Difference between revisions of "Illustrative Rendering in Team Fortress 2"
SilverHammer (talk | contribs) (Undo edit by Doktorpsyko (Talk) (638456) That sort of observation isn't quite trivia) |
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+ | '''Illustrative Rendering in Team Fortress 2''' is a developer video showing off the creation of illustrative rendering as it pertains to ''Team Fortress 2''. It was originally shown at the 2007 International Symposium on Non-Photorealistic Animation and Rendering. | ||
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{{youtube|ebvbVO1QE5o}} | {{youtube|ebvbVO1QE5o}} | ||
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==Trivia== | ==Trivia== | ||
− | *The color pallette in the video would return on the [[Contribute| | + | *The color pallette in the video would return on the [[Contribute|contribute page]] in order to guide users on how to color certain weapons and hats. |
− | *The Pyro, Spy, Soldier, Heavy and Engineer were showing a different type of | + | *The [[Pyro]], [[Spy]], [[Soldier]], [[Heavy]], and [[Engineer]] were showing a different type of Phong shading, while in-game they use basic "$phongexponent"s instead of their own "$phongexponenttexture"s. |
== Resources == | == Resources == | ||
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*[http://www.valvesoftware.com/publications/2007/NPAR07_IllustrativeRenderingInTeamFortress2_Slides.pdf Accompanying slideshow] | *[http://www.valvesoftware.com/publications/2007/NPAR07_IllustrativeRenderingInTeamFortress2_Slides.pdf Accompanying slideshow] | ||
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[[Category:Videos]] | [[Category:Videos]] |
Revision as of 02:18, 16 August 2011
Illustrative Rendering in Team Fortress 2 | |
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Video Info | |
Released: | September 3, 2007 |
Run time: | 3:34 |
Illustrative Rendering in Team Fortress 2 is a developer video showing off the creation of illustrative rendering as it pertains to Team Fortress 2. It was originally shown at the 2007 International Symposium on Non-Photorealistic Animation and Rendering.
Trivia
- The color pallette in the video would return on the contribute page in order to guide users on how to color certain weapons and hats.
- The Pyro, Spy, Soldier, Heavy, and Engineer were showing a different type of Phong shading, while in-game they use basic "$phongexponent"s instead of their own "$phongexponenttexture"s.
Resources
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