Difference between revisions of "User talk:Moussekateer"

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(Gunboats: THREE-DEE EDITION: new section)
(Gunboats: THREE-DEE EDITION)
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Hey Mousse, after doing the Mantreads yesterday it wasn't too much hassle to edit part of the soldier's vtf & vmt to make everything other than the boots invisible and take a new set of images for the Gunboats, but after doing so I realised that technically the gunboats model is really just the two metal bits attached to the default boots. You can see the result [[:File:User Mr Magoolachub Gunboats 3D test.jpg|here]], but before I added the values and requested a move etc I thought I should check first if having the boots in the 3D image was okay? I had a look through the list briefly and couldn't really find a precedent for this sort of thing, visually the gunboats are bolted in and attached to the boots so I thought it would make sense to include them in the picture as the boots really seem visually like part of the gunboats model. So yeah, just wanted your opinion on this first, it'll be no problem to retake them with nothing but the metal bits if that's what's wanted, just let me know. -[[User:Mr. Magoolachub|Mr. Magoolachub]] 00:56, 25 September 2011 (PDT)
 
Hey Mousse, after doing the Mantreads yesterday it wasn't too much hassle to edit part of the soldier's vtf & vmt to make everything other than the boots invisible and take a new set of images for the Gunboats, but after doing so I realised that technically the gunboats model is really just the two metal bits attached to the default boots. You can see the result [[:File:User Mr Magoolachub Gunboats 3D test.jpg|here]], but before I added the values and requested a move etc I thought I should check first if having the boots in the 3D image was okay? I had a look through the list briefly and couldn't really find a precedent for this sort of thing, visually the gunboats are bolted in and attached to the boots so I thought it would make sense to include them in the picture as the boots really seem visually like part of the gunboats model. So yeah, just wanted your opinion on this first, it'll be no problem to retake them with nothing but the metal bits if that's what's wanted, just let me know. -[[User:Mr. Magoolachub|Mr. Magoolachub]] 00:56, 25 September 2011 (PDT)
 +
:Nope, what you've done is perfect. They would look a bit weird with just two floating bits of metal heh. They look great as they are. '''<span style="font-family:Georgia;font-size:83%;">—[[File:User Moussekateer signature sprite.png|31px|link=User:Moussekateer]][[User:Moussekateer|<span style="color:black">Moussekateer</span>]]·[[User talk:Moussekateer|<span style="color:black;font-size:82%;">talk</span>]]</span>''' 02:20, 25 September 2011 (PDT)

Revision as of 09:20, 25 September 2011

User page Portal Wiki user page Talk P Want.png Contributions Wiki-Fi stats TF2 Notifications Steam Stats
User page Portal Wiki user page Talk Start Discussion Contributions Wiki-Fi stats TF2 Notifications Steam Stats
My talk archives
Intel blu idle.png October-December 2010
Intel blu idle.png December 2010-March 2011
Intel blu idle.png March 2011-June 2011

Why'd he do that?

I was actually wondering why that guy removed so much from the Hottie's Hoodie page. Right as I was about to re-add it, you fixed it. Just figured I'd letcha know that that didn't go unnoticed. :) ShadowGlove 12:29, 6 July 2011 (PDT)

Good to know :) User Moussekateer signature sprite.pngMoussekateer·talk 12:30, 6 July 2011 (PDT)

RE: What we spoke about in IRC awhile ago.

You asked me to let a moderator know if this nonsense happened again, and it happened again. This and this done by Sven2. I had hopped onto the Wiki earlier today and checked out my watchlist to find those 2 bits of vandalism. I also noticed the message "AGNMI 4 LYFE!!!", so I googled "AGNMI" and found this group. Guess who's an admin in the group? You guessed it.. I also found the AGNMI forums and noticed a section of the forum dedicated to discussing the HL2 leak, which is what Sven mentioned a few times in his rants on the TF2 Alpha article's talk page.

