Difference between revisions of "Item quality"

From Team Fortress Wiki
Jump to: navigation, search
m (Unusual items: Ninja'd in item_type_name)
(Added colored links, Updated anchor tags, Cleanup)
Line 1: Line 1:
 
{{Quotation|'''The Sniper''' on the quality of his gear|Hmmm, have a gander at this little beauty.|sound=Sniper_specialweapon02.wav}}
 
{{Quotation|'''The Sniper''' on the quality of his gear|Hmmm, have a gander at this little beauty.|sound=Sniper_specialweapon02.wav}}
  
All items have an assigned '''quality'''. Quality determines the color of the item's displayed name and influences its perceived trade value.
+
All items have an assigned '''quality'''. Quality determines the color of the item's displayed name and influences its perceived trade value.
  
 
The names of the following qualities are defined in the game files.
 
The names of the following qualities are defined in the game files.
  
{{anchor|Normal|normal|Normal Items|Stock|Stock Items|Stock items}}
+
{{anchor|Normal|normal|Normal Items|Normal items|Stock|stock|Stock Items|Stock items}}
 +
 
 
== Normal items ==
 
== Normal items ==
 +
{{See also|Stock items}}
  
 
<!-- Do not add a quality distribution link here.-->
 
<!-- Do not add a quality distribution link here.-->
Line 17: Line 19:
 
}}
 
}}
  
The Normal quality is assigned to [[Stock weapons]]. These are the standard weapons that all players start with and are not stored in the [[backpack]]. Therefore they are the only available weapons if the game cannot connect to Steam. Unique variants of these items are created when using a [[Name Tag]] or [[Description Tag]] with a Stock weapon, which are seen by checking the "Show Stock Items" box in the backpack view.
+
<span style="color:#B2B2B2;">Normal</span> quality is assigned to Stock items. These are the standard items that all players start with, therefore, they are the only available items if the game cannot connect to Steam. These items do not count as [[backpack]] space, therefore, the player must check the "Show Stock Items" box in the backpack view to see them. Unique variants of these items are created when using a [[Name Tag]] or [[Description Tag]].
 +
 
 +
{{clr}}{{anchor|Unique|unique|Unique Items|unique items|Uniques|uniques}}
  
{{clr}}{{anchor|Unique|Unique Items}}
 
 
== Unique items ==
 
== Unique items ==
 
 
<!-- Do not add a quality distribution link here.-->
 
<!-- Do not add a quality distribution link here.-->
  
Line 34: Line 36:
 
}}
 
}}
  
Unique is the quality assigned to items which can be found through random drops during gameplay, obtained through achievements, crafted, or purchased from the [[Mann Co. Store]]. As such, Unique is regarded as the "default" quality for items.
+
<span style="color:#FFD700;">Unique</span> is the quality assigned to items which can be found through random drops during gameplay, obtained through achievements, crafted, or purchased from the [[Mann Co. Store]]. As such, Unique is regarded as the "default" quality for items.
  
{{clr}}{{anchor|Vintage|Vintage Items|Vintages|vintage}}
+
{{clr}}{{anchor|Vintage|vintage|Vintage Items|Vintage items|Vintages|vintages}}
  
 
== Vintage items ==
 
== Vintage items ==
Line 51: Line 53:
 
}}
 
}}
  
Vintage quality was introduced alongside the [[Mann-Conomy Update]], in which certain items were assigned this quality to increase their appeal in [[trading]]; however, they bear no functional difference to their Unique counterparts. In some cases, items that have been re-granted to users by Steam support were assigned Vintage quality.  
+
<span style="color:#476291;">Vintage</span> quality was introduced alongside the [[Mann-Conomy Update]], in which certain items were assigned this quality to increase their appeal in [[trading]]; however, they bear no functional difference to their Unique counterparts. In some cases, items that have been re-granted to users by Steam support were assigned Vintage quality.  
  
 
<!-- Do not add the information about the March 15th patch regarding Vintagization. -->
 
<!-- Do not add the information about the March 15th patch regarding Vintagization. -->
  
{{clr}}{{anchor|Genuine|genuine|Genuine Items|Genuines|genuines}}
+
{{clr}}{{anchor|Genuine|genuine|Genuine Items|Genuine items|Genuines|genuines}}
  
 
== Genuine items ==
 
== Genuine items ==
 
{{See also|Item quality distribution#genuine quality list|l1=Genuine quality distribution}}
 
{{See also|Item quality distribution#genuine quality list|l1=Genuine quality distribution}}
 +
 
{{Backpack item
 
{{Backpack item
 
| style      = float: right; width: 350px; margin: 0.5em 0.5em 1em 1em;
 
| style      = float: right; width: 350px; margin: 0.5em 0.5em 1em 1em;
Line 68: Line 71:
 
| item-description = Spiky end goes into other man.
 
| item-description = Spiky end goes into other man.
 
