Difference between revisions of "Template:Control Point Timing/doc"
m (add missing cats) |
(Updated documentation for new template option) |
||
Line 1: | Line 1: | ||
This template will generate a control point breakdown for up to six points. Using values from the raw map info. The entity '''trigger_capture_area''' contains two values needed, ''area_time_to_cap'' and ''team_numcap_2/3'' The value for ''area_time_to_cap'' is used for the AREAX parameters, and the ''team_numcap_2/3'' is used for the TEAMX parameters. | This template will generate a control point breakdown for up to six points. Using values from the raw map info. The entity '''trigger_capture_area''' contains two values needed, ''area_time_to_cap'' and ''team_numcap_2/3'' The value for ''area_time_to_cap'' is used for the AREAX parameters, and the ''team_numcap_2/3'' is used for the TEAMX parameters. | ||
− | There are 10 sections available for this template, 0 though 9, and the multiplier count can be shown by setting ROWS, which defaults to 4. | + | There are 10 sections available for this template, 0 though 9, and the multiplier count can be shown by setting the global ROWS, which defaults to 4, or individual ROWS0 - ROWS9 to tune for varied maps. |
For example, using values for Badlands: | For example, using values for Badlands: | ||
Line 16: | Line 16: | ||
| AREA3 = 10 | | AREA3 = 10 | ||
| TEAM3 = 1 | | TEAM3 = 1 | ||
− | | ROWS = | + | | ROWS = 4 |
+ | | ROWS3 = 5 | ||
}} | }} | ||
</pre> | </pre> | ||
Line 32: | Line 33: | ||
| AREA3 = 10 | | AREA3 = 10 | ||
| TEAM3 = 1 | | TEAM3 = 1 | ||
− | | ROWS = | + | | ROWS = 4 |
+ | | ROWS3 = 5 | ||
}} | }} | ||
Revision as of 06:55, 12 August 2010
This template will generate a control point breakdown for up to six points. Using values from the raw map info. The entity trigger_capture_area contains two values needed, area_time_to_cap and team_numcap_2/3 The value for area_time_to_cap is used for the AREAX parameters, and the team_numcap_2/3 is used for the TEAMX parameters.
There are 10 sections available for this template, 0 though 9, and the multiplier count can be shown by setting the global ROWS, which defaults to 4, or individual ROWS0 - ROWS9 to tune for varied maps.
For example, using values for Badlands:
{{Control Point Timing | MAPNAME = Badlands | NAME1 = Control points 1 & 5 | AREA1 = 1 | TEAM1 = 1 | NAME2 = Control points 2 & 4 | AREA2 = 8 | TEAM2 = 1 | NAME3 = Control point 3 | AREA3 = 10 | TEAM3 = 1 | ROWS = 4 | ROWS3 = 5 }}
Generates
Badlands | ||||
---|---|---|---|---|
Control Point | Multiplier | Seconds | ||
Control points 1 & 5 | ×1 |
| ||
×2 |
| |||
×3 |
| |||
×4 |
| |||
Control points 2 & 4 | ×1 |
| ||
×2 |
| |||
×3 |
| |||
×4 |
| |||
Control point 3 | ×1 |
| ||
×2 |
| |||
×3 |
| |||
×4 |
| |||
×5 |
|
Caution: | This is a fairly complex template and the following templates must remain intact for this to continue to operate. |