Difference between revisions of "August 24, 2011 Patch"

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(Undo edit by Rocket Ship BBQ (Talk) This wasn't just an item server update, a regular patch was distributed too(696477))
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| after = N/A
 
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| notes =  
''Note: No patch notes were released.''
+
Added TF birthday replacement models for health kits and ammo packs
 +
Added TF birthday Party Hat and Noisemaker
 +
Fixed The Short Circuit attacking friendly projectiles
 +
Fixed The Short Circuit being hidden when the Engineer taunts
 +
Fixed an infinite crits exploit using The Diamondback
 +
Fixed The Widowmaker not returning the correct amount of ammo when multiple targets are hit
 +
Fixed supply closets regenerating players while they are taunting
 +
Fixed the Select Style UI text overlapping the image of the model
 +
Fixed the sunbeams hat effect
 +
Updated the localization files
 +
Updated the gamehaptics file:
 +
Added draw/recoil forces for The Widowmaker, The Short Circuit, The Diamondback, and The Machina
 +
Added crit fire force for The Widowmaker and The Diamondback
 +
Refined reload force for Flare Gun/Detonator
 +
Bot changes:
 +
Fixed crash with Demoman
 +
bots trying to detonate stickybombs that had already been destroyed
 +
Added tf_bot_kill console command (syntax identical to tf_bot_kick)
 +
Bots obey melee only mode a bit better
 +
Added func_nav_avoid to allow map creators control over where bots "like" to go
 +
Fixed issue with Demoman bot reloading between each stickybomb he fired, causing him to be very slow at setting traps/destroying sentries
 +
Bots never taunt if carrying the flag now
 +
Aiming logic for Huntsman sniper bots
 +
Sniper bots prioritize enemy snipers more aggressively, as well as enemy engineers now
 +
Improved Demoman bot sentry gun sticky bombing
 +
Bots will no longer try to use health entities assigned to the enemy team
 +
Added simplistic behaviors for Chargin' Targe, and various consumables (Bonk drink, sandvich, etc)
 +
Medic
 +
bots stay a bit closer to their patient now
 +
Sniper
 +
bots go after very nearby enemies with their melee weapon now
 +
Added func_tfbot_hint entity to allow map creators to tell sniper bots good places to lurk
 +
Sniper
 +
bots opportunistically fire on viable targets they encounter while on the way to their desired lurking spot
 +
Spy
 +
bots are more aggressive about backstabbing an engineer before sapping his nest now
 
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Revision as of 08:01, 25 August 2011

Note: No source link has been provided.

Patch notes

Added TF birthday replacement models for health kits and ammo packs Added TF birthday Party Hat and Noisemaker Fixed The Short Circuit attacking friendly projectiles Fixed The Short Circuit being hidden when the Engineer taunts Fixed an infinite crits exploit using The Diamondback Fixed The Widowmaker not returning the correct amount of ammo when multiple targets are hit Fixed supply closets regenerating players while they are taunting Fixed the Select Style UI text overlapping the image of the model Fixed the sunbeams hat effect Updated the localization files Updated the gamehaptics file: Added draw/recoil forces for The Widowmaker, The Short Circuit, The Diamondback, and The Machina Added crit fire force for The Widowmaker and The Diamondback Refined reload force for Flare Gun/Detonator Bot changes: Fixed crash with Demoman bots trying to detonate stickybombs that had already been destroyed Added tf_bot_kill console command (syntax identical to tf_bot_kick) Bots obey melee only mode a bit better Added func_nav_avoid to allow map creators control over where bots "like" to go Fixed issue with Demoman bot reloading between each stickybomb he fired, causing him to be very slow at setting traps/destroying sentries Bots never taunt if carrying the flag now Aiming logic for Huntsman sniper bots Sniper bots prioritize enemy snipers more aggressively, as well as enemy engineers now Improved Demoman bot sentry gun sticky bombing Bots will no longer try to use health entities assigned to the enemy team Added simplistic behaviors for Chargin' Targe, and various consumables (Bonk drink, sandvich, etc) Medic bots stay a bit closer to their patient now Sniper bots go after very nearby enemies with their melee weapon now Added func_tfbot_hint entity to allow map creators to tell sniper bots good places to lurk Sniper bots opportunistically fire on viable targets they encounter while on the way to their desired lurking spot Spy bots are more aggressive about backstabbing an engineer before sapping his nest now