Difference between revisions of "Nemesis"
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− | Any player that kills you three times during a match without you killing them in turn or assisting in their death becomes your [[Nemesis]], the event of which is accompanied by a distinct [[Media:Tf_nemesis.wav|sound cue]]. The opposing player will see this as a [[Domination]] against you. When a player becomes your nemesis, they sport a distinct icon above their head which allows you to identify them (unless they are are currently a [[ | + | Any player that kills you three times during a match without you killing them in turn or assisting in their death becomes your [[Nemesis]], the event of which is accompanied by a distinct [[Media:Tf_nemesis.wav|sound cue]]. The opposing player will see this as a [[Domination]] against you. When a player becomes your nemesis, they sport a distinct icon above their head which allows you to identify them (unless they are are currently a [[Cloak]]ed or [[disguise]]d Spy). Only you and other players that your nemesis is dominating can see this icon. If your nemesis kills you, the [[Deathcam]] will identify them as your nemesis, with a short message that you were killed by [name] "again". |
It is possible to have any number of opposing players as your nemesis at once. Upon killing a nemesis, you gain a [[Revenge kill]], which counts towards your player stats, and the player loses their status as your nemesis. | It is possible to have any number of opposing players as your nemesis at once. Upon killing a nemesis, you gain a [[Revenge kill]], which counts towards your player stats, and the player loses their status as your nemesis. |
Revision as of 01:44, 15 August 2010
“ | Did you think I would forget you?
Click to listen
— The Heavy on his nemesis
|
” |
Any player that kills you three times during a match without you killing them in turn or assisting in their death becomes your Nemesis, the event of which is accompanied by a distinct sound cue. The opposing player will see this as a Domination against you. When a player becomes your nemesis, they sport a distinct icon above their head which allows you to identify them (unless they are are currently a Cloaked or disguised Spy). Only you and other players that your nemesis is dominating can see this icon. If your nemesis kills you, the Deathcam will identify them as your nemesis, with a short message that you were killed by [name] "again".
It is possible to have any number of opposing players as your nemesis at once. Upon killing a nemesis, you gain a Revenge kill, which counts towards your player stats, and the player loses their status as your nemesis.
The nemesis feature was added to promote relationships between players, creating a small negative reinforcement loop by giving players an opportunity to score extra points with a revenge kill.
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