Difference between revisions of "Advanced Weaponiser"

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m (Auto: WordFilter(==+ ?External links ?==+ -> == External links ==) (Review RC#663185))
(Weapons)
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{{Pro}}Disorientates on Impact.<br/>
 
{{Pro}}Disorientates on Impact.<br/>
{{Con}}-40% clip size.<br/>
+
{{Pro}}+40% clip size.<br/>
{{Con}}20% slower firing speed.<br/>
+
{{Pro}}-50% Reload time.<br/>
 +
{{Con}}-20% damage done.<br/>
 +
{{Con}}35% slower firing speed.<br/>
 
|-
 
|-
 
| align="center" | [[File:Aw-Atomic bat.png|100px]]<br/>
 
| align="center" | [[File:Aw-Atomic bat.png|100px]]<br/>
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|
 
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{{Pro}}30% faster firing speed.<br/>
 
{{Pro}}30% faster firing speed.<br/>
{{Info}}On Hit: +7% evasiveness.<br/>
+
{{Info}}On Hit: +7.0% evasiveness.<br/>
 
{{Pro}}Evasiveness is subtracted from damage taken.<br/>
 
{{Pro}}Evasiveness is subtracted from damage taken.<br/>
 
{{Con}}Evasiveness is ineffective against melee.<br/>
 
{{Con}}Evasiveness is ineffective against melee.<br/>
Line 101: Line 103:
 
{{Pro}}60% faster firing speed.<br/>
 
{{Pro}}60% faster firing speed.<br/>
 
{{Pro}}+50% clip size.<br/>
 
{{Pro}}+50% clip size.<br/>
{{Con}}-50% damage done.<br/>
+
{{Pro}}50% less spread.<br/>
{{Pro}}100% less spread.<br/>
+
{{Con}}-30% damage done.<br/>
{{Con}}On Miss: -100% Fire Rate.<br/>
+
{{Con}}+50% Reload time.<br/>
 +
{{Con}}On Miss: Decreased Fire Rate.<br/>
 
|-
 
|-
 
| align="center" | [[File:Aw-Marauders mace.png|100px]]<br/>
 
| align="center" | [[File:Aw-Marauders mace.png|100px]]<br/>
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|
 
{{Info}}Performs a earthquake upon landing after a [[Rocket Jump]].<br/>
 
{{Info}}Performs a earthquake upon landing after a [[Rocket Jump]].<br/>
{{Pro}}Crits during and two seconds after a Rocket Jump.<br/>
+
{{Info}}This weapon is pretty heavy.<br/>
{{Con}}20% Slower firing speed.<br/>
+
{{Pro}}-20% fall damage.<br/>
 +
{{Con}}40% Slower firing speed.<br/>
 
|-
 
|-
 
| align="center" rowspan="3" |{{Icon class|class=Pyro|link=Pyro}}<br/>[[Pyro]]
 
| align="center" rowspan="3" |{{Icon class|class=Pyro|link=Pyro}}<br/>[[Pyro]]
Line 124: Line 128:
 
[http://steamcommunity.com/id/mechatheslag Mecha the Slag] (Script)
 
[http://steamcommunity.com/id/mechatheslag Mecha the Slag] (Script)
 
|
 
|
{{Info}}[[Airblast]]s can now be charged, which will push enemies further.<br/>
+
{{Pro}}+100% [[airblast]] push force.<br/>
{{Pro}}Reflected Projectiles are now full [[Crits]] instead of [[Mini-Crits]].<br/>
+
{{Pro}}Reflected Projectiles become full [[Crits]] instead of [[Mini-Crits]].<br/>
 
