Difference between revisions of "Widowmaker"

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m (Changed cutoff time.)
(Bugs: it's not rare, you can see it happening several times in the demo video)
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== Bugs ==
 
== Bugs ==
 
* Damaging multiple enemies with a single shot will give an incorrect amount of metal back to the Engineer. The amount is usually the equivalent of one or two pellets of damage (3-18) rather than the total damage of the attack.
 
* Damaging multiple enemies with a single shot will give an incorrect amount of metal back to the Engineer. The amount is usually the equivalent of one or two pellets of damage (3-18) rather than the total damage of the attack.
* There exist rare cases where the metal gained does not match the damage dealt to a single target. It is unrelated to the above bug.
+
* Occasionally the metal gained does not match the damage dealt to a single target. It is unrelated to the above bug.
 
* The small size of this weapon causes the Engineer's finger to extend slightly beyond the end of the barrel.
 
* The small size of this weapon causes the Engineer's finger to extend slightly beyond the end of the barrel.
 
* The Engineer's thumb clips above the trigger in both the client and world views.
 
* The Engineer's thumb clips above the trigger in both the client and world views.

Revision as of 12:52, 21 August 2011

Don't test my metal, son!
The Engineer on getting bullets from metal

The Widowmaker is a promotional primary weapon for the Engineer. It is a futuristic tan Shotgun styled after the Widowmaker TX, a weapon available in Deus Ex: Human Revolution.

This weapon uses the Engineer's metal as its source of ammunition; each shot fired will consume 60 metal, making for a maximum of 3 shots able to be fired without additional metal, with no requirement to reload. Each point of damage done to an enemy player or building with the Widowmaker is returned to the Engineer as metal.

It is awarded in Genuine quality to players who pre-purchase Deus Ex: Human Revolution on Steam before August 23, 2011.

Damage and function times

See also: Damage
Identical to: Shotgun
Damage and function times
Shot type Hitscan
Damage
Maximum ramp-up 150% 9 / pellet
Base damage 100% 6 / pellet
Maximum fall-off 52.8% 3 / pellet
Pellet count 10
Point blank 80-90
Medium range 10-30
Long range 3-10
Critical 18 / pellet
Mini-crit 8.1 / pellet
Function times
Attack interval 0.625 s
Values are approximate and determined by community testing.

Demonstration

Crafting

See also: Crafting

Blueprint

Reclaimed Metal L'Etranger Widowmaker
Item icon Reclaimed Metal.pngx2 + Item icon L'Etranger.png = Item icon Widowmaker.png
Class Token - Engineer Slot Token - Primary Scrap Metal Possible Results
Item icon Class Token - Engineer.png + Item icon Slot Token - Primary.png + Item icon Scrap Metal.png =
Item icon Frontier Justice.png Item icon Widowmaker.png Item icon Pomson 6000.png Item icon Rescue Ranger.png
Item icon Panic Attack.png

Related achievements

Leaderboard class engineer.png Engineer

Texas Two-Step
Texas Two-Step
Use your shotgun to finish off an enemy recently damaged by your sentry gun.

Update history

August 18, 2011 Patch (Manno-Technology Bundle)

  • The Widowmaker was added to the game.

Bugs

  • Damaging multiple enemies with a single shot will give an incorrect amount of metal back to the Engineer. The amount is usually the equivalent of one or two pellets of damage (3-18) rather than the total damage of the attack.
  • Occasionally the metal gained does not match the damage dealt to a single target. It is unrelated to the above bug.
  • The small size of this weapon causes the Engineer's finger to extend slightly beyond the end of the barrel.
  • The Engineer's thumb clips above the trigger in both the client and world views.
  • The sound effect for pumping a Shotgun plays upon drawing the weapon despite the Engineer not doing so.

Gallery

See also