Difference between revisions of "Tribalman's Shiv"

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The '''Tribalman's Shiv''' is a [[Contribution page|community-made]] [[Weapons#snipermelee|melee weapon]] for the [[Sniper]]. It appears as a stylized {{w|kukri}}<ref name="shiv1">{{cite web|url=http://www.ubercharged.net/2010/07/24/how-its-done-introduction-and-new/|title=How It’s Done: Introduction, and New|publisher=Ubercharged.net|author=Hackett|retrieved=2010-7-24}}</ref> composed of reddish wood with a curved edge in front and a serrated edge on its broad side.
 
The '''Tribalman's Shiv''' is a [[Contribution page|community-made]] [[Weapons#snipermelee|melee weapon]] for the [[Sniper]]. It appears as a stylized {{w|kukri}}<ref name="shiv1">{{cite web|url=http://www.ubercharged.net/2010/07/24/how-its-done-introduction-and-new/|title=How It’s Done: Introduction, and New|publisher=Ubercharged.net|author=Hackett|retrieved=2010-7-24}}</ref> composed of reddish wood with a curved edge in front and a serrated edge on its broad side.
  
The weapon deals 50% less damage than the [[Kukri]], but causes the opponent to [[Bleeding|bleed]] and lose health for 6 seconds. Because of the reduced initial damage, direct contact with the opponent is not advised — the user should instead perform hit and run tactics to take down encroaching enemies like [[Spies]] that [[Cloak]] when attacked. Its [[critical hit]] animation is identical to that of the Kukri — a double handed overhead swing, similar to the [[Pyro]]'s normal melee attack and the critical swing of the [[Eyelander]].
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The weapon deals 50% less damage than the [[Kukri]], but causes the opponent to [[Bleeding|bleed]] and lose health for 6 seconds. Because of the reduced initial damage, direct contact with the opponent is not advised — the user should instead perform hit and run tactics to take down encroaching enemies like [[Spies]] that [[Cloak]] when attacked. Its [[critical hit]] animation is identical to that of the Kukri and Bushwacka — a double handed overhead swing, similar to the [[Pyro]]'s normal melee attack and the critical swing of the [[Eyelander]].
  
 
The kill icon for the Tribalman's Shiv was contributed by [http://steamcommunity.com/id/neodement NeoDement].
 
The kill icon for the Tribalman's Shiv was contributed by [http://steamcommunity.com/id/neodement NeoDement].

Revision as of 02:10, 23 August 2011

You know what yer dominatin' now? Bleedin.
The Sniper

The Tribalman's Shiv is a community-made melee weapon for the Sniper. It appears as a stylized Template:W[1] composed of reddish wood with a curved edge in front and a serrated edge on its broad side.

The weapon deals 50% less damage than the Kukri, but causes the opponent to bleed and lose health for 6 seconds. Because of the reduced initial damage, direct contact with the opponent is not advised — the user should instead perform hit and run tactics to take down encroaching enemies like Spies that Cloak when attacked. Its critical hit animation is identical to that of the Kukri and Bushwacka — a double handed overhead swing, similar to the Pyro's normal melee attack and the critical swing of the Eyelander.

The kill icon for the Tribalman's Shiv was contributed by NeoDement.

Damage and function times

See also: Damage
Damage and function times
Damage
Base damage 100% 33
Point blank 29-36
Critical 98
Mini-crit 37-50
Bleeding 8 / s
48 total
Bleeding (mini-crit) 10.8 / s
64.8 total
Function times
Attack interval 0.8 s
Values are approximate and determined by community testing.

Demonstration

Crafting

See also: Crafting

Blueprint

Dead Ringer Huntsman Tribalman's Shiv
Item icon Dead Ringer.png + Item icon Huntsman.png = Item icon Tribalman's Shiv.png
Class Token - Sniper Slot Token - Melee Scrap Metal Possible Results
Item icon Class Token - Sniper.png + Item icon Slot Token - Melee.png + Item icon Scrap Metal.png =
Item icon Tribalman's Shiv.png Item icon Bushwacka.png Item icon Shahanshah.png Item icon Freedom Staff.png
Item icon Ham Shank.png Item icon Bat Outta Hell.png Item icon Conscientious Objector.png

As a crafting ingredient

Tribalman's Shiv Sandman Boston Basher
Item icon Tribalman's Shiv.png + Item icon Sandman.png = Item icon Boston Basher.png

Related achievements

Leaderboard class sniper.png Sniper

Be Polite
Be Polite
Provide an enemy with a freezecam shot of you doffing your hat.


Jarate Chop
Jarate Chop
Jarate and then kill 3 enemies with your Kukri.
Kook the Spook
Kook the Spook
Kill 10 Spies with your Kukri.


Dead Reckoning
Dead Reckoning
Kill an enemy with an arrow while you're dead.

Update history

May 20, 2010 Patch (Second Community Contribution Update)
  • The Tribalman's Shiv was added to the game.

May 27, 2010 Patch

  • This weapon was given a kill icon.
  • Death by bleeding now shows the bleed kill icon. Previously it was whatever weapon the Sniper was holding at the time (or if holding Jarate or dead, the suicide/environmental death kill icon.)

July 8, 2010 Patch (Engineer Update)

  • This weapon's bleed duration reduced to 6 second (was 8), and its damage penalty increased to 50% (was 35%).

September 30, 2010 Patch (Mann-Conomy Update)

  • [Undocumented] This weapon's view model was updated to match the world model.

December 21, 2010 Patch

  • [Undocumented] This weapon was added to the crafting blueprint for the Boston Basher.

February 14, 2011 Patch

  • Fixed melee attacks not destroying remote detonation pipes (Stickybombs).

June 3, 2011 Patch

  • Added new community contributed response rules to this weapon.

July 22, 2011 Patch

  • [Undocumented] The damage bonus attribute was changed from "-50% damage done" to "-50% damage penalty".

Bugs

  • It is possible to earn the achievement "Dead Reckoning" with this weapon if an enemy bleeds to death after the Sniper dies.
  • The Tribalman's Shiv is pictured upside down on its kill icon. This is probably because before the September 30, 2010 patch the Sniper used to hold the weapon in reverse, using the serrated side to attack. The original kill icon creator has submitted a fix to Valve.

Trivia

  • Originally, the creator of the Shiv intended to make the viewmodel as it is now, but on a critical hit the knife would be turned so that the serrated edge would strike the enemy. This required custom animations which neither the creator nor Valve were willing to make. As a result, the animation was never implemented.[1]
  • The Tribalman's Shiv took approximately 7 and a half hours to make, from formulating the idea to submitting it.

Gallery

References

  1. a b Hackett,   "How It’s Done: Introduction, and New".   .      Retrieved   July 24, 2010.

See also