Difference between revisions of "Item quality"
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{{Quotation|'''The Sniper''' on the quality of his gear|Hmmm, have a gander at this little beauty.|sound=Sniper_specialweapon02.wav}} | {{Quotation|'''The Sniper''' on the quality of his gear|Hmmm, have a gander at this little beauty.|sound=Sniper_specialweapon02.wav}} | ||
− | All items have an assigned '''quality'''. | + | All items have an assigned '''quality'''. Quality determines the color of the item's displayed name and influences its perceived trade value. |
The names of the following qualities are defined in the game files. | The names of the following qualities are defined in the game files. | ||
− | {{anchor|Normal|normal|Normal Items|Stock|Stock Items|Stock items}} | + | {{anchor|Normal|normal|Normal Items|Normal items|Stock|stock|Stock Items|Stock items}} |
+ | |||
== Normal items == | == Normal items == | ||
+ | {{See also|Stock items}} | ||
<!-- Do not add a quality distribution link here.--> | <!-- Do not add a quality distribution link here.--> | ||
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}} | }} | ||
− | + | <span style="color:#B2B2B2;">Normal</span> quality is assigned to Stock items. These are the standard items that all players start with, therefore, they are the only available items if the game cannot connect to Steam. These items do not count as [[backpack]] space, therefore, the player must check the "Show Stock Items" box in the backpack view to see them. Unique variants of these items are created when using a [[Name Tag]] or [[Description Tag]]. | |
+ | |||
+ | {{clr}}{{anchor|Unique|unique|Unique Items|unique items|Uniques|uniques}} | ||
− | |||
== Unique items == | == Unique items == | ||
− | |||
<!-- Do not add a quality distribution link here.--> | <!-- Do not add a quality distribution link here.--> | ||
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}} | }} | ||
− | Unique is the quality assigned to items which can be found through random drops during gameplay, obtained through achievements, crafted, or purchased from the [[Mann Co. Store]]. As such, Unique is regarded as the "default" quality for items. | + | <span style="color:#FFD700;">Unique</span> is the quality assigned to items which can be found through random drops during gameplay, obtained through achievements, crafted, or purchased from the [[Mann Co. Store]]. As such, Unique is regarded as the "default" quality for items. |
− | {{clr}}{{anchor|Vintage|Vintage Items|Vintages| | + | {{clr}}{{anchor|Vintage|vintage|Vintage Items|Vintage items|Vintages|vintages}} |
== Vintage items == | == Vintage items == | ||
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}} | }} | ||
− | Vintage quality was introduced alongside the [[Mann-Conomy Update]], in which certain items were assigned this quality to increase their appeal in [[trading]]; however, they bear no functional difference to their Unique counterparts. In some cases, items that have been re-granted to users by Steam support were assigned Vintage quality. | + | <span style="color:#476291;">Vintage</span> quality was introduced alongside the [[Mann-Conomy Update]], in which certain items were assigned this quality to increase their appeal in [[trading]]; however, they bear no functional difference to their Unique counterparts. In some cases, items that have been re-granted to users by Steam support were assigned Vintage quality. |
<!-- Do not add the information about the March 15th patch regarding Vintagization. --> | <!-- Do not add the information about the March 15th patch regarding Vintagization. --> | ||
− | {{clr}}{{anchor|Genuine|genuine|Genuine Items|Genuines|genuines}} | + | {{clr}}{{anchor|Genuine|genuine|Genuine Items|Genuine items|Genuines|genuines}} |
== Genuine items == | == Genuine items == | ||
{{See also|Item quality distribution#genuine quality list|l1=Genuine quality distribution}} | {{See also|Item quality distribution#genuine quality list|l1=Genuine quality distribution}} | ||
+ | |||
{{Backpack item | {{Backpack item | ||
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| item-description = Spiky end goes into other man. | | item-description = Spiky end goes into other man. | ||
}} | }} | ||
− | |||
− | {{clr}}{{anchor|Strange|Strange Items}} | + | <span style="color:#4D7455;">Genuine</span> quality was originally introduced alongside the ''[[RIFT]]'' promotion. Genuine quality is used to distinguish items obtained as part of a cross-game promotion versus items gained via other methods, such as random drops or [[crafting]]. There is no functional difference between Genuine items and their Unique counterparts. |
