Difference between revisions of "Item levels"
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Originally, when the Backpack was first implemented in the [[May 21, 2009 Patch|Sniper vs. Spy Update]], item levels were added by the developers to test if level functionality could be included in the [[item drop system]]. Dropped items were given a random level between 0 and 100, and the level would appear under the name of the item, visible to all players. | Originally, when the Backpack was first implemented in the [[May 21, 2009 Patch|Sniper vs. Spy Update]], item levels were added by the developers to test if level functionality could be included in the [[item drop system]]. Dropped items were given a random level between 0 and 100, and the level would appear under the name of the item, visible to all players. | ||
− | Random leveling is no longer a feature as of the [[May 29, 2009 Patch]]. All new items receive a standard level. However, it appears that most [[hats]] will still receive random levels (which can only be seen in a backpack viewing website | + | Random leveling is no longer a feature as of the [[May 29, 2009 Patch]]. All new items receive a standard level. However, it appears that most [[hats]] will still receive random levels (which can only be seen in the player's backpack in-game, or in a backpack viewing website; and only between 1 and 100, rather than 0 and 100), and all existing items with random levels will still retain them. |
The Dueling Badges are the only items to change level. The Badge's level increases by 1 for every 10 duels won by the player. Once the Badge reaches a certain level (25, 50, 75), it will change into the next tier of badge, meaning that, for example, you cannot have a level 20 {{Item link|Silver Dueling Badge}}. | The Dueling Badges are the only items to change level. The Badge's level increases by 1 for every 10 duels won by the player. Once the Badge reaches a certain level (25, 50, 75), it will change into the next tier of badge, meaning that, for example, you cannot have a level 20 {{Item link|Silver Dueling Badge}}. |
Revision as of 07:25, 19 August 2011
Community Axtinguisher
Level 50 Fire Axe
100% critical hit vs burning players
-50% damage vs non-burning players
No critical hits vs non-burning players
Effect: Community Sparkle
Given to valuable Community Contributors
( Not Tradable or Usable in Crafting )
The majority of items in Team Fortress 2 have levels associated with them. Levels, viewed with the item name in the loadout menu, are purely cosmetic and do not modify the effectiveness of any weapon or item.
Originally, when the Backpack was first implemented in the Sniper vs. Spy Update, item levels were added by the developers to test if level functionality could be included in the item drop system. Dropped items were given a random level between 0 and 100, and the level would appear under the name of the item, visible to all players.
Random leveling is no longer a feature as of the May 29, 2009 Patch. All new items receive a standard level. However, it appears that most hats will still receive random levels (which can only be seen in the player's backpack in-game, or in a backpack viewing website; and only between 1 and 100, rather than 0 and 100), and all existing items with random levels will still retain them.
The Dueling Badges are the only items to change level. The Badge's level increases by 1 for every 10 duels won by the player. Once the Badge reaches a certain level (25, 50, 75), it will change into the next tier of badge, meaning that, for example, you cannot have a level 20 Silver Dueling Badge.
Strange items do not have item levels, but do have a rank prefix that changes according to the number of kills the player has made with the weapon.