}}
 
}}
The Genuine quality was originally introduced alongside the ''[[RIFT]]'' promotion. Genuine quality is used to distinguish items obtained as part of a cross-game promotion, opposed to items gained via other methods such as random drops or [[crafting]].  There is no functional difference between Genuine items and their Unique counterparts.
 
  
{{clr}}{{anchor|Strange|Strange Items}}
+
<span style="color:#4D7455;">Genuine</span> quality was originally introduced alongside the ''[[RIFT]]'' promotion. Genuine quality is used to distinguish items obtained as part of a cross-game promotion versus items gained via other methods, such as random drops or [[crafting]].  There is no functional difference between Genuine items and their Unique counterparts.
 +
 
 +
{{clr}}{{anchor|Strange|strange|Strange Items|Strange items}}
  
 
== Strange items ==
 
== Strange items ==
 
{{See also|List of Strange weapon ranks|Item quality distribution#Strange|l2=Strange quality distribution}}
 
{{See also|List of Strange weapon ranks|Item quality distribution#Strange|l2=Strange quality distribution}}
 +
 
{{Backpack item
 
{{Backpack item
 
| style      = float: right; width: 350px; margin: 0.5em 0.5em 1em 1em;
 
| style      = float: right; width: 350px; margin: 0.5em 0.5em 1em 1em;
Line 82: Line 87:
  
 
<!-- Do not re-add how the weapons kill count resets when traded, as it already appears on the "List of Strange weapon ranks" page -->
 
<!-- Do not re-add how the weapons kill count resets when traded, as it already appears on the "List of Strange weapon ranks" page -->
<!-- As well, do not re-add the list of Crate Series #'s that contain Strange weapons. -->
+
<!-- As well, do not re-add the list of Crate series #'s that contain Strange weapons. -->
 
<!-- Finally, do not re-add a list of all the Strange weapon ranks, as a page listing all the ranks already exists, and can be found here: http://wiki.teamfortress.com/wiki/List_of_Strange_weapon_ranks -->
 
<!-- Finally, do not re-add a list of all the Strange weapon ranks, as a page listing all the ranks already exists, and can be found here: http://wiki.teamfortress.com/wiki/List_of_Strange_weapon_ranks -->
Introduced in the [[Über Update]], Strange quality weapons can be found by unboxing [[Mann Co. Supply Crate]]s of a certain series. Kills made with a Strange quality weapon are recorded as an item [[List of Item Attributes#kill eater|attribute]]. Prefixes are changed automatically by the game based on the weapon's [[List of Strange weapon ranks|rank]].
+
 
{{clr}}{{anchor|Unusual|unusual|Unusual Items|Unusuals|unusuals}}
+
Introduced in the [[Über Update]], <span style="color:#CD9B1D;">Strange</span> quality items can be found by unboxing [[Mann Co. Supply Crate]]s of a certain series. Kills made with Strange quality items are recorded as an item [[List of Item Attributes#kill eater|attribute]]. Prefixes are changed automatically by the game based on the item's [[List of Strange weapon ranks|rank]].
 +
 
 +
{{clr}}{{anchor|Unusual|unusual|Unusual Items|Unusual items|Unusual Hats|Unusual hats|Unusuals|unusuals}}
  
 
== Unusual items ==
 
== Unusual items ==
 
{{See also|Item quality distribution#unusual quality list|l1=Unusual quality distribution}}
 
{{See also|Item quality distribution#unusual quality list|l1=Unusual quality distribution}}
 +
 
{{Backpack item
 
{{Backpack item
 
| style      = float: right; width: 350px; margin: 0.5em 0.5em 1em 1em;
 
| style      = float: right; width: 350px; margin: 0.5em 0.5em 1em 1em;
Line 100: Line 108:
 
=== Unusual hats ===
 
=== Unusual hats ===
 
{{see also|Hats|Particle effects#Unusual effects|l2=Unusual effects}}
 
{{see also|Hats|Particle effects#Unusual effects|l2=Unusual effects}}
Unusual hats are hats with an attached particle effect.
 
