Difference between revisions of "Napalm Grenade (Classic)"
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==Differences Between Quake Team Fortress and Team Fortress Classic== | ==Differences Between Quake Team Fortress and Team Fortress Classic== | ||
− | In ''[[Quake Team Fortress]]'', the grenades creates physical flames that an enemy cannot walk though. In ''[[Team Fortress Classic]]'', the flames created by it are not physical, allowing the enemy to easily walk though them, though they will still be set on fire. | + | In ''[[Quake Team Fortress]]'', the grenades creates physical flames that an enemy cannot walk though. In ''[[Team Fortress Classic]]'', the flames created by it are not physical, allowing the enemy to easily walk though them, though they will still be set on fire. In QWTF's later releases, these physical flames have been replaced by a stationary Napalm Grenade exploding 9 times, igniting all in range. |
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+ | ==Napalm Jumping== | ||
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+ | In [[Team Fortress Classic]] a Pyro can set a Napalm on the ground, then use his [[Incendiary Cannon (Classic)|Incendiary Cannon]] to rocket jump over the flames of the Napalm. This can boost the player up to greater heights or propel him a certain distance. | ||
== Bugs == | == Bugs == |
Revision as of 03:05, 11 September 2011
The Napalm Grenade is a grenade in the classic Team Fortress games and is only used by the Pyro. Like most grenades, it detonates a short period of time after activation, but unique to the grenade, upon detonation fires are released onto the surrounding area. Much like the Nail Grenade, in most incarnations it both explodes like a Frag Grenade and affects a large area a while after detonation, but damage from the initial explosion is neglible and it explodes before releasing its payload.
Contents
Damage
Minor damage is dealt on contact with each fire and on contact with the initial explosion.
Differences Between Quake Team Fortress and Team Fortress Classic
In Quake Team Fortress, the grenades creates physical flames that an enemy cannot walk though. In Team Fortress Classic, the flames created by it are not physical, allowing the enemy to easily walk though them, though they will still be set on fire. In QWTF's later releases, these physical flames have been replaced by a stationary Napalm Grenade exploding 9 times, igniting all in range.
Napalm Jumping
In Team Fortress Classic a Pyro can set a Napalm on the ground, then use his Incendiary Cannon to rocket jump over the flames of the Napalm. This can boost the player up to greater heights or propel him a certain distance.
Bugs
- If a player primes but does not throw the grenade and is in the air at the same time the grenade explodes, the Napalm Grenade and its burning flames effect will bounce up and down until the grenade is depleted.
Trivia
- The Napalm Grenade was scheduled to appear in Team Fortress 2, but was removed along with all other grenades before release. Three Napalm Grenades can be seen attached to the Pyro's suit, but they are unusable.
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