{{Pro}}40% airblast cost decreased.<br/>
 
{{Pro}}40% airblast cost decreased.<br/>
{{Pro}}+20% burn duration.<br/>
+
{{Pro}}+50% burn duration.<br/>
{{Con}}-20% damage done.<br/>
+
{{Pro}}+50% afterburn damage.<br/>
 +
{{Con}}-40% damage done.<br/>
 
|-
 
|-
 
| align="center" | [[File:Aw-Firkin flamer.png|100px]]<br/>
 
| align="center" | [[File:Aw-Firkin flamer.png|100px]]<br/>
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|
 
|
 
{{Info}}Alt Click: Leak oil, which can be ignited.<br/>
 
{{Info}}Alt Click: Leak oil, which can be ignited.<br/>
{{Pro}}+40% damage done.<br/>
+
{{Pro}}+10% damage done.<br/>
{{Con}}-30% flame life.<br/>
+
{{Con}}-90% [[afterburn]] duration.<br/>
{{Con}}-30% [[afterburn]] duration.<br/>
 
 
|-
 
|-
 
| align="center" | [[File:Aw-American gothic.png|100px]]<br/>
 
| align="center" | [[File:Aw-American gothic.png|100px]]<br/>
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| align="center" | N/A
 
| align="center" | N/A
 
|
 
|
{{Pro}}+50% faster firing speed.<br/>
+
{{Pro}}50% faster firing speed.<br/>
 
{{Pro}}+0.6 sec faster bomb arm time.<br/>
 
{{Pro}}+0.6 sec faster bomb arm time.<br/>
{{Con}}-10% damage done.<br/>
+
{{Con}}-20% damage done.<br/>
 
{{Con}}-75% clip size.<br/>
 
{{Con}}-75% clip size.<br/>
 
{{Con}}-20% explosion radius.<br/>
 
{{Con}}-20% explosion radius.<br/>
Line 185: Line 189:
 
[http://steamcommunity.com/id/mechatheslag Mecha the Slag] (Script)
 
[http://steamcommunity.com/id/mechatheslag Mecha the Slag] (Script)
 
|
 
|
{{Pro}}75% Faster move speed while firing.<br/>
+
{{Pro}}75% Faster move speed while deployed.<br/>
{{Con}}Will always fire when spun up.<br/>
+
{{Con}}Drains ammo while deployed.<br/>
{{Con}}15% slower spin up time.<br/>
+
{{Con}}20% slower spin up time.<br/>
{{Con}}-60% max primary ammo on wearer.<br/>
+
{{Con}}-50% max primary ammo on wearer.<br/>
 
|-
 
|-
 
| align="center" | [[File:Aw-Electroshocker.png|100px]]<br/>
 
| align="center" | [[File:Aw-Electroshocker.png|100px]]<br/>
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| align="center" | [http://steamcommunity.com/id/mechatheslag Mecha the Slag] (Script)
 
| align="center" | [http://steamcommunity.com/id/mechatheslag Mecha the Slag] (Script)
 
|
 
|
{{Pro}}Revives you with an electrical shock upon death.<br/>
+
{{Pro}}Revives You With an Electrical Shock Upon Near-Death.<br/>
{{Info}}The machine needs to be charged by dealing damage.<br/>
+
{{Info}}The Machine needs to be charged by dealing damage.<br/>
{{Con}}It cannot Rrevive if exploded.<br/>
 
{{Con}}All ammo is lost upon revival.<br/>
 
 
|-
 
|-
 
| align="center" rowspan=2 | [[File:Item icon Fists of Steel.png|100px]]<br/>
 
| align="center" rowspan=2 | [[File:Item icon Fists of Steel.png|100px]]<br/>
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[http://steamcommunity.com/id/mechatheslag Mecha the Slag] (Script)
 
[http://steamcommunity.com/id/mechatheslag Mecha the Slag] (Script)
 
| rowspan=2 |
 
| rowspan=2 |
{{Info}}On Hit: Knocks back victim.<br/>
+
{{Info}}On Hit: Knocks Back Victim.<br/>
{{Pro}}Damage is dealt if the victim is smashed into a wall.<br/>
+
{{Pro}}Damage is dealt if the victim is smashed into a Wall.<br/>
 
