Difference between revisions of "Widowmaker"
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== Bugs == | == Bugs == | ||
* Damaging multiple enemies with a single shot will give an incorrect amount of metal back to the Engineer. The amount is usually the equivalent of one or two pellets of damage (3-18) rather than the total damage of the attack. | * Damaging multiple enemies with a single shot will give an incorrect amount of metal back to the Engineer. The amount is usually the equivalent of one or two pellets of damage (3-18) rather than the total damage of the attack. | ||
− | * | + | * Occasionally the metal gained does not match the damage dealt to a single target. It is unrelated to the above bug. |
* The small size of this weapon causes the Engineer's finger to extend slightly beyond the end of the barrel. | * The small size of this weapon causes the Engineer's finger to extend slightly beyond the end of the barrel. | ||
* The Engineer's thumb clips above the trigger in both the client and world views. | * The Engineer's thumb clips above the trigger in both the client and world views. |
Revision as of 12:52, 21 August 2011
“Let's go, let's go, let's go!” This article documents a recent addition. It may contain speculation, broken links or errors. You can help improve it by editing this page to include new information. |
“ | Don't test my metal, son!
Click to listen
— The Engineer on getting bullets from metal
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” |
The Widowmaker is a promotional primary weapon for the Engineer. It is a futuristic tan Shotgun styled after the Widowmaker TX, a weapon available in Deus Ex: Human Revolution.
This weapon uses the Engineer's metal as its source of ammunition; each shot fired will consume 60 metal, making for a maximum of 3 shots able to be fired without additional metal, with no requirement to reload. Each point of damage done to an enemy player or building with the Widowmaker is returned to the Engineer as metal.
It is awarded in Genuine quality to players who pre-purchase Deus Ex: Human Revolution on Steam before August 23, 2011.
Contents
Damage and function times
See also: Damage
Identical to: Shotgun
Damage and function times | ||
---|---|---|
Shot type | Hitscan | |
Damage | ||
Maximum ramp-up | 150% | 9 / pellet |
Base damage | 100% | 6 / pellet |
Maximum fall-off | 52.8% | 3 / pellet |
Pellet count | 10 | |
Point blank | 80-90 | |
Medium range | 10-30 | |
Long range | 3-10 | |
Critical | 18 / pellet | |
Mini-crit | 8.1 / pellet | |
Function times | ||
Attack interval | 0.625 s | |
Values are approximate and determined by community testing. |
Demonstration
Crafting
See also: Crafting
Blueprint
Reclaimed Metal | L'Etranger | Widowmaker | ||
x2 | + | = |
Class Token - Engineer | Slot Token - Primary | Scrap Metal | Possible Results | |||||||||||||||||||
+ | + | = |
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Related achievements
Engineer
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Update history
August 18, 2011 Patch (Manno-Technology Bundle)
- The Widowmaker was added to the game.
Bugs
- Damaging multiple enemies with a single shot will give an incorrect amount of metal back to the Engineer. The amount is usually the equivalent of one or two pellets of damage (3-18) rather than the total damage of the attack.
- Occasionally the metal gained does not match the damage dealt to a single target. It is unrelated to the above bug.
- The small size of this weapon causes the Engineer's finger to extend slightly beyond the end of the barrel.
- The Engineer's thumb clips above the trigger in both the client and world views.
- The sound effect for pumping a Shotgun plays upon drawing the weapon despite the Engineer not doing so.
Gallery
See also
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