
 
|-
 
|Viewmodel field of view
 
|Viewmodel field of view
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| The field-of-view to use when drawing the first person view of your active weapon. Larger values will make the weapon smaller onscreen.
 
| The field-of-view to use when drawing the first person view of your active weapon. Larger values will make the weapon smaller onscreen.
 
|On the larger settings sometimes show an incomplete view model glitch on some classes.
 
|On the larger settings sometimes show an incomplete view model glitch on some classes.
|
+
|{{code|viewmodel_fov "54"}}
 
|-
 
|-
 
|Spectator target ID location
 
|Spectator target ID location
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|
 
|
 
|Changes where the player information is displayed on the screen whilst spectating.
 
|Changes where the player information is displayed on the screen whilst spectating.
|
+
|{{code|tf_spectator_target_location "0"}}
 
|-
 
|-
 
! class="subheader" colspan="5"| [[Replay]] Options
 
! class="subheader" colspan="5"| [[Replay]] Options
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|If you're behind a HTTP proxy, you'll need to specify it here, or you won't be able to upload movies to YouTube.
 
|If you're behind a HTTP proxy, you'll need to specify it here, or you won't be able to upload movies to YouTube.
 
|
 
|
|
+
|{{code|youtube_http_proxy}}
 
|-
 
|-
 
|Post-Death replay record time
 
|Post-Death replay record time
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|This is the amount of time in seconds, to continue recording your replay after you've died.
 
|This is the amount of time in seconds, to continue recording your replay after you've died.
 
|Setting this to a larger setting will increase the size of your replays but could allow more movie potential.
 
|Setting this to a larger setting will increase the size of your replays but could allow more movie potential.
|
+
|{{code|replay_postdeathrecordtime "5"}}
 
|-
 
|-
 
|Take event-based screenshots during replays
 
|Take event-based screenshots during replays
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|If set, screenshots will automatically be taken, during replays, whenever something interesting happens (you kill an enemy, deploy an [[ÜberCharge]], etc). On some graphics cards this can cause rendering hitches.
 
|If set, screenshots will automatically be taken, during replays, whenever something interesting happens (you kill an enemy, deploy an [[ÜberCharge]], etc). On some graphics cards this can cause rendering hitches.
 
|
 
|
|
+
|{{code|replay_enableeventasedscreenshots "0"}}
 
|-
 
|-
 
|Take high-resolution replay screenshots
 
|Take high-resolution replay screenshots
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|If set, replay screenshots will be taken in high resolution. On some graphics cards this can cause rendering hitches.
 
|If set, replay screenshots will be taken in high resolution. On some graphics cards this can cause rendering hitches.
 
|
 
|
|
+
|{{code|replay_screenshotresolution "0"}}
 
|-
 
|-
 
|Max screenshots per replay
 
|Max screenshots per replay
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|If event-based screenshots are enabled, this is the maximum number of screenshots that'll be taken for a single replay.
 
|If event-based screenshots are enabled, this is the maximum number of screenshots that'll be taken for a single replay.
 
|
 
|
|
+
|{{code|replay_maxscreenshotsperreplay "8"}}
 
|-
 
|-
 
|Min time between screenshots
 
|Min time between screenshots
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|If event-based screenshots are enabled, this is the minimum amount of time after one is taken before another one is taken (in seconds).
 
|If event-based screenshots are enabled, this is the minimum amount of time after one is taken before another one is taken (in seconds).
 
|
 
|
|
+
|{{code|replay_mintimebetweenscreenshots "5"}}
 
|-
 
|-
 
! class="subheader" colspan="5"| Performance Options
 
! class="subheader" colspan="5"| Performance Options
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|If set, you won't see particle effects marked as 'weather' by the level designer who created the map you're on. This can help your rendering performance on levels with effects like rain or snow.
 
|If set, you won't see particle effects marked as 'weather' by the level designer who created the map you're on. This can help your rendering performance on levels with effects like rain or snow.
 
|
 
|
|
+
|{{code|tf_particles_disable_weather "0"}}
 
|-
 
|-
 
|Disable HTML MOTDs
 
|Disable HTML MOTDs
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|If set, you won't be shown HTML versions of sever's message of the day welcome screens.  
 