  
The only methods of obtaining an Unusual hat are by unlocking a [[Mann Co. Supply Crate]] with a [[Mann Co. Supply Crate Key]], or via trading. Unusual versions of the hats contained in a [[Festive Winter Crate]] could also be obtained by unlocking the crate with a [[Festive Winter Crate Key]] during the [[Australian Christmas]] event.
+
<span style="color:#8650AC;">Unusual</span> hats are hats with an attached particle effect.
 +
 
 +
The only method of obtaining Unusual hats is by unlocking a [[Mann Co. Supply Crate]] with a [[Mann Co. Supply Crate Key]] or via trading. Unusual versions of the hats contained in a [[Festive Winter Crate]] could also be obtained by unlocking the crate with a [[Festive Winter Crate Key]] during the [[Australian Christmas]] event.
  
 
[[Crafting#Headgear|Crafting]] together two Unusual hats will not produce an Unusual hat in return; it will simply produce a [[#Unique items|Unique]] <!-- Do NOT remove this. There is no such thing as a normal hat. Read the page before confusing one quality with another --> hat.
 
[[Crafting#Headgear|Crafting]] together two Unusual hats will not produce an Unusual hat in return; it will simply produce a [[#Unique items|Unique]] <!-- Do NOT remove this. There is no such thing as a normal hat. Read the page before confusing one quality with another --> hat.
  
 
=== Scream Fortress Update ===
 
=== Scream Fortress Update ===
{{main|Scream Fortress}}
+
{{main|Scream Fortress Update}}
Two new items with the Unusual quality were introduced with this update: the [[Haunted Metal Scrap]] and the [[Horseless Headless Horsemann's Headtaker]]. Besides bearing the Unusual quality, the Horseless Headless Horsemann's Headtaker has no discerning attributes from the [[Eyelander]].
+
 
 +
Two new items with the Unusual quality were introduced with this update: [[Haunted Metal Scrap]] and the [[Horseless Headless Horsemann's Headtaker]]. Besides bearing the Unusual quality, the Horseless Headless Horsemann's Headtaker has no discerning attributes from the [[Eyelander]].
  
{{clr}}{{anchor|Community|Community weapons|Community Weapons|Community Items}}
+
{{clr}}{{anchor|Community|community|Community Items|Community items}}
  
== Community items ==
+
== Community weapons ==
 
{{see also|List of Community weapon owners|List of Wiki Cap owners}}
 
{{see also|List of Community weapon owners|List of Wiki Cap owners}}
 +
 
{{Backpack item
 
{{Backpack item
 
| style      = float: right; width: 350px; margin: 0.5em 0.5em 1em 1em;
 
| style      = float: right; width: 350px; margin: 0.5em 0.5em 1em 1em;
Line 124: Line 135:
 
}}
 
}}
  
Items bearing the Community quality are specially granted by Valve to individuals who have made significant, valuable contributions to the Team Fortress 2 community. Community items have the [[Particle effects#Community Sparkle|Community Sparkle]] particle effect attached and an additional description string set to "Given to valuable Community Contributors". Community items derived from certain Stock weapons receive an additional boost to their Phong shading exponent, resulting in the weapon having a more glossy appearance. At one point, Community items possessed a hidden ten percent damage boost attribute; this has since been removed.
+
Weapons bearing <span style="color:#70B04A;">Community</span> quality are specially granted by Valve to individuals who have made significant, valuable contributions to the ''Team Fortress 2'' community. Community weapons have the [[Particle effects#Community sparkle|Community sparkle]] effect attached and an additional description string set to "Given to valuable Community Contributors". Community weapons derived from certain Stock items receive an additional boost to their Phong shading exponent, resulting in the weapon having a more glossy appearance. At one point, Community weapons possessed a hidden ten percent damage boost attribute; this has since been removed.
  
Community Stock weapons that existed prior to the introduction of name and description tags are derived from the original [[#Normal items|Normal]] variants. This makes them unable to be described or named, however newer variants are derived from the [[#Unique items|Unique]] variants; and behave as expected.
+
Community Stock weapons that existed prior to the introduction of Name Tags and Description Tags are derived from the original [[#Normal items|Normal]] variants. This makes them unable to be described or named, however, newer variants are derived from the [[#Unique items|Unique]] variants and behave as expected.
  
 
<gallery>
 
<gallery>
File:Commwep_phongcompare.png|Phong boost comparison
+
File:Commwep_phongcompare.png|A Phong boost comparison.
 
