Difference between revisions of "User:I-ghost/Unusual"
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'''Gotcha #2''': With certain particle systems you may need to adjust the height of the {{code|info_particle_system}}. Simply move it upwards a bit, then test it out in-game to see if it looks right. | '''Gotcha #2''': With certain particle systems you may need to adjust the height of the {{code|info_particle_system}}. Simply move it upwards a bit, then test it out in-game to see if it looks right. | ||
− | Everything else is hooked up for you. Simply compile the map using [http://qsextreme.com/vbct/ VBCT] and take your pictures. | + | Everything else is hooked up for you. Simply compile the map using [http://qsextreme.com/vbct/ VBCT] and take your pictures using the maximum graphics quality [[../bin|here.]] |
Revision as of 16:25, 6 September 2011
Use this map to take high quality images of unusual particle effects.
To change the particle effect displayed, simply change the string in the particle system name
key value of the info_particle_system
entity on the map. Use OPTF2 as a reference.
Gotcha: With certain particle systems, the axis of rotation is incorrect. To correct this, simply change the Pitch Yaw Roll (X Y Z)
key value to 0 0 90
. Change it back to 0 0 0
when done.
Gotcha #2: With certain particle systems you may need to adjust the height of the info_particle_system
. Simply move it upwards a bit, then test it out in-game to see if it looks right.
Everything else is hooked up for you. Simply compile the map using VBCT and take your pictures using the maximum graphics quality here.