|If set, you won't be shown HTML versions of sever's message of the day welcome screens.  
 
|Useful for when the pages are either offensive or impact system resources.
 
|Useful for when the pages are either offensive or impact system resources.
|
+
|{{code|cl_disablemotd "0"}}
 
|-
 
|-
 
|Multiplayer decal limit
 
|Multiplayer decal limit
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|The maximum number of decals that can exist at once. Decals are used for visual effects like bullet impacts. Higher numbers will result in more persistent decals, at the expense of performance.
 
|The maximum number of decals that can exist at once. Decals are used for visual effects like bullet impacts. Higher numbers will result in more persistent decals, at the expense of performance.
 
|Limits the amount of visible sprays, bullet holes, and similar visual effects. Lowering the number may improve performance on low-end systems. The highest value is 4096.000000
 
|Limits the amount of visible sprays, bullet holes, and similar visual effects. Lowering the number may improve performance on low-end systems. The highest value is 4096.000000
|
+
|{{code|mp_decals "200"}}
 
|-
 
|-
 
! class="subheader" colspan="5"| Miscellaneous Options
 
! class="subheader" colspan="5"| Miscellaneous Options
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|If set, you'll automatically have a screenshot taken of the final scoreboard at the end of every map you play.
 
|If set, you'll automatically have a screenshot taken of the final scoreboard at the end of every map you play.
 
|Saves a screenshot of the scoreboard to \Steam\SteamApps\<username>\team fortress 2\tf\screenshots
 
|Saves a screenshot of the scoreboard to \Steam\SteamApps\<username>\team fortress 2\tf\screenshots
|
+
|{{code|hud_takeshots "0"}}
 
|-
 
|-
 
|Suicide after choosing a player class
 
|Suicide after choosing a player class
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|If set, then you'll immediately kill yourself whenever you change your class while out in the field. If unset, you'll change to your new class the next time you respawn.  
 
|If set, then you'll immediately kill yourself whenever you change your class while out in the field. If unset, you'll change to your new class the next time you respawn.  
 
|Makes you commit suicide when changing class outside of the spawn room.
 
|Makes you commit suicide when changing class outside of the spawn room.
|
+
|{{code|hud_classautokill "1"}}
 
|-
 
|-
 
|Automatically respawn after loadout changes in respawn zones
 
|Automatically respawn after loadout changes in respawn zones
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|If set, then you'll immediately whenever you change your loadout while inside a respawn zone. If unset, your loadout changes will take effect the next time you respawn.
 
|If set, then you'll immediately whenever you change your loadout while inside a respawn zone. If unset, your loadout changes will take effect the next time you respawn.
 
|This prevents the need to go to the Health\Resupply Cabinet whenever the [[loadout]] is changed and needs to apply said equipment.
 
|This prevents the need to go to the Health\Resupply Cabinet whenever the [[loadout]] is changed and needs to apply said equipment.
|
+
|{{code|tf_respawn_on_loadoutchanges "1"}}
 
|-
 
|-
 
|Draw viewmodels
 
|Draw viewmodels
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|If unset, the first person view of your active weapon won't be drawn.
 
|If unset, the first person view of your active weapon won't be drawn.
 
|Shows the classes hands and currently equipped weapon in the field-of-view.
 
|Shows the classes hands and currently equipped weapon in the field-of-view.
|
+
|{{code|r_drawviewmodel "1"}}
 
|-
 
|-
 
|Flip viewmodels
 
|Flip viewmodels
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|If set, the first person view of your active weapon will be drawn on the left hand side of the screen, instead of the right.
 
|If set, the first person view of your active weapon will be drawn on the left hand side of the screen, instead of the right.
 
|Changes 'right-handed' viewmodel to 'left-handed' viewmodel.
 
|Changes 'right-handed' viewmodel to 'left-handed' viewmodel.
|
+
|{{code|cl_flipviewmodels "0"}}
 
|-
 
|-
 
|Disable sprays
 
|Disable sprays
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|If set, you won't see other player's spraypaint images.
 
|If set, you won't see other player's spraypaint images.
 