{{Con}}-40% damage done.<br/>
 
{{Con}}-40% damage done.<br/>
 
{{Con}}30% slower firing speed.<br/>
 
{{Con}}30% slower firing speed.<br/>
Line 249: Line 251:
 
[http://steamcommunity.com/id/svdl/ Svdl] (Texture)
 
[http://steamcommunity.com/id/svdl/ Svdl] (Texture)
 
|
 
|
{{Pro}}50% of damage dealt is healed on both patient and Medic.<br/>
+
{{Pro}}70% of damage dealt is healed on both patient and medic.<br/>
{{Con}}-20 max health on wearer.<br/>
+
{{Con}}-30 max health on wearer.<br/>
 
{{Info}}The medication for an aggressive Medic.<br/>
 
{{Info}}The medication for an aggressive Medic.<br/>
 
{{Info}}In Version 1, this could only be found during the Great Slag Treasure Hunt event.<br/>
 
{{Info}}In Version 1, this could only be found during the Great Slag Treasure Hunt event.<br/>
Line 296: Line 298:
 
|
 
|
 
{{Info}}Combo System.<br/>
 
{{Info}}Combo System.<br/>
{{Info}}Combo is reset upon missing.<br/>
+
{{Info}}Combo is Reset upon Missing.<br/>
{{Info}}Damage increases by 35% for every hit.<br/>
+
{{Info}}Damage Increases For Every Hit.<br/>
 
{{Pro}}3rd hit will be a [[Crit]] and reset the combo.<br/>
 
{{Pro}}3rd hit will be a [[Crit]] and reset the combo.<br/>
{{Info}}No move speed penalty from zoom.<br/>
+
{{Info}}No Move Speed Penalty from Zoom.<br/>
 
{{Con}}No power charge.<br/>
 
{{Con}}No power charge.<br/>
 
{{Con}}No [[Headshots]].<br/>
 
{{Con}}No [[Headshots]].<br/>
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|
 
|
 
{{Pro}}Afterburn Retardant.<br/>
 
{{Pro}}Afterburn Retardant.<br/>
 +
{{Pro}}-20% fire damage.<br/>
 
|-
 
|-
 
| align="center" | [[File:Aw-Traitors_finale.png|100px]]<br/>
 
| align="center" | [[File:Aw-Traitors_finale.png|100px]]<br/>
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{{Info}}Sic Semper Tyrannis. An end to honesty...<br/>
 
{{Info}}Sic Semper Tyrannis. An end to honesty...<br/>
 
{{Pro}}Damage is mini-crit if fired while disguised.<br/>
 
{{Pro}}Damage is mini-crit if fired while disguised.<br/>
{{Pro}}+25% damage done.<br/>
 
 
{{Con}}-60% clip size.<br/>
 
{{Con}}-60% clip size.<br/>
 +
{{Con}}+400% spread.<br/>
 +
{{Con}}No random critical hits.<br/>
 
|-
 
|-
 
| align="center" rowspan="2" | [[File:Item icon Knife.png|100px]]<br/>
 
| align="center" rowspan="2" | [[File:Item icon Knife.png|100px]]<br/>
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{{Info}}Instant Cloak.<br/>
 
{{Info}}Instant Cloak.<br/>
 
{{Info}}Cloud of smoke and a loud bang.<br/>
 
{{Info}}Cloud of smoke and a loud bang.<br/>
{{Info}}Removes fluids and burning effects.<br/>
+
{{Info}}Removes fluids and burning.<br/>
 
{{Pro}}Upon activation, the user moves faster, but the speed fades over time.<br/>
 
{{Pro}}Upon activation, the user moves faster, but the speed fades over time.<br/>
 
{{Con}}If Cloak persists for too long, damage is taken.<br/>
 
{{Con}}If Cloak persists for too long, damage is taken.<br/>
 +
{{Info}}Cannot cloak before meter is full.<br/>
 
|-
 
|-
 
| align="center" | [[File:.png|100px]]<br/>
 
| align="center" | [[File:.png|100px]]<br/>
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|
 
|
 
{{Info}}Right-Click makes the Spy hook onto a wall or a ceiling.<br/>
 
{{Info}}Right-Click makes the Spy hook onto a wall or a ceiling.<br/>
 +
{{Pro}}+200% cloak regen rate.<br/>
 
|-
 
|-
 
|}
 
|}

Revision as of 05:40, 10 August 2011

Now THIS is a nice weapon.
The Sniper after experimenting with his new loadout.

