Difference between revisions of "Community Payload Race strategy"
MartianSanta (talk | contribs) |
MartianSanta (talk | contribs) (Added a pyro tip) |
||
Line 21: | Line 21: | ||
=== {{class link|Pyro}} === | === {{class link|Pyro}} === | ||
*The cart acts as a mobile Dispenser; crouch jump on top of the cart and lay waste to the other team. | *The cart acts as a mobile Dispenser; crouch jump on top of the cart and lay waste to the other team. | ||
+ | |||
+ | *Sneak up behind the enemy cart and let loose with your flamethrower; this strategy is most effective with the [[Backburner]]'s damage increase and the ability to crit when facing someone's back. | ||
=== {{class link|Demoman}} === | === {{class link|Demoman}} === |
Revision as of 20:30, 14 September 2011
“You are so small! Is funny to me!” This article is a stub. As such, it is not complete. You can help Team Fortress Wiki by expanding it. |
This article is about Community Payload Race strategy.
Contents
General strategy
- Remember that stopping the other team from pushing their cart is just as important as pushing your own cart.
- There is a limit to how fast the cart can go; once you reach that point try to focus on stopping the other team.
- Remember that you can use your own cart as cover.
- A well-placed Sentry can easily diminish the health of the enemy cartpushers; help secure a victory for your team.
- Slowly killing the enemy is not a wise decision because the Payload can heal nearby team members.
Class-specific strategy
Scout
- Remember you can push the cart twice as fast.
Soldier
- Use the Pain Train to push the cart twice as fast.
Pyro
- The cart acts as a mobile Dispenser; crouch jump on top of the cart and lay waste to the other team.
- Sneak up behind the enemy cart and let loose with your flamethrower; this strategy is most effective with the Backburner's damage increase and the ability to crit when facing someone's back.
Demoman
- Use your stickybombs to perform area-denial on the cart.
- Use the Pain Train to push the cart twice as fast.
Heavy
- The cart acts as a mobile Dispenser; crouch jump on top of the cart and lay waste to the other team.
Engineer
- Place Sentry Guns along the enemy's track to slow their advance; however, avoid placing buildings directly on the track, as the cart instantly destroys any buildings it touches.
- A well placed Sentry Gun can both help your team advance and slow the opposing team.
Medic
- Stick to the back to minimize being killed while healing your teammates.
Sniper
- Snipers can take advantage of the large amounts of players swarming around the Payload and pick them off one by one due to the predictable path of the cart; keep in mind that any non-lethal hits can be healed by the cart in a short period of time.
- You can also utilize the high density of players on the Payload by saturating the enemy with Jarate; the damage amplification of the device will assist your team in clearing the cart.
- Use the Machina's piercing shot to take out 2 or more enemy players when they are pushing the Payload; players generally cluster around the cart, making piercing shots an effective method of weakening and/or stopping the opposition.
Spy
- Scout ahead to check for enemy Sentry nests.