Difference between revisions of "Beta Quick-Fix"

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(Edited to match in-game description.)
(Redirected page to Quick Fix)
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{{beta}}
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#REDIRECT [[Quick Fix]]
{{Item infobox
 
| type            = weapon
 
| beta            = yes
 
| team-colors      = yes
 
| skin-image-red  = RED Medigun.png
 
| skin-image-blu  = BLU Medigun.png
 
| hide-kill-icon  = yes
 
| used-by          = [[Medic]]
 
| slot            = secondary
 
| numbered        = no
 
| ammo-loaded      = N/A
 
| ammo-carried    = N/A
 
| loadout          = yes
 
  | level          = Level 5 Medi Gun
 
  | loadout-name  = The Beta Quick-Fix
 
  | att-1-neutral  = ÜberCharge increases healing by 300% and grants immunity to movement-impairing effects
 
  | att-2-positive = +40% heal rate
 
  | att-3-positive = +40% ÜberCharge rate
 
  | att-4-neutral  = Can't overheal.
 
  | att-5-neutral  = Move at the speed of any faster heal target.
 
}}
 
{{Quotation|'''The Medic'''|Move! Schnell!|sound=Medic_go03.wav}}
 
The '''Beta Quick-Fix''' is a [[secondary]] weapon for the [[Medic]] that exists in ''[[Team Fortress 2 Beta]]''. It uses the [[Medi Gun]] model.
 
 
 
This weapon sports a 40% faster heal and [[ÜberCharge]] build rate, but lacks the ability to overheal patients. When the ÜberCharge is deployed, the patient will be healed at triple the healing rate, and both they and the Medic will be immune to effects such as knockback, stun and slow. Additionally, should the Medic train the weapon on a faster ally, they will be able to match their speed for as long as the medicinal beam is connected.
 
 
 
The item has been released as the [[Quick-Fix]] in the main branch of Team Fortress 2.
 
 
 
==Healing and function times==
 
{{Damage table
 
| healing = yes
 
| heal combat = 33,6 / s ({{tooltip|100,8 / s|ÜberCharge activated}})
 
| heal noncombat  = 100,8 / s ({{tooltip|302,4 / s|ÜberCharge activated}})
 
| function times = yes
 
| charge fill speed = 3.5% / s ({{tooltip|1.75% / s|<!--Target at 142.5% health or higher-->Not building}})
 
| max charge time  = 24 s ({{tooltip|48 s|<!--Target at 142.5% health or higher-->Not building}})
 
| effect time      = 8 s
 
}}
 
 
 
The healing rate is linearly based upon how long ago the target was last damaged.  If the target was damaged less than 10 seconds ago, then they are healed at the normal rate of 33 health per second.  From 10 to 15 seconds, this rate increases linearly from 33 up to a maximum of 100 health per second. This mechanic is in place to encourage falling back to heal, as without the boosted healing rate, players often found that fighting, dying, and respawning was quicker than falling back, being healed to full, then re-engaging.[http://www.teamfortress.com/post.php?id=1656]
 
 
 
<!--[[ÜberCharge]] Fill time is doubled if target is at 142.5% health or above.-->If more than one Medic is healing the target, each Medic's build time is divided by a factor of the number of Medics healing that target. [http://forums.steampowered.com/forums/showpost.php?p=11342109&postcount=1530]
 
 
 
==Related Achievements==
 
=== [[Image:Achieved.png|20px|link=Achievements{{if lang}}]] [[achievements|General]] ===
 
{{Achievement table
 
| {{Show achievement|General|Master of Disguise}}
 
| {{Show achievement|General|Team Doctor}}
 
}}
 
 
 
==={{Class link|scout}}===
 
{{Achievement table
 
| {{Show achievement|Scout|Doctoring the Ball}}
 
}}
 
 
 
==={{Class link|heavy}}===
 
{{Achievement table
 
| 1 = {{Show achievement|Heavy|Class Struggle}}
 
      {{Show achievement|Heavy|Division of Labor}}
 
      {{Show achievement|Heavy|Party Loyalty}}
 
| 2 = {{Show achievement|Heavy|Red Oktoberfest}}
 
      {{Show achievement|Heavy|Supreme Soviet}}
 
}}
 
 
 
==={{Class link|engineer}}===
 
{{Achievement table
 
| {{Show achievement|Engineer|Doc, Stock and Barrel}}
 
}}
 
 
 
==={{Class link|medic}}===
 
{{Medigun related achievements}}
 
 
 
==={{Class link|spy}}===
 
{{Achievement table
 
| {{Show achievement|Spy|FYI I am a Spy}}
 
| {{Show achievement|Spy|Insurance Fraud}}
 
}}
 
 
 
== Update history ==
 
'''[[December 23, 2010 Patch]]'''
 
* {{Undocumented}} Added stats for Quick-Fix
 
 
 
'''[[February 11, 2011 Patch (Beta)]]'''
 
* The Quick-Fix, a new [[Medi Gun]] has been added
 
** Heal rate increased 50%
 
** ÜberCharge rate increased 50%
 
** Not able to overheal
 
** Match the speed of any faster heal target
 
** ÜberCharge effect: Megaheal
 
*** Heal rate increased 3x on heal target
 
*** Heal target and Medic immune to stun and damage forces
 
 
 
'''[[February 16, 2011 Patch (Beta)]]'''
 
* The Quick-Fix’s ÜberCharge (Megaheal) changed to allow self-damage forces (rocket jumping, etc)
 
 
 
'''[[March 9, 2011 Patch (Beta)]]'''
 
* Megaheal (the [[ÜberCharge]]) effect now also applies to the Medic
 
 
 
'''[[June 17, 2011 Patch (Beta)]]'''
 
* Lowered heal and charge rates to 40% (from 50%)
 
* New sounds
 
* {{Undocumented}} Appended "Beta" onto the weapon's name
 
 
 
== Bugs ==
 
* Dying during an ÜberCharge may cause the ÜberCharge sound effect to play until the player disconnects, much like a previously patched bug with the Kritzkrieg.
 
* Healing Heavies under the effect of [[Dalokohs Bar]] will not restore their health after reaching the default 300 HP.
 
* When healing a Scout in the spawn room, should the Scout change class, the speed boost will still apply.
 
* Healing certain classes with additional speed benefits will not bestow them to the Medic, such as with a Pyro using the The Gas Jockey's Gear item set, or a Demoman with the Eyelander storing 3 or more heads.
 
* The Quick-Fix currently lacks a sound effect for actively healing a target.
 
* When partnered with the [[Beta Syringe Gun]], upon ubering a Scout, you will lose both your speed bonus from the weapon and from the Scout.
 
 
 
==Gallery==
 
<gallery perrow="4">
 
File:Medi Gun 1st person red.png|RED first-person view.
 
File:Medi Gun 1st person blu.png|BLU first-person view.
 
</gallery>
 
 
 
{{Scrappedweapons Nav}}
 
{{Medic Nav}}
 
[[Category:Team Fortress 2 Beta]]
 

Revision as of 20:23, 8 August 2011

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