+ | |||
+ | {{clr}}{{anchor|Strange|strange|Strange Items|Strange items}} | ||
== Strange items == | == Strange items == | ||
{{See also|List of Strange weapon ranks|Item quality distribution#Strange|l2=Strange quality distribution}} | {{See also|List of Strange weapon ranks|Item quality distribution#Strange|l2=Strange quality distribution}} | ||
+ | |||
{{Backpack item | {{Backpack item | ||
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<!-- Do not re-add how the weapons kill count resets when traded, as it already appears on the "List of Strange weapon ranks" page --> | <!-- Do not re-add how the weapons kill count resets when traded, as it already appears on the "List of Strange weapon ranks" page --> | ||
− | <!-- As well, do not re-add the list of Crate | + | <!-- As well, do not re-add the list of Crate series #'s that contain Strange weapons. --> |
<!-- Finally, do not re-add a list of all the Strange weapon ranks, as a page listing all the ranks already exists, and can be found here: http://wiki.teamfortress.com/wiki/List_of_Strange_weapon_ranks --> | <!-- Finally, do not re-add a list of all the Strange weapon ranks, as a page listing all the ranks already exists, and can be found here: http://wiki.teamfortress.com/wiki/List_of_Strange_weapon_ranks --> | ||
− | Introduced in the [[Über Update]], Strange quality | + | |
− | {{clr}}{{anchor|Unusual|unusual|Unusual Items|Unusuals|unusuals}} | + | Introduced in the [[Über Update]], <span style="color:#CD9B1D;">Strange</span> quality items can be found by unboxing [[Mann Co. Supply Crate]]s of a certain series. Kills made with Strange quality items are recorded as an item [[List of Item Attributes#kill eater|attribute]]. Prefixes are changed automatically by the game based on the item's [[List of Strange weapon ranks|rank]]. |
+ | |||
+ | {{clr}}{{anchor|Unusual|unusual|Unusual Items|Unusual items|Unusual Hats|Unusual hats|Unusuals|unusuals}} | ||
== Unusual items == | == Unusual items == | ||
{{See also|Item quality distribution#unusual quality list|l1=Unusual quality distribution}} | {{See also|Item quality distribution#unusual quality list|l1=Unusual quality distribution}} | ||
+ | |||
{{Backpack item | {{Backpack item | ||
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=== Unusual hats === | === Unusual hats === | ||
{{see also|Hats|Particle effects#Unusual effects|l2=Unusual effects}} | {{see also|Hats|Particle effects#Unusual effects|l2=Unusual effects}} | ||
− | |||
− | The only | + | <span style="color:#8650AC;">Unusual</span> hats are hats with an attached particle effect. |
+ | |||
+ | The only method of obtaining Unusual hats is by unlocking a [[Mann Co. Supply Crate]] with a [[Mann Co. Supply Crate Key]] or via trading. Unusual versions of the hats contained in a [[Festive Winter Crate]] could also be obtained by unlocking the crate with a [[Festive Winter Crate Key]] during the [[Australian Christmas]] event. | ||
[[Crafting#Headgear|Crafting]] together two Unusual hats will not produce an Unusual hat in return; it will simply produce a [[#Unique items|Unique]] <!-- Do NOT remove this. There is no such thing as a normal hat. Read the page before confusing one quality with another --> hat. | [[Crafting#Headgear|Crafting]] together two Unusual hats will not produce an Unusual hat in return; it will simply produce a [[#Unique items|Unique]] <!-- Do NOT remove this. There is no such thing as a normal hat. Read the page before confusing one quality with another --> hat. | ||
=== Scream Fortress Update === | === Scream Fortress Update === | ||
− | {{main|Scream Fortress}} | + | {{main|Scream Fortress Update}} |
− | Two new items with the Unusual quality were introduced with this update: | + | |
+ | Two new items with the Unusual quality were introduced with this update: [[Haunted Metal Scrap]] and the [[Horseless Headless Horsemann's Headtaker]]. Besides bearing the Unusual quality, the Horseless Headless Horsemann's Headtaker has no discerning attributes from the [[Eyelander]]. | ||
− | {{clr}}{{anchor|Community| | + | {{clr}}{{anchor|Community|community|Community Items|Community items}} |
− | == Community | + | == Community weapons == |
{{see also|List of Community weapon owners|List of Wiki Cap owners}} | {{see also|List of Community weapon owners|List of Wiki Cap owners}} | ||
+ | |||
{{Backpack item | {{Backpack item | ||
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}} | }} | ||