</gallery>
 
</gallery>
  
{{clr}}{{anchor|Self-made items|Self-Made Items|Self-made Items|Self-Made|Self-made}}
+
{{clr}}{{anchor|Self-Made|Self-made|Self-Made Items|Self-Made items|Self-made Items|Self-made items}}
 +
 
 +
== Self-made items ==
 +
{{see also|List of Self-made item owners}}
  
== Self-Made items ==
 
{{see also|List of Self-Made item owners}}
 
 
{{Backpack item
 
{{Backpack item
 
| style      = float: right; width: 350px; margin: 0.5em 0.5em 1em 1em;
 
| style      = float: right; width: 350px; margin: 0.5em 0.5em 1em 1em;
Line 147: Line 159:
 
}}
 
}}
  
The Self-Made quality is assigned to items specially granted by Valve to their creators. Like Community items, they have the "Community Sparkle" particle effect attached and an additional description string set to "I made this!". See the [[Contribution page]] for when the items were added in-game.
+
<span style="color:#70B04A;">Self-made</span> quality is assigned to items specially granted by Valve to their creators. Like Community items, they have the "Community sparkle" effect attached, and an additional description string set to "I made this!". See the [[Contribution page]] for when the items were added in-game.
  
 
<gallery>
 
<gallery>
Line 153: Line 165:
 
</gallery>
 
</gallery>
  
{{clr}}{{anchor|Valve Weapons|Developer Weapons|Developer weapons|Valve|Developer}}
+
{{clr}}{{anchor|Developer|developer|Valve|valve|Developer Items|Developer items|Valve Items|Valve items}}
  
== Valve items==
+
== Developer items==
 
{{Backpack item
 
{{Backpack item
 
| style      = float: right; width: 350px; margin: 0.5em 0.5em 1em 1em;
 
| style      = float: right; width: 350px; margin: 0.5em 0.5em 1em 1em;
Line 172: Line 184:
 
}}
 
}}
  
Valve items are given to Valve employees. In some cases they have the [[Particle effects#Flying Bits|Flying Bits]] particle effect attached. Because of their nature as developer weapons, some Valve items possess stacked attributes as seen in the backpack example; however, these additional attributes are not part of the Valve quality itself. The Valve weapon shown in the backpack example is [http://optf2.com/item/162307172 Robin Walker's Rocket Launcher].
+
<span style="color:#A50F79;">Developer</span> quality items are given to Valve employees. In some cases, they have the [[Particle effects#Flying bits|flying bits]] effect attached. Because of their nature as Developer quality items, some Valve items possess stacked attributes as seen in the backpack example; however, these additional attributes are not part of the Developer quality itself. The Valve weapon shown in the backpack example is [http://optf2.com/item/162307172 Robin Walker's Rocket Launcher].
  
 
<gallery>
 
<gallery>
File:Flying bits.png|Flying Bits attached to an [[Equalizer]]
+
File:Flying bits.png|Flying bits attached to the [[Equalizer]].
 
</gallery>
 
</gallery>
  
{{clr}}{{anchor|Item Name Colors|Colors|Rarity Colors|Item name colors}}
+
{{clr}}{{anchor|Item Name Colors|Item Name colors|Item name Colors|Item name colors|Rarity Colors|Rarity colors|Colors|colors}}
  
 
== Item name colors ==
 
== Item name colors ==

Revision as of 05:11, 19 August 2011

Hmmm, have a gander at this little beauty.
The Sniper on the quality of his gear

All items have an assigned quality. Quality determines the color of the item's displayed name and influences its perceived trade value.

The names of the following qualities are defined in the game files.

Normal items

See also: Stock items


Backpack Scattergun.png

Scattergun
Level 1 Scattergun

Normal quality is assigned to Stock items. These are the standard items that all players start with, therefore, they are the only available items if the game cannot connect to Steam. These items do not count as backpack space, therefore, the player must check the "Show Stock Items" box in the backpack view to see them. Unique variants of these items are created when using a Name Tag or Description Tag.

Unique items

Backpack Degreaser.png

The Degreaser
Level 10 Flame Thrower
65% faster weapon switch
-25% burn damage penalty

Unique is the quality assigned to items which can be found through random drops during gameplay, obtained through achievements, crafted, or purchased from the Mann Co. Store. As such, Unique is regarded as the "default" quality for items.

Vintage items

See also: Vintage quality distribution
Backpack Natascha.png

Vintage Natascha
Level 5 Minigun
On Hit: 100% chance to slow target
-25% damage penalty
30% slower spin up time

Vintage quality was introduced alongside the Mann-Conomy Update, in which certain items were assigned this quality to increase their appeal in trading; however, they bear no functional difference to their Unique counterparts. In some cases, items that have been re-granted to users by Steam support were assigned Vintage quality.