Advanced Weaponiser is the name of a SourceMod server plugin which adds additional items to Team Fortress 2. It was developed by Mecha the Slag, and is currently at version 2.0.2.

A loadout viewer built specifically for Advanced Weaponiser is currently in development, and can be found here. In the same manner as backpack viewers for TF2 itself, the inventory of any player can be viewed by entering their Steam ID into the search bar. For example, Humblerbee's backpack and loadout can be found here.

Gameplay Demonstration

Basic Use

  • Advanced Weaponiser automatically associates 'backpacks' with a player's Steam ID, letting them retain their items and loadout settings across all servers running the plugin.
  • When connecting to a registered server for the first time, a player will not have any Advanced Weaponiser items, but will be granted one after a short amount of gameplay time.
  • Like the official TF2 item drop system, players are regularly granted an Advanced Weaponiser item as they spend time playing on a registered server, continuing without any drop cap until they have at least one of every non-restricted weapon.
    • From that point onwards, there's a drop limit of 3 items per day, and players become able to find Toolkits and Scrolls.
  • The reciept of any Advanced Weaponiser item is announced with a text alert identical to the way it works for TF2's official weapons and achievements, except Advanced Weaponiser items appear with solid black text to distinguish them from the yellow text of official drops.
    • When recieving an item, the player is presented with an HTML page showing the item's appearance, name, class, and statistics, and they have the option of either equipping it immediately or dismissing the message.

Player Commands

As is the case with most SourceMod plugins, commands must be prefixed with either ! or /. Using ! publicly displays the command in chat when entered, while / hides it:

  • info <item name> - Displays the name, class, and statistics for the specified item.
  • loadout - A browsing and 'equip' interface for the items the player has found, divided into slots (Primary, Secondary, and Melee) when a class is chosen.
  • news - A log of all changes to the plugin, grouped in reverse chronological order. The date and plugin version for each change is not displayed.

List of Items

Weapons

Class Weapon Kill Icon Authors Notes / Special Abilities
Leaderboard class scout.png
Scout
Nailgun.png

Primary
Nailgun

Aw-Killicon nailgun.png CharlesMan (Script)

Pictogram plus.png +10% damage done.
Pictogram plus.png 30% faster firing speed.
Pictogram minus.png -50% clip size.

Aw-Lever rifle.png

Primary
Perceptionist

Aw-Killicon perceptionist.png DanielAwesomo (Model)

Mecha the Slag (Script)

Pictogram plus.png Disorientates on Impact.
Pictogram plus.png +40% clip size.
Pictogram plus.png -50% Reload time.
Pictogram minus.png -20% damage done.
Pictogram minus.png 35% slower firing speed.

Aw-Atomic bat.png

Melee
Atomic Bat

Aw-Killicon atomic bat.png BANG! (Model)

Mecha the Slag (Script)

Pictogram plus.png 30% faster firing speed.
Pictogram info.png On Hit: +7.0% evasiveness.
Pictogram plus.png Evasiveness is subtracted from damage taken.
Pictogram minus.png Evasiveness is ineffective against melee.
Pictogram minus.png -60% damage done.
Pictogram minus.png No random critical hits.
Pictogram info.png This model was eventually used for the Atomizer.

100px

Melee
Support Smacker

Killicon skull.png N/A

Pictogram plus.png Crits on Medics that are healing.
Pictogram minus.png -20% damage done.

