Difference between revisions of "Community Control Point strategy"
Impoxdragon (talk | contribs) (→{{class link|Sniper}}) |
m (Auto: EnforceCapitalization(Scout) (Review RC#671938)) |
||
Line 37: | Line 37: | ||
*Pick off enemies one by one from attacking a [[control point]], capturing one, or attacking your teammates. | *Pick off enemies one by one from attacking a [[control point]], capturing one, or attacking your teammates. | ||
*Staying at a great range from the [[control point]] but still in view can guarantee kills and slow down the capturing process. | *Staying at a great range from the [[control point]] but still in view can guarantee kills and slow down the capturing process. | ||
− | *Picking off [[Scouts]] will greatly slow down capping processes if the | + | *Picking off [[Scouts]] will greatly slow down capping processes if the Scout stays in the area. |
=== {{class link|Spy}} === | === {{class link|Spy}} === |
Revision as of 06:00, 14 August 2011
“You are so small! Is funny to me!” This article is a stub. As such, it is not complete. You can help Team Fortress Wiki by expanding it. |
This article is about Community Control Point strategy.
Contents
General strategy
- Attacking more than one point at a time is wise, as it can take the enemy by surprise and allows for a greater chance at success.
- As defense, defend all points to ensure you dont get surprised.
Class-specific strategy
Scout
- Being a Scout means you have a speed advantage over all the other players. If you see many of your team members capturing one control point, take lead and move onto the second, so not only will the other team be surprised, but they would be trying to attack 2 control points at once.
- You can capture points faster than other classes, making you a valuable asset.
Soldier
- Use weapons such as the Pain Train to gain their special ability of double capture points to quickly capture a point and move onto the next, just like Scouts.
Pyro
- You can airblast enemies off of the control point.
Demoman
- Place Sticky Bombs around and on a control point to defend from enemies taking it.
- Use the Pain Train to capture points as fast as Scouts.
Heavy
- Basically like other game modes, kill the other team to make it easier for your team.
Engineer
- Place your Sentry Gun near a control point to defend it from enemies.
Medic
- Stay outside control points as offense to heal team members.
- Use your Übercharge on a Heavy to quickly dispatch enemy defenders.
Sniper
- Pick off enemies one by one from attacking a control point, capturing one, or attacking your teammates.
- Staying at a great range from the control point but still in view can guarantee kills and slow down the capturing process.
- Picking off Scouts will greatly slow down capping processes if the Scout stays in the area.
Spy
- Use the Electro Sapper to disable or destroy the Sentry Guns around Control Points to allow your team to move in and capture it.