Difference between revisions of "Anti-Sniper strategy"
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| class="small" align="center" valign="center" style="padding:0.5em" | {{Table icon|Sniper Rifle}} | | class="small" align="center" valign="center" style="padding:0.5em" | {{Table icon|Sniper Rifle}} | ||
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− | *Light classes can be killed with an uncharged headshot. Be careful of attacking a | + | *Light classes can be killed with an uncharged headshot. Be careful of attacking a Sniper head-on; a skilled and/or lucky Sniper can headshot you even if you are right in front of him (which often intimidates Snipers into zooming out). |
− | *A Sniper may attempt to weaken you with unscoped shots before charging at you with his | + | *A Sniper may attempt to weaken you with unscoped shots before charging at you with his melee weapon. Try to keep mobile and keep out of his melee range. |
*A skilled Sniper using this weapon can quickly and easily dispatch most classes. To survive, try and disguise your head's location, for example by disguising or by shooting flames around your head. | *A skilled Sniper using this weapon can quickly and easily dispatch most classes. To survive, try and disguise your head's location, for example by disguising or by shooting flames around your head. | ||
*Vary your movement patterns to make it harder for the Sniper to get an easy headshot. | *Vary your movement patterns to make it harder for the Sniper to get an easy headshot. | ||
+ | *A Sniper can still fire his Sniper Rifle even if he is not zoomed in; keep that in mind when closing in on one when you are at low health. | ||
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| class="small" align="center" valign="center" style="padding:0.5em" | {{Table icon|Sydney Sleeper}} | | class="small" align="center" valign="center" style="padding:0.5em" | {{Table icon|Sydney Sleeper}} | ||
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*The Sydney Sleeper requires the Sniper to be scoped in for some time before able to do significant damage. This makes him an easier target. | *The Sydney Sleeper requires the Sniper to be scoped in for some time before able to do significant damage. This makes him an easier target. | ||
− | *If a Sniper | + | *If a Sniper coats you in Jarate through the Sydney Sleeper, avoid combat until it wears off. Be especially sure to move out of the Sniper's sight, as he can follow up with a volley of uncharged shots or another powerful shot, all of which will Mini-Crit. |
+ | **Retreat becomes more essential if the Sniper decides to run towards you with the Bushwhacka. | ||
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| class="small" align="center" valign="center" style="padding:0.5em" | {{Table icon|Huntsman}} | | class="small" align="center" valign="center" style="padding:0.5em" | {{Table icon|Huntsman}} | ||
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*Huntsman arrows are difficult to see, and as a result, difficult to avoid. Be sure to constantly strafe to get a glimpse of the arrow's flight path. | *Huntsman arrows are difficult to see, and as a result, difficult to avoid. Be sure to constantly strafe to get a glimpse of the arrow's flight path. | ||
− | *Snipers cannot fire arrows while airborne. Use skills like [[juggling]] and [[airblast]] to keep the Sniper airborne to deny him a shot. | + | *Snipers cannot fire arrows while airborne. Use skills like [[juggling]] and [[airblast]] to keep the Sniper airborne to deny him a shot. Be careful to avoid an arrow immediately if he manages to land. |
*Snipers cannot fire arrows while underwater, but they can still fire ''into'' water, so consider where you retreat. | *Snipers cannot fire arrows while underwater, but they can still fire ''into'' water, so consider where you retreat. | ||
*Watch the Sniper's animations before closing in for a melee kill. If he waves his right arm to catch an arrow, he might stun and taunt-kill you. | *Watch the Sniper's animations before closing in for a melee kill. If he waves his right arm to catch an arrow, he might stun and taunt-kill you. | ||
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| class="small" align="center" valign="center" style="padding:0.5em" | {{Table icon|Machina}} | | class="small" align="center" valign="center" style="padding:0.5em" | {{Table icon|Machina}} | ||
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− | *The Machina will only fire when it is zoomed in, use this to your advantage by getting in close and attacking, thus forcing the Sniper to use his melee or, if applicable, his SMG. | + | *The Machina will only fire when it is zoomed in, use this to your advantage by getting in close and attacking, thus forcing the Sniper to use his melee or, if applicable, his SMG. Be wary of Snipers skilled enough to shoot you at this range. |
+ | *A Sniper using the Machina may try to fully charge his shot to get the benefits of the gun. Try to disrupt him by moving erratically or by damaging him, lest you suffer a hit that is likely to be lethal. | ||
+ | *Be wary of lining up with another teammate out in the open; a Sniper skilled with the Machina may succeed in shooting (and killing) you both. | ||
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Revision as of 05:15, 21 August 2011
“ | Perhaps they can bury you in that van you call 'home.'
Click to listen
— The Spy
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” |
The Sniper is an extremely dangerous class at long range due to his ability to kill any class instantly with a fully charged headshot. Generally, the best way to engage a Sniper is to get as close as possible because he lacks substantial close-ranged weaponry. A cornered Sniper has few options available except to run or engage you with weaker weapons, such as his Submachine Gun or melee weapon. Keep in mind that a Sniper can inflict bleeding damage or Mini-Crit vulnerability, depending on his weapon loadout. Further, Snipers who use the Huntsman can quickly shoot arrows which are effective at short to mid range, although this weapon takes away from the Sniper's long-range effectiveness.
Contents
General
Attributes | Anti-Sniper strategy |
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Role |
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Health |
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Speed |
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Power |
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Weapon Specific
A list of useful tidbits about the Sniper's tools, and how to counter them.
Primary Weapons
- Snipers will have their aim disrupted when taking damage, especially from sources like Bleeding and Burning.
- Firing projectiles from range will intimidate the Sniper into dodging, denying him the time to take a clean shot.
- Scoped Snipers have a very limited field of vision. Attack them from the back or the side to catch them by surprise.
- Scoped Snipers also create a team-colored dot wherever their rifle is pointed. Try to stay out of an area where you can see such dots.
Weapon | Anti-Sniper strategy |
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Sniper Rifle |
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Sydney Sleeper |
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Huntsman |
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Bazaar Bargain |
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Machina |
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Secondary Weapons
Weapon | Anti-Sniper strategy |
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SMG |
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Razorback |
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Jarate |
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Darwin's Danger Shield |
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Melee Weapons
Weapon | Anti-Sniper strategy |
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Kukri |
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Tribalman's Shiv |
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Bushwacka |
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Shahanshah |
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Class Set
See also
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