Leaderboard class soldier.png
Soldier
Aw-Matador.png

Primary
Matador

Aw-Killicon matador.png Nzdjh (Model)

Mecha the Slag (Script)

Pictogram info.png Rockets are semi-controllable.
Pictogram plus.png +30% Explosion Radius.
Pictogram minus.png -10% Projectile Speed.
Pictogram minus.png 25% slower firing speed.

Aw-Chains of Command.png

Secondary
Chains of Command

Killicon skull.png Mecha the Slag (Script)

Pictogram plus.png 60% faster firing speed.
Pictogram plus.png +50% clip size.
Pictogram plus.png 50% less spread.
Pictogram minus.png -30% damage done.
Pictogram minus.png +50% Reload time.
Pictogram minus.png On Miss: Decreased Fire Rate.

Aw-Marauders mace.png

Melee
Marauder's Mace

Aw-Killicon marauders mace.png MasterGir (Model)

Mecha the Slag (Script)

Pictogram info.png Performs a earthquake upon landing after a Rocket Jump.
Pictogram info.png This weapon is pretty heavy.
Pictogram plus.png -20% fall damage.
Pictogram minus.png 40% Slower firing speed.

Leaderboard class pyro.png
Pyro
Aw-Pilot light.png

Primary
Pilot Light

Aw-Killicon pilot light.png Pogo (Model)

Mecha the Slag (Script)

Pictogram plus.png +100% airblast push force.
Pictogram plus.png Reflected Projectiles become full Crits instead of Mini-Crits.
Pictogram plus.png 40% airblast cost decreased.
Pictogram plus.png +50% burn duration.
Pictogram plus.png +50% afterburn damage.
Pictogram minus.png -40% damage done.

Aw-Firkin flamer.png

Primary
Firkin Flamer

Killicon fire.png Hideous

Pictogram info.png Alt Click: Leak oil, which can be ignited.
Pictogram plus.png +10% damage done.
Pictogram minus.png -90% afterburn duration.

Aw-American gothic.png

Melee
American Gothic

Aw-Killicon american gothic.png Mecha the Slag (Script)

Hideous (Model)

Pictogram plus.png On Hit: Disables enemy primary temporarily.
Pictogram minus.png -20% damage done.
Pictogram minus.png 20% damage from melee sources while active.

Leaderboard class demoman.png
Demoman
100px

Secondary
Quick Launcher

Killicon skull.png N/A

Pictogram plus.png 50% faster firing speed.
Pictogram plus.png +0.6 sec faster bomb arm time.
Pictogram minus.png -20% damage done.
Pictogram minus.png -75% clip size.
Pictogram minus.png -20% explosion radius.
Pictogram minus.png -6 max pipebombs out.
Pictogram minus.png +50% damage from own explosions.

100px

Melee
Prod Stick

Killicon skull.png N/A

Pictogram plus.png +300% push scale.
Pictogram plus.png On hit: Disables enemy weapon for 0.5 seconds.
Pictogram minus.png -50% damage done.

Leaderboard class heavy.png
Heavy
Aw-Maxine.png

Primary
Maxine

Aw-Killicon maxine.png Svdl (Model)

Mecha the Slag (Script)

Pictogram plus.png 75% Faster move speed while deployed.
Pictogram minus.png Drains ammo while deployed.
Pictogram minus.png 20% slower spin up time.
Pictogram minus.png -50% max primary ammo on wearer.

Aw-Electroshocker.png

Secondary
Electroshock

Mecha the Slag (Script)

Pictogram plus.png Revives You With an Electrical Shock Upon Near-Death.
Pictogram info.png The Machine needs to be charged by dealing damage.

Item icon Fists of Steel.png

Melee
Alternative Fists of Steel

Killicon fists of steel.png Mister Royzo (Model)

Mecha the Slag (Script)

Pictogram info.png On Hit: Knocks Back Victim.
Pictogram plus.png Damage is dealt if the victim is smashed into a Wall.
Pictogram minus.png -40% damage done.
Pictogram minus.png 30% slower firing speed.
Pictogram info.png "Being an offical weapon is too mainstream for me".