− | + | Weapons bearing <span style="color:#70B04A;">Community</span> quality are specially granted by Valve to individuals who have made significant, valuable contributions to the ''Team Fortress 2'' community. Community weapons have the [[Particle effects#Community sparkle|Community sparkle]] effect attached and an additional description string set to "Given to valuable Community Contributors". Community weapons derived from certain Stock items receive an additional boost to their Phong shading exponent, resulting in the weapon having a more glossy appearance. At one point, Community weapons possessed a hidden ten percent damage boost attribute; this has since been removed. | |
− | Community Stock weapons that existed prior to the introduction of | + | Community Stock weapons that existed prior to the introduction of Name Tags and Description Tags are derived from the original [[#Normal items|Normal]] variants. This makes them unable to be described or named, however, newer variants are derived from the [[#Unique items|Unique]] variants and behave as expected. |
<gallery> | <gallery> | ||
− | File:Commwep_phongcompare.png|Phong boost comparison | + | File:Commwep_phongcompare.png|A Phong boost comparison. |
</gallery> | </gallery> | ||
− | {{clr}}{{anchor|Self-made | + | {{clr}}{{anchor|Self-Made|Self-made|Self-Made Items|Self-Made items|Self-made Items|Self-made items}} |
+ | |||
+ | == Self-made items == | ||
+ | {{see also|List of Self-made item owners}} | ||
− | |||
− | |||
{{Backpack item | {{Backpack item | ||
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}} | }} | ||
− | + | <span style="color:#70B04A;">Self-made</span> quality is assigned to items specially granted by Valve to their creators. Like Community items, they have the "Community sparkle" effect attached, and an additional description string set to "I made this!". See the [[Contribution page]] for when the items were added in-game. | |
<gallery> | <gallery> | ||
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</gallery> | </gallery> | ||
− | {{clr}}{{anchor|Valve | + | {{clr}}{{anchor|Developer|developer|Valve|valve|Developer Items|Developer items|Valve Items|Valve items}} |
− | == | + | == Developer items== |
{{Backpack item | {{Backpack item | ||
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}} | }} | ||
− | + | <span style="color:#A50F79;">Developer</span> quality items are given to Valve employees. In some cases, they have the [[Particle effects#Flying bits|flying bits]] effect attached. Because of their nature as Developer quality items, some Valve items possess stacked attributes – as seen in the backpack example; however, these additional attributes are not part of the Developer quality itself. The Valve weapon shown in the backpack example is [http://optf2.com/item/162307172 Robin Walker's Rocket Launcher]. | |
<gallery> | <gallery> | ||
− | File:Flying bits.png|Flying | + | File:Flying bits.png|Flying bits attached to the [[Equalizer]]. |
</gallery> | </gallery> | ||
− | {{clr}}{{anchor|Item Name Colors|Colors|Rarity Colors| | + | {{clr}}{{anchor|Item Name Colors|Item Name colors|Item name Colors|Item name colors|Rarity Colors|Rarity colors|Colors|colors}} |
== Item name colors == | == Item name colors == |
Revision as of 05:11, 19 August 2011
“ | Hmmm, have a gander at this little beauty.
Click to listen
— The Sniper on the quality of his gear
|
” |
All items have an assigned quality. Quality determines the color of the item's displayed name and influences its perceived trade value.
The names of the following qualities are defined in the game files.
Contents
Normal items
Normal quality is assigned to Stock items. These are the standard items that all players start with, therefore, they are the only available items if the game cannot connect to Steam. These items do not count as backpack space, therefore, the player must check the "Show Stock Items" box in the backpack view to see them. Unique variants of these items are created when using a Name Tag or Description Tag.
Unique items
Unique is the quality assigned to items which can be found through random drops during gameplay, obtained through achievements, crafted, or purchased from the Mann Co. Store. As such, Unique is regarded as the "default" quality for items.
Vintage items
Vintage Natascha
Level 5 Minigun
On Hit: 100% chance to slow target
-25% damage penalty
30% slower spin up time
Vintage quality was introduced alongside the Mann-Conomy Update, in which certain items were assigned this quality to increase their appeal in trading; however, they bear no functional difference to their Unique counterparts. In some cases, items that have been re-granted to users by Steam support were assigned Vintage quality.