|
 
|
|
+
|{{code|cl_playerspraydisable "0"}}
 
|-
 
|-
 
|Close server browser after connecting to a server
 
|Close server browser after connecting to a server
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|
 
|
 
|Useful if you use the Manage Items and Trading menu often.
 
|Useful if you use the Manage Items and Trading menu often.
|
+
|{{code|sb_close_browser_on_connect "1"}}
 
|-
 
|-
 
|Synchronize with Steam Cloud
 
|Synchronize with Steam Cloud
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|If set, your TF2 configuration files will be stored on the steam cloud.
 
|If set, your TF2 configuration files will be stored on the steam cloud.
 
|Useful for moving sprays, key binds, and player options between computers.
 
|Useful for moving sprays, key binds, and player options between computers.
|
+
|{{code|cl_cloud_settings "1"}}
 
|-
 
|-
 
|Show pop-up alerts while in-game (E.g. Trade Requests)
 
|Show pop-up alerts while in-game (E.g. Trade Requests)
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|If set, you'll receive an in-game notification popups for various events, like trade requests. If unset, notifications will only be visible when you return to the main menu.
 
|If set, you'll receive an in-game notification popups for various events, like trade requests. If unset, notifications will only be visible when you return to the main menu.
 
|If active then the notifications will pop up on the top left of your screen while in game.
 
|If active then the notifications will pop up on the top left of your screen while in game.
|
+
|{{code|cl_notifications_show_ingame "1"}}
 
|-
 
|-
 
|Show trade requests from...
 
|Show trade requests from...
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|
 
|
 
|Can also be set to ''Friends Only'', ''Friends and In-Game Players'', and ''No One''.
 
|Can also be set to ''Friends Only'', ''Friends and In-Game Players'', and ''No One''.
|
+
|{{code|cl_trading_show_requests_from "3"}}
 
|}
 
|}
  

Revision as of 16:23, 5 August 2011

The multiplayer options dialog, as seen in-game

The multiplayer options allow a player to customize their gameplay experience to their liking. As part of the options dialog, the multiplayer options are accessible from the main menu.

Standard multiplayer options

Available on the multiplayer tab of the options window.

Crosshair appearance

The Crosshair appearance section allows you to customize and edit your crosshair for your in-game HUD. It allows the user to edit the color, size, and shape of the crosshair. The advantage to editing the color, size, and shape of the crosshair allows users to use the crosshair more effectively or make it more visible.

Spraypaint image

Main article: Sprays

Sprays in TF2 are not necessarily useful but they can be comedic or even somewhat helpful. This section allows you to upload different images with the max of 256x256 pixels, and works the best as a VTF (valve texture file) format. Once a spray has been imported into TF2 the user can use their spraypaint key (default 'T') to place the image onto different surfaces.

Custom content

This allows a user to set permissions for what a server can download onto your computer. The drop box has three settings: Allow all custom files from server, Do not download custom sounds, and Do not download any custom files. Note that the last setting disables the automatic downloading of custom maps, which will prevent you from joining some servers.

Advanced multiplayer options

The advanced options are found in two places, either the lone gear button on the Main menu or via the Advanced... button on the multiplayer options tab. They enable the player to control various visual and gameplay-related details, in addition to minor technical tweaks. Below is the full list of options and their default values.