Aw-Killicon fists of steel.png
Leaderboard class engineer.png
Engineer
Aw-Bulldog.png

Primary
Bulldog

Aw-Killicon bulldog.png JoshuaC (Model)

Mecha the Slag (Script)

Pictogram plus.png Damage removes Electro Sappers.
Pictogram plus.png 50% faster firing speed.
Pictogram minus.png -70% clip size.
Pictogram minus.png -50% Bullet Distance.

100px

Melee
Texas Pickup

Killicon skull.png N/A

Pictogram plus.png On hit: Restores 10% metal.
Pictogram plus.png +10% max metal.
Pictogram plus.png 30% faster firing speed.
Pictogram minus.png -60% damage done.
Pictogram minus.png Drains -2 metal per second.

Leaderboard class medic.png
Medic
Aw-Lethal Injection.png

Primary
Lethal Injection

Killicon blutsauger.png Hideous (Model)

Svdl (Texture)

Pictogram plus.png 70% of damage dealt is healed on both patient and medic.
Pictogram minus.png -30 max health on wearer.
Pictogram info.png The medication for an aggressive Medic.
Pictogram info.png In Version 1, this could only be found during the Great Slag Treasure Hunt event.

100px

Primary
Backbone

Killicon skull.png N/A

Pictogram plus.png +50 max health on wearer.
Pictogram minus.png +120% of damage done is applied to yourself.
Pictogram minus.png -1.0 health drained per second on wearer.

Aw-Electric assurance.png

Secondary
Elektric Assurance

Murphy (Model)

Mecha the Slag (Script)

Pictogram plus.png +15% UberCharge rate.
Pictogram plus.png Can instantly deploy Ubercharge at 20% or more.
Pictogram minus.png Medic is unaffected by own UberCharge.
Pictogram minus.png -60% heal rate.
Pictogram minus.png 60% less max overheal.

100px

Melee
Boil Remover

Killicon skull.png N/A

Pictogram plus.png Damage increases up to +250% with UberCharge.
Pictogram minus.png -30% damage done.
Pictogram minus.png On hit: -20% UberCharge.

Leaderboard class sniper.png
Sniper
Aw-Walkabout.png

Primary
Walkabout

Aw-Killicon walkabout.png Svdl (Model)

Mecha the Slag (Script)

Pictogram info.png Combo System.
Pictogram info.png Combo is Reset upon Missing.
Pictogram info.png Damage Increases For Every Hit.
Pictogram plus.png 3rd hit will be a Crit and reset the combo.
Pictogram info.png No Move Speed Penalty from Zoom.
Pictogram minus.png No power charge.
Pictogram minus.png No Headshots.

Item icon Huntsman.png

Primary
Penetrator

Killicon skull.png N/A

Pictogram plus.png Projectiles will travel through multiple targets.
Pictogram plus.png Arrows can bounce once.
Pictogram minus.png No Headshots.

Aw-Sickle.png

Melee
Khopesh Climber

Aw-Killicon khopesh climber.png ez_jamin (Model)

Mecha the Slag (Script)

Pictogram plus.png Can Climb Walls.
Pictogram minus.png -30% damage done.

AW-AmateurWithFeelings.png

Melee
Amateur with Feelings

Aw-Killicon amateurwithfeelings.png Mecha the Slag (Script)

Pictogram info.png Not polite, not efficient. Just a bloke with a plan to kill his wife.
Pictogram info.png Only given to valuable AW Contributors (Can't be found via drops).
Pictogram info.png Effect: Community Sparkle.

Leaderboard class spy.png
Spy
Aw-Fire belt.png

Primary
Fire-Retardant Suit

SeneorGoat/LarryBraverman (Model)

Roflman (Script)
Mecha the Slag (Script)

Pictogram plus.png Afterburn Retardant.
Pictogram plus.png -20% fire damage.