Genuine items
Genuine Sun-on-a-Stick
Level 10 RIFT Mace
100% critical hit vs burning players
-25% damage penalty
Spiky end goes into other man.
Genuine quality was originally introduced alongside the RIFT promotion. Genuine quality is used to distinguish items obtained as part of a cross-game promotion versus items gained via other methods, such as random drops or crafting. There is no functional difference between Genuine items and their Unique counterparts.
Strange items
Introduced in the Über Update, Strange quality items can be found by unboxing Mann Co. Supply Crates of a certain series. Kills made with Strange quality items are recorded as an item attribute. Prefixes are changed automatically by the game based on the item's rank.
Unusual items
Unusual Napper's Respite
Level 1 - 100 Hat
Effect: Circling Heart
After a long day of burning scouts.
Unusual hats
Unusual hats are hats with an attached particle effect.
The only method of obtaining Unusual hats is by unlocking a Mann Co. Supply Crate with a Mann Co. Supply Crate Key or via trading. Unusual versions of the hats contained in a Festive Winter Crate could also be obtained by unlocking the crate with a Festive Winter Crate Key during the Australian Christmas event.
Crafting together two Unusual hats will not produce an Unusual hat in return; it will simply produce a Unique hat.
Scream Fortress Update
Two new items with the Unusual quality were introduced with this update: Haunted Metal Scrap and the Horseless Headless Horsemann's Headtaker. Besides bearing the Unusual quality, the Horseless Headless Horsemann's Headtaker has no discerning attributes from the Eyelander.
Community weapons
Community Medi Gun
Level 50 Medi Gun
Effect: Community Sparkle
Given to valuable Community Contributors
( Not Tradable or Usable in Crafting )
Weapons bearing Community quality are specially granted by Valve to individuals who have made significant, valuable contributions to the Team Fortress 2 community. Community weapons have the Community sparkle effect attached and an additional description string set to "Given to valuable Community Contributors". Community weapons derived from certain Stock items receive an additional boost to their Phong shading exponent, resulting in the weapon having a more glossy appearance. At one point, Community weapons possessed a hidden ten percent damage boost attribute; this has since been removed.
Community Stock weapons that existed prior to the introduction of Name Tags and Description Tags are derived from the original Normal variants. This makes them unable to be described or named, however, newer variants are derived from the Unique variants and behave as expected.
Self-made items
Self-Made Dalokohs Bar
Level 50 Lunch Box
Adds +50 max health for 30 seconds.
Effect: Community Sparkle
I made this!
( Not Tradable or Usable in Crafting )
Self-made quality is assigned to items specially granted by Valve to their creators. Like Community items, they have the "Community sparkle" effect attached, and an additional description string set to "I made this!". See the Contribution page for when the items were added in-game.
- Selfmadedalokohs.png
In-game example
Developer items
Valve Rocket Launcher
Level 100 Rocket Launcher
+1009900% damage bonus
+109900% clip size
+75% faster firing speed
On Hit: +250 health
On Kill: 10 seconds of 100% critical chance
+50% projectile speed
+100% faster move speed on wearer
Effect: Flying Bits
( Not Tradable or Usable in Crafting )
Developer quality items are given to Valve employees. In some cases, they have the flying bits effect attached. Because of their nature as Developer quality items, some Valve items possess stacked attributes – as seen in the backpack example; however, these additional attributes are not part of the Developer quality itself. The Valve weapon shown in the backpack example is Robin Walker's Rocket Launcher.
Flying bits attached to the Equalizer.
Item name colors
Color | Name | Example |
---|---|---|
#B2B2B2 | Normal | Scattergun |
#FFD700 | Unique | Degreaser |
#476291 | Vintage | Natascha |
#4D7455 | Genuine | Sun-on-a-Stick |
#CF6A32 | Strange | Shotgun |
#8650AC | Unusual | Napper's Respite |
#38F3AB | Haunted | Wrap Battler |
#AA0000 | Collector's | Original |
#FAFAFA | Decorated | Rocket Launcher |
#70B04A | Community | Wrench |
Self-Made | Dalokohs Bar | |
#A50F79 | Valve | Rocket Launcher |