Option Default value Tooltip Additional Notes Console command
Combat Options
Automatically reload weapons when you're not firing No If set, you'll automatically reload your weapon whenever you're not firing, if the weapon needs reloading and you have ammo. cl_autoreload "0"
Play a hit sound every time you injure an enemy No If set, you'll hear a 'hit sound' that's played whenever you damage an enemy. This will not sound from hitting enemy buildings. You can use a custom sound file by naming it "hitsound.wav" and placing it in the "tf/sound/ui/" folder. tf_dingalingaling "0"
Display damage done as text over your target No If set, you'll see damage amounts over the heads of enemies whenever you damage them. Shows damage as a red number floating over each hit (e.g. -98). Damage done to buildings does not display the floating text. hud_combattext "0"
Remember the active weapon between lives No If set, you'll respawn holding the same weapon you were holding when you died (assuming you still have it equipped in your loadout. tf_remember_activeweapon "0"
Remember the 'previous weapon' between lives No If set, respawning won't affect the weapon you'll switch to when you hit your 'previous weapon' key. If unset, your 'previous weapon' will always be your secondary weapon when you respawn. 'Previous weapon' command, (default key 'Q'). tf_remember_lastswitched "0"
Class specific options
SPY: Enable concise disguise menu No The concise disguise menu for the Spy is an alternate menu that requires more keypresses in the disguising process, but only uses the number keys 1 through 4. tf_simple_disguise_menu "0"
SNIPER: Sniper Rifle will re-zoom after firing a zoomed shot Yes If set, the Sniper's Sniper Rifle will automatically zoom back in after it reloads, if you were zoomed in when you shot. Works with all zooming Sniper rifles. cl_autorezoom "1"
MEDIC: Medi Gun continues healing without holding down fire button No If set, your Medic's Medi Gun will stay locked onto your heal target until you press the fire button again. If unset, you'll be required to hold the button down to keep the Medi Gun locked on. Works with all Mediguns. tf_medigun_autoheal "0"
MEDIC: Display a marker over the player you are healing No If set, a marker will be displayed above the friendly target that you're currently healing with your Medi Gun. Can be useful for quickly picking out your target in crowded situations. hud_medichealtargetmarker "0"
MEDIC: Injured teammates automatically call out No If set, you'll receive an automatic request for assistance from any nearby team mates when their health falls below a certain threshold. Can be useful for prioritising heal targets or if playing with players that do not call for Medic when needed. hud_medicautocallers "0"
MEDIC: Auto-call health percentage 60.00 The threshold at which your team mates will automatically request assistance. If their heath falls below this percentage the call will take effect. Will only take effect if the above option is also active. hud_medicautocallersthreshold "60"
HUD options
Enable minimal HUD No Minimal HUD uses a smaller denser HUD so that you can see more. Some explanatory information is removed as well, so you should be familiar with the standard HUD before you turn on minimal HUD. See the HUD page to show the comparison between full and minimal HUD. cl_hud_minmode "0"
Turn on colorblind mode No If set, several in-game effects that are harder for colorblind players to see will use alternate, more visible effects. At this current time, only affects the Jarate, giving a jar icon above hit players, for those who have trouble seeing the yellow tint. tf_colorblindassist "0"
Use advanced spectator HUD in tournament mode No The advanced spectator HUD is used in tournament mode only, and is designed to show you more information in 6 v 6 matches. If the server has enabled tournament mode, displays status portraits of all players while spectating. cl_use_tournament_specgui "0"
Show non-standard items on spectated player Yes If set, you'll be shown the loadout items being used by the player you are spectating. cl_spec_carrieditems "1"
Use glow effect for Payload objectives Yes If set, you'll see the cart in Payload maps at all times, using a glow effect when it's hidden behind something. A green outline is given around the Payload cart. glow_outline_effect_enable "1"
Viewmodel field of view 54.0 The field-of-view to use when drawing the first person view of your active weapon. Larger values will make the weapon smaller onscreen. On the larger settings sometimes show an incomplete view model glitch on some classes. viewmodel_fov "54"
Spectator target ID location Default Changes where the player information is displayed on the screen whilst spectating. tf_spectator_target_location "0"
Replay Options
HTTP Proxy If you're behind a HTTP proxy, you'll need to specify it here, or you won't be able to upload movies to YouTube. youtube_http_proxy
Post-Death replay record time 5 This is the amount of time in seconds, to continue recording your replay after you've died. Setting this to a larger setting will increase the size of your replays but could allow more movie potential. replay_postdeathrecordtime "5"
