Difference between revisions of "Double-Barrel Shotgun (Classic)"

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==Power==
 
==Power==
*The weapon deals 4 points of damage per pellet; 51 if all pellets connect. Making this one of the most powerful weapons in-game.
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*The weapon deals 4 points of damage per pellet; 56 if all pellets connect. Making this one of the most powerful weapons in-game.
 
*The absence of fall-off damage in Team Fortress Classic makes it ideal as a primary weapon.
 
*The absence of fall-off damage in Team Fortress Classic makes it ideal as a primary weapon.
  

Revision as of 12:49, 26 August 2011

The Double-Barrel Shotgun (Super Shotgun in Quake Team Fortress) is a weapon in Team Fortress Classic.

Power

  • The weapon deals 4 points of damage per pellet; 56 if all pellets connect. Making this one of the most powerful weapons in-game.
  • The absence of fall-off damage in Team Fortress Classic makes it ideal as a primary weapon.

Weaknesses

  • The Quake Team Fortress version have fall-off damage, rendering the weapon less useful at range, and making it a backup weapon.
  • This weapon consumes 2 shells per shot, making the weapon capable of entirely consuming the player's shell reserve.
  • While it doesn't have fall-off damage in Team Fortress Classic, it is preferable to use this weapon at close combat quarters to deal full damage. This causes the player to expose himself to danger.

Trivia

  • The model in Team Fortress Classic is same SPAS-12 model from Half-Life.

Gallery