Difference between revisions of "Anti-Spy strategy"
StrikerJJN (talk | contribs) (→PDA Weapon) |
StrikerJJN (talk | contribs) (→Cloaking Devices) |
||
Line 134: | Line 134: | ||
===Cloaking Devices=== | ===Cloaking Devices=== | ||
− | *The Invisibility Watch and Dead Ringer can be recharged | + | *Cloaked Spies can be revealed if soaked, burned, or they bleed. Try using Jarate, Mad Milk, Flamethrowers, and melee weapons that cause bleed damage in areas where you suspect a Spy is hiding. |
− | * | + | **Emerging from water also compromises a Spy's invisibility. Try chasing a Spy in and out of water. |
+ | *The Invisibility Watch and Dead Ringer can be recharged by picking up ammo; Spies can pick up ammo even while they're cloaked. If health kits and ammo boxes are mysteriously disappearing nearby, there may be a cloaked Spy trying to elude you. | ||
+ | *The Invisi Watch and the Cloak and Dagger will show a silohette of a cloaked Spy if he bumps into an enemy or is hurt (even by a fall); if a Spy's silohette is revealed, press against him and/or attack to keep him visible until he is killed. | ||
+ | *Disguised Spies can recieve health and ammo from enemy Dispensers, even while they are cloaked. Check near and on top of Dispensers occasionally. | ||
*If you hear an excessive amount of voice responses near you from an unknown source, check the area around you for Spies trying to spook you while cloaked. | *If you hear an excessive amount of voice responses near you from an unknown source, check the area around you for Spies trying to spook you while cloaked. | ||
− | *Spies make a fairly loud, distinct noise when they uncloak. Be sure to scan the area around you if you hear it | + | *Spies make a fairly loud, distinct noise when they uncloak. Be sure to scan the area around you if you hear it, and spycheck teammates that appear shortly after the sound was made. |
− | |||
*If you see a Spy disappear, alert your team and tell them (in team-only chat, so the Spy won't notice and flee) exactly where you are. If there are teammates nearby, call for help and spycheck them just in case. | *If you see a Spy disappear, alert your team and tell them (in team-only chat, so the Spy won't notice and flee) exactly where you are. If there are teammates nearby, call for help and spycheck them just in case. | ||
Line 152: | Line 154: | ||
| class="small" align="center" valign="center" style="padding:0.5em" | {{Table icon|Cloak and Dagger}} | | class="small" align="center" valign="center" style="padding:0.5em" | {{Table icon|Cloak and Dagger}} | ||
| | | | ||
− | *Spies using the Cloak and Dagger will often wait in corners or secluded areas to recharge their Cloak. Check those areas if you think a Spy is nearby. | + | *Spies using the Cloak and Dagger will often wait in corners or secluded areas to recharge their Cloak. Check those areas if you think a Spy is nearby. |
− | * | + | **A Spy may also choose to hide near you, yet at a different elevation; anywhere you can reach, a Spy may be lying in wait there to try to catch you off guard. |
+ | *The Cloak and Dagger cannot pickup ammo to replenish cloak; while this limits the distance he can travel, it can also make it harder for you to notice a Spy's presence. | ||
|- | |- | ||
| class="small" align="center" valign="center" style="padding:0.5em" | {{Table icon|Dead Ringer}} | | class="small" align="center" valign="center" style="padding:0.5em" | {{Table icon|Dead Ringer}} | ||
| | | | ||
− | *The Spy has huge damage reduction while | + | *The Spy has huge damage reduction while cloaking with the Dead Ringer. Try to isolate and/or out-damage him before he gets away. |
*An easy way to follow the Spy is to set him on [[fire]], use [[Jarate]], or use [[Mad Milk]], and follow the trail he leaves, which doesn't disappear on "death" | *An easy way to follow the Spy is to set him on [[fire]], use [[Jarate]], or use [[Mad Milk]], and follow the trail he leaves, which doesn't disappear on "death" | ||
*When [[dueling]] someone, if you are not given a dueling point after they die, then they died with the Dead Ringer activated. | *When [[dueling]] someone, if you are not given a dueling point after they die, then they died with the Dead Ringer activated. |
Revision as of 23:16, 30 August 2011
“ | That's what my daddy taught me to do to backstabbers.
Click to listen
— The Engineer
|
” |
The Spy is a cunningly swift espionage agent bent on stabbing everyone's back. The Spy's primary attack is his backstab ability which allows him to instantly kill any class in one hit from behind. The best defense against a Spy is good observational skills; Spies only have so many ways to infiltrate your team and experienced players can usually detect them if there is little to no combat occurring at the time. When caught, most Spies will try and escape rather than engage in a fight because of their limited attack capability. Keep in mind that Spies have different ways of cloaking and backstabbing, including the ability to fake their own death. Pyros are generally considered the first defense against enemy Spies due to their great Spy checking ability.
Contents
General
Attributes | Anti-Spy strategy |
---|---|
![]() |
|
![]() |
|
![]() |
|
![]() |
Weapon Specific
A list of useful tidbits about the Spy's tools, and how to counter them.
Primary Weapons
- Each Revolver makes its own, distinct sound upon being fired; figuring out the distinctions can help you adapt against against enemy Spies.
Weapon | Anti-Spy strategy |
---|---|
![]() ![]() Revolver / Big Kill |
|
![]() Ambassador |
|
![]() L'Etranger |
|
![]() Enforcer |
|
![]() Diamondback |
|
Secondary Weapons
Weapon | Anti-Spy strategy |
---|---|
![]() Sapper |
|
Melee Weapons
Weapon | Anti-Spy strategy |
---|---|
![]() Knife |
|
![]() Your Eternal Reward |
|
![]() Conniver's Kunai |
|
![]() Big Earner |
|
PDA Weapon
Weapon | Anti-Spy strategy |
---|---|
![]() Disguise Kit |
|
Cloaking Devices
- Cloaked Spies can be revealed if soaked, burned, or they bleed. Try using Jarate, Mad Milk, Flamethrowers, and melee weapons that cause bleed damage in areas where you suspect a Spy is hiding.
- Emerging from water also compromises a Spy's invisibility. Try chasing a Spy in and out of water.
- The Invisibility Watch and Dead Ringer can be recharged by picking up ammo; Spies can pick up ammo even while they're cloaked. If health kits and ammo boxes are mysteriously disappearing nearby, there may be a cloaked Spy trying to elude you.
- The Invisi Watch and the Cloak and Dagger will show a silohette of a cloaked Spy if he bumps into an enemy or is hurt (even by a fall); if a Spy's silohette is revealed, press against him and/or attack to keep him visible until he is killed.
- Disguised Spies can recieve health and ammo from enemy Dispensers, even while they are cloaked. Check near and on top of Dispensers occasionally.
- If you hear an excessive amount of voice responses near you from an unknown source, check the area around you for Spies trying to spook you while cloaked.
- Spies make a fairly loud, distinct noise when they uncloak. Be sure to scan the area around you if you hear it, and spycheck teammates that appear shortly after the sound was made.
- If you see a Spy disappear, alert your team and tell them (in team-only chat, so the Spy won't notice and flee) exactly where you are. If there are teammates nearby, call for help and spycheck them just in case.
Weapon | Anti-Spy strategy |
---|---|
![]() ![]() Invisibility Watch / Enthusiast's Timepiece |
|
![]() Cloak and Dagger |
|
![]() Dead Ringer |
|
Class Set
See also
|