Take event-based screenshots during replays No If set, screenshots will automatically be taken, during replays, whenever something interesting happens (you kill an enemy, deploy an ÜberCharge, etc). On some graphics cards this can cause rendering hitches. replay_enableeventasedscreenshots "0"
Take high-resolution replay screenshots No If set, replay screenshots will be taken in high resolution. On some graphics cards this can cause rendering hitches. replay_screenshotresolution "0"
Max screenshots per replay 8 If event-based screenshots are enabled, this is the maximum number of screenshots that'll be taken for a single replay. replay_maxscreenshotsperreplay "8"
Min time between screenshots 5 If event-based screenshots are enabled, this is the minimum amount of time after one is taken before another one is taken (in seconds). replay_mintimebetweenscreenshots "5"
Performance Options
Disable weather effects No If set, you won't see particle effects marked as 'weather' by the level designer who created the map you're on. This can help your rendering performance on levels with effects like rain or snow. tf_particles_disable_weather "0"
Disable HTML MOTDs No If set, you won't be shown HTML versions of sever's message of the day welcome screens. Useful for when the pages are either offensive or impact system resources. cl_disablemotd "0"
Multiplayer decal limit 200.000000 The maximum number of decals that can exist at once. Decals are used for visual effects like bullet impacts. Higher numbers will result in more persistent decals, at the expense of performance. Limits the amount of visible sprays, bullet holes, and similar visual effects. Lowering the number may improve performance on low-end systems. The highest value is 4096.000000 mp_decals "200"
Miscellaneous Options
Auto-save a scoreboard screenshot at the end of a map No If set, you'll automatically have a screenshot taken of the final scoreboard at the end of every map you play. Saves a screenshot of the scoreboard to \Steam\SteamApps\<username>\team fortress 2\tf\screenshots hud_takeshots "0"
Suicide after choosing a player class Yes If set, then you'll immediately kill yourself whenever you change your class while out in the field. If unset, you'll change to your new class the next time you respawn. Makes you commit suicide when changing class outside of the spawn room. hud_classautokill "1"
Automatically respawn after loadout changes in respawn zones Yes If set, then you'll immediately whenever you change your loadout while inside a respawn zone. If unset, your loadout changes will take effect the next time you respawn. This prevents the need to go to the Health\Resupply Cabinet whenever the loadout is changed and needs to apply said equipment. tf_respawn_on_loadoutchanges "1"
Draw viewmodels Yes If unset, the first person view of your active weapon won't be drawn. Shows the classes hands and currently equipped weapon in the field-of-view. r_drawviewmodel "1"
Flip viewmodels No If set, the first person view of your active weapon will be drawn on the left hand side of the screen, instead of the right. Changes 'right-handed' viewmodel to 'left-handed' viewmodel. cl_flipviewmodels "0"
Disable sprays No If set, you won't see other player's spraypaint images. cl_playerspraydisable "0"
Close server browser after connecting to a server Yes Useful if you use the Manage Items and Trading menu often. sb_close_browser_on_connect "1"
Synchronize with Steam Cloud Yes If set, your TF2 configuration files will be stored on the steam cloud. Useful for moving sprays, key binds, and player options between computers. cl_cloud_settings "1"
Show pop-up alerts while in-game (E.g. Trade Requests) Yes If set, you'll receive an in-game notification popups for various events, like trade requests. If unset, notifications will only be visible when you return to the main menu. If active then the notifications will pop up on the top left of your screen while in game. cl_notifications_show_ingame "1"
Show trade requests from... Anyone Can also be set to Friends Only, Friends and In-Game Players, and No One. cl_trading_show_requests_from "3"

Bugs

  • When Medigun continues healing without holding down fire button is activated the Medic will continue to heal even when the Medic is taunting.
  • When viewmodels are flipped, the Spy's watch animation is not visible, unless looking down. The white meter on the HUD is still visible.

Update history

September 28, 2007 Patch
  • Added option to change Field-of-view, between 75 & 90, from the Options->Multiplayer tab
  • Added option to disable Player sprays

October 2, 2007 Patch

  • Added "Minimal HUD" option to Options->Multiplayer

January 7, 2008 Patch

  • Added an option to filter custom game files being downloaded from servers.

January 14, 2008 Patch

  • Added 'Medi Gun continues healing without holding down fire button' option.
  • Added 'Sniper Rifle will re-zoom after firing a zoomed shot' option.

January 25, 2008 Patch

  • Added new option to auto-save a scoreboard screenshot at the end of a map to the Multiplayer->Advanced dialog

April 29, 2008 Patch (Gold Rush Update)

  • Added FOV slider to Options

Gallery