Difference between revisions of "Talk:Machina"
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::I attempted to clarify the 'fanfare' thing, but I'm having trouble describing what it actually sounds like. I think the sound file is located at '/team fortress 2 content.gcf/tf/sound/misc/sniper_railgun_double_kill.wav' but I can't get GCFScape to extract it (dunno why); it might be a good idea to link the sound on the page so people can hear what it's like. [[User:Wernstrum|Wernstrum]] 14:24, 19 August 2011 (PDT) | ::I attempted to clarify the 'fanfare' thing, but I'm having trouble describing what it actually sounds like. I think the sound file is located at '/team fortress 2 content.gcf/tf/sound/misc/sniper_railgun_double_kill.wav' but I can't get GCFScape to extract it (dunno why); it might be a good idea to link the sound on the page so people can hear what it's like. [[User:Wernstrum|Wernstrum]] 14:24, 19 August 2011 (PDT) | ||
:::I can do it, I just need help finding the page that describes how sounds and such are to be handled -[[User:PlausibleSarge|PlausibleSarge]] 03:10, 20 August 2011 (PDT) | :::I can do it, I just need help finding the page that describes how sounds and such are to be handled -[[User:PlausibleSarge|PlausibleSarge]] 03:10, 20 August 2011 (PDT) | ||
+ | ::::OK, I have uploaded the sound file. I don't know how to properly reference it within the article, so I have left it. Here is the link to the file [[File:Sniper_railgun_double_kill.wav]] -[[User:PlausibleSarge|PlausibleSarge]] 03:25, 20 August 2011 (PDT) | ||
== Damage == | == Damage == |
Revision as of 10:25, 20 August 2011
Clarification on Fanfare
Where the article says "Upon a successful double headshot where the bullet has penetrated and killed multiple players, a sound will play throughout the server to signal the occurance." is this different to the fanfare which is played after a penetration kill? I think this needs to be made clearer -PlausibleSarge 06:22, 19 August 2011 (PDT)
- There is a difference, upon a double penetration kill (no headshots or one headshot and a bodyshot) the fanfare will play, if its 2 headshots this sound will play that you can here at the end of this youtube vid over here http://www.youtube.com/watch?v=s1XCz5v7J_A dy1an 10:59, 19 August 2011 (PDT)
- If you get a kill by shooting through an enemy and killing someone behind them, the fanfare plays and everyone hears it (at least both teams do, unsure about people dead/spectating). Killing multiple players with one shot is NOT required. That's basically it.Wernstrum 13:18, 19 August 2011 (PDT)
- I attempted to clarify the 'fanfare' thing, but I'm having trouble describing what it actually sounds like. I think the sound file is located at '/team fortress 2 content.gcf/tf/sound/misc/sniper_railgun_double_kill.wav' but I can't get GCFScape to extract it (dunno why); it might be a good idea to link the sound on the page so people can hear what it's like. Wernstrum 14:24, 19 August 2011 (PDT)
- I can do it, I just need help finding the page that describes how sounds and such are to be handled -PlausibleSarge 03:10, 20 August 2011 (PDT)
- OK, I have uploaded the sound file. I don't know how to properly reference it within the article, so I have left it. Here is the link to the file -PlausibleSarge 03:25, 20 August 2011 (PDT)
- I can do it, I just need help finding the page that describes how sounds and such are to be handled -PlausibleSarge 03:10, 20 August 2011 (PDT)
Damage
I added the damage chart to the page, but I have a few questions. -I calculated the random distance modifier into the base damage to get the spread for the 100% charged bodyshot, should I be doing this or testing ingame? -Since I did calculate it, what should I round the values to? Shawnachu 10:54, 19 August 2011 (PDT)
Croc-O-Style Kit Bug?
From what I've heard, a head shot from the Machina will completely ignore the Croc-O-Style Kits' set bonus. Can someone test this? Wallacethewalrus 19:46, 19 August 2011 (UTC)
- A Croc-O-Style sniper can survive a basic headshot, though I've yet to test if they can survive a full charged Machina ignores their headshot resistance. Wernstrum 14:03, 19 August 2011 (PDT)
- I'm not sure if it just has to be fully charged single headshot or a piercing one. Try testing both if possible. Wallacethewalrus 09:41, 20 August 2011 (UTC)
- I'm sure it still protects from headshots - I was on a server today with several snipers using the Machina and they always dropped my health to 1 after a headshot. » Cooper Kid (blether·contreebs) 16:31, 19 August 2011 (PDT)
Change the quote?
Maybe it's me, but the current one just bugs me since the Machina can't penetrate through buildings, which means the engie basically does have a gadget that stops his bullets? Seems a little contradictory. Wernstrum 14:19, 19 August 2011 (PDT)
- Sorry about that; it wasn't an ideal quote in my opinion as well, but unless someone can propose a better option it shall stay. Fyahweather 16:48, 19 August 2011 (PDT)
- I think the quotes good, but if someone has a better idea... ShadowGlove 18:08, 19 August 2011 (PDT)
- Considering that the bullets penetrate, what about "Not so smart with yer brain outside yer head, are ya?"? -- Hefaistus - talk 03:13, 20 August 2011 (PDT)
- I think the quotes good, but if someone has a better idea... ShadowGlove 18:08, 19 August 2011 (PDT)