Difference between revisions of "Illustrative Rendering in Team Fortress 2"

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'''Illustrative Rendering in Team Fortress 2''' is a developer video showing off the creation of illustrative rendering as it pertains to ''Team Fortress 2''. It was originally shown at the 2007 International Symposium on Non-Photorealistic Animation and Rendering.
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== Description ==
 
A developer video showing off the creation of illustrative rendering as it pertains to ''Team Fortress 2''. Originally shown at the 2007 International Symposium on Non-Photorealistic Animation and Rendering.
 
  
 
==Trivia==
 
==Trivia==
*The color pallette in the video would return on the [[Contribute|Contribute page]] in order to guide users on how to color certain weapons and hats.
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*The color pallette in the video would return on the [[Contribute|contribute page]] in order to guide users on how to color certain weapons and hats.
*The Pyro, Spy, Soldier, Heavy and Engineer were showing a different type of phong shading while in-game they use basic "$phongexponent"s instead of their own "$phongexponenttexture"s.
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*The [[Pyro]], [[Spy]], [[Soldier]], [[Heavy]], and [[Engineer]] were showing a different type of Phong shading, while in-game they use basic "$phongexponent"s instead of their own "$phongexponenttexture"s.
  
 
== Resources ==
 
== Resources ==
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*[http://www.valvesoftware.com/publications/2007/NPAR07_IllustrativeRenderingInTeamFortress2_Slides.pdf Accompanying slideshow]
 
*[http://www.valvesoftware.com/publications/2007/NPAR07_IllustrativeRenderingInTeamFortress2_Slides.pdf Accompanying slideshow]
  
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Revision as of 02:18, 16 August 2011

Illustrative Rendering in Team Fortress 2
Irintf2.png
Video Info
Released: September 3, 2007
Run time: 3:34

Illustrative Rendering in Team Fortress 2 is a developer video showing off the creation of illustrative rendering as it pertains to Team Fortress 2. It was originally shown at the 2007 International Symposium on Non-Photorealistic Animation and Rendering.



Trivia

  • The color pallette in the video would return on the contribute page in order to guide users on how to color certain weapons and hats.
  • The Pyro, Spy, Soldier, Heavy, and Engineer were showing a different type of Phong shading, while in-game they use basic "$phongexponent"s instead of their own "$phongexponenttexture"s.

Resources