Aw-Traitors finale.png

Primary
Traitor's Finale

Killicon skull.png Frump (Model)

Roflman (Script)
Mecha the Slag (Script)

Pictogram info.png Sic Semper Tyrannis. An end to honesty...
Pictogram plus.png Damage is mini-crit if fired while disguised.
Pictogram minus.png -60% clip size.
Pictogram minus.png +400% spread.
Pictogram minus.png No random critical hits.

Item icon Knife.png

Melee
Stab-n-Away

Killicon skull.png N/A

Pictogram info.png Instant Cloak upon backstab.

Killicon backstab.png
Aw-Great escape.png

Watch
Great Escape

N/A

Pictogram info.png On activation and deactivation:
Pictogram info.png Instant Cloak.
Pictogram info.png Cloud of smoke and a loud bang.
Pictogram info.png Removes fluids and burning.
Pictogram plus.png Upon activation, the user moves faster, but the speed fades over time.
Pictogram minus.png If Cloak persists for too long, damage is taken.
Pictogram info.png Cannot cloak before meter is full.

100px

Watch
Plot Hook

N/A

Pictogram info.png Right-Click makes the Spy hook onto a wall or a ceiling.
Pictogram plus.png +200% cloak regen rate.

Removed Items

Weapons


Wearables



Known Bugs

  • The April 14, 2011 Patch introduced a permanent bug where players are no longer able to view most weapon/hat models on all players.
    • Viewmodels for most of the weapons are disabled, due to their previous glitchy nature (they would flicker between the Weaponiser item and the item in the player's 'real' loadout). Almost all 'world' models are invisible, except when taunting (and even then, can only be seen by the player who's taunting).
  • Inspecting a player that's using Weaponiser equipment causes accurate pro/con/description data to be shown, but the weapon's name, name color and icon are rarely correct.
  • Snipers equipped with The Walkabout have the cosmetic attachments of their 'real' primary weapon displayed on their player model (i.e. arrows in the quiver with the Huntsman equipped, darts in the pocket with the Sydney Sleeper).

Trivia

  • Several weapons in Weaponiser are based on unused and beta items.
  • Weapons that featured in this mod are sometimes officially added to the game, using either their model or stats:
    • The Original stats for the Endless Carnage were very similar to the stats now used for the Back Scratcher.
    • The stats for the Gentle Manne's Olde Firecannone were very similar to the stats now used for the Detonator.
    • Before being officially added to the game, the Fists of Steel model was used for a weapon by the same name. Because of this, the Advanced Weaponiser version was renamed to the Alternative Fists of Steel.
  • The model of the the Heart Opener is based on the Yatagarasu's Key from Ace Attorney Investigations: Miles Edgeworth.
  • The model of the Endless Carnage is based on a chainaxe from the Warhammer 40,000 universe.
  • The model of the Revolvin' Revolver is based on Skelter Helter's gun from No More Heroes 2.
  • Version 1 had its own achievements system (based upon one of Mecha's other plugins), and players who fulfilled the achievement conditions were rewarded with hat sklins like the Rad Rap.
    • Achievements were removed in Version 2 because they left the plugin open to exploitation.
    • Hats no longer work, due to Valve's current policy on item attatchment forbidding their use.
    • In addition, Version 2 introduced Unusual effects attached to weapons.
  • The description for the Rad Rap is a reference to the Gorillaz song Melancholy Hill.
    • The Rad Rap is modeled after the hat worn by "Russel" on the cover of the Gorillaz album "Demon Days."
  • The Great Slag Treasure Hunt was a special event hosted a few months before the end of Version 1, giving AW players the chance to gain three weapons which were (at the time) exclusively found as treasure hunt prizes. Players had to collect 4 clues (the letters S, L, A and G) and stand at specific points on specific maps to claim their prize.

External links