Genuine items

See also: Genuine quality distribution
Backpack Sun-on-a-Stick.png

Genuine Sun-on-a-Stick
Level 10 RIFT Mace
100% critical hit vs burning players
-25% damage penalty
Spiky end goes into other man.

Genuine quality was originally introduced alongside the RIFT promotion. Genuine quality is used to distinguish items obtained as part of a cross-game promotion versus items gained via other methods, such as random drops or crafting. There is no functional difference between Genuine items and their Unique counterparts.

Strange items

See also: List of Strange weapon ranks, Strange quality distribution
Backpack Minigun.png

 Minigun
Strange Minigun - Kills: 0


Introduced in the Über Update, Strange quality items can be found by unboxing Mann Co. Supply Crates of a certain series. Kills made with Strange quality items are recorded as an item attribute. Prefixes are changed automatically by the game based on the item's rank.

Unusual items

See also: Unusual quality distribution
Backpack Napper's Respite.png

Unusual Napper's Respite
Level 1 - 100 Hat
Effect: Circling Heart
After a long day of burning scouts.

Unusual hats

See also: Hats, Unusual effects

Unusual hats are hats with an attached particle effect.

The only method of obtaining Unusual hats is by unlocking a Mann Co. Supply Crate with a Mann Co. Supply Crate Key or via trading. Unusual versions of the hats contained in a Festive Winter Crate could also be obtained by unlocking the crate with a Festive Winter Crate Key during the Australian Christmas event.

Crafting together two Unusual hats will not produce an Unusual hat in return; it will simply produce a Unique hat.

Scream Fortress Update

Main article: Scream Fortress Update

Two new items with the Unusual quality were introduced with this update: Haunted Metal Scrap and the Horseless Headless Horsemann's Headtaker. Besides bearing the Unusual quality, the Horseless Headless Horsemann's Headtaker has no discerning attributes from the Eyelander.

Community weapons

See also: List of Community weapon owners, List of Wiki Cap owners
Backpack Medi Gun.png

Community Medi Gun
Level 50 Medi Gun
Effect: Community Sparkle
Given to valuable Community Contributors

( Not Tradable or Usable in Crafting )

Weapons bearing Community quality are specially granted by Valve to individuals who have made significant, valuable contributions to the Team Fortress 2 community. Community weapons have the Community sparkle effect attached and an additional description string set to "Given to valuable Community Contributors". Community weapons derived from certain Stock items receive an additional boost to their Phong shading exponent, resulting in the weapon having a more glossy appearance. At one point, Community weapons possessed a hidden ten percent damage boost attribute; this has since been removed.

Community Stock weapons that existed prior to the introduction of Name Tags and Description Tags are derived from the original Normal variants. This makes them unable to be described or named, however, newer variants are derived from the Unique variants and behave as expected.

Self-made items

See also: List of Self-made item owners
Backpack Dalokohs Bar.png

Self-Made Dalokohs Bar
Level 50 Lunch Box
Adds +50 max health for 30 seconds.
Effect: Community Sparkle
I made this!

( Not Tradable or Usable in Crafting )

Self-made quality is assigned to items specially granted by Valve to their creators. Like Community items, they have the "Community sparkle" effect attached, and an additional description string set to "I made this!". See the Contribution page for when the items were added in-game.

Developer items

Backpack Rocket Launcher.png

Valve Rocket Launcher
Level 100 Rocket Launcher
+1009900% damage bonus
+109900% clip size
+75% faster firing speed
On Hit: +250 health
On Kill: 10 seconds of 100% critical chance
+50% projectile speed
+100% faster move speed on wearer
Effect: Flying Bits

( Not Tradable or Usable in Crafting )

Developer quality items are given to Valve employees. In some cases, they have the flying bits effect attached. Because of their nature as Developer quality items, some Valve items possess stacked attributes – as seen in the backpack example; however, these additional attributes are not part of the Developer quality itself. The Valve weapon shown in the backpack example is Robin Walker's Rocket Launcher.

Item name colors

Color Name Example
#B2B2B2 Normal Scattergun
#FFD700 Unique Degreaser
#476291 Vintage Natascha
#4D7455 Genuine Sun-on-a-Stick
#CF6A32 Strange Shotgun
#8650AC Unusual Napper's Respite
#38F3AB Haunted Wrap Battler
#AA0000 Collector's Original
#FAFAFA Decorated Rocket Launcher
#70B04A Community Wrench
Self-Made Dalokohs Bar
#A50F79 Valve Rocket Launcher

See also