Pilk's taken care of Sven2, and I did message him in the IRC earlier today and pointed out the above bit of information, and mentioned to him that you and I had spoken awhile ago about any more of these issues happening. 404 User Not Found 18:42, 6 July 2011 (PDT)

Thanks for bringing it to my attention. I will deal with the matter. User Moussekateer signature sprite.pngMoussekateer·talk 19:07, 6 July 2011 (PDT)
Believe me, so will I. As a footnote, I'd like to add that I don't appreciate being insulted and having my words reduced to that of a rant.Sven 23:25, 6 July 2011 (PDT)


You insult my Ass, sir?

Do you even know the things that my Ass has done? I must declare that he is the most noble Ass in all of Europe! It has helped write laws, it has put out fires, it has saved puppies and small children from trees, and many more acts of Gentlemannly nature! And yet, you insult my Ass' stories by saying it is "amusing". You are lucky that my Ass is a Gentlemann, because if it was MY choice, I would throw you in the brig for life for insulting my Ass! Good day, sir! Killicon splendid screen.pngTheTimesAndQueriesOfMyAss 18:20, 7 July 2011 (PDT)

Sir, I did not intend to tarnish the good name of your ass. Merely I was pointing out an observation. Good day. (Also please use show preview) User Moussekateer signature sprite.pngMoussekateer·talk 18:26, 7 July 2011 (PDT)

We got some counter-productive page labellin' goin' on here!

All them TFC Deathmatch map pages have been sittin' around, doin' just fine. Then, just like what happened with my article for Team Fortress 2 Alpha, we got people makin' a fuss over the map articles! Take a look here, boss!. K-Mac has already reverted his labelling once, and I've just reverted it again. It's purely counter-productive, and SiPlus' reasons for labelling them for deletion are:

  • "The maps were in pre-Steam version because TFC was a mod, and they could be loaded from console, but not from create server menu."
    • Ok, so that means they were in TFC.
  • "These maps are not custom maps, they are stupid hacks."
    • And now he's just lost all credibility with this comment.

Please feel free to give SiPlus a small "vacation", or whatever you feel to be necessary in this situation. 404 User Not Found 06:51, 13 July 2011 (PDT)

Hi

HAYThe preceding unsigned comment was added by Qambrose (talk) • (contribs)

Hi. How can I help? User Moussekateer signature sprite.pngMoussekateer·talk 20:12, 21 July 2011 (PDT)

u so ghey

u so ghey you derp The preceding unsigned comment was added by Qambrose (talk) • (contribs) 20:13, 21 July 2011 (PDT)

Your rude. Violencejr123(talk | contribs) 20:13, 21 July 2011 (PDT)

Detonator

Hello, I'm sorry to bother you, but I need an Admin's attention. The user MEDUNN has repeatedly added a trivia fact to the Detonator page. The trivia fact is about it's similiarity to the name given to the Demoman class in the bootleg game Gang Garrison 2, which is not proven to be related, and as I understand it, that means it is not trivia. Yet they continue to put it in, udoing my undo to remove it. I do not feel they are related by anything more than coincidence, and as such, is not trivia, as I have seen nothing to prove that the weapon was named after the class in Gang Garrison 2. If there is, I will back off and let it be added, but again, I haven't seen it, and as such don't feel it is trivia.

I hope I that I'm not being to hasty about this, but I rather go this route than make more enemies than I have to.

Thank you for your time.

DJNerd 18:54, 22 July 2011 (PDT)

I'll speak to him about it but in the future you should take these sort of disagreements to the article talk page instead of undoing one anothers edits. User Moussekateer signature sprite.pngMoussekateer·talk 19:18, 22 July 2011 (PDT)
I just left MEDUNN a message, stating that articles such as Bazaar Bargain don't have trivia about how "the model was used in Advanced Weaponiser for The Walkabout". The main reason, I believe, why we don't have trivia like this is because all that trivia already exists on the Advanced Weaponiser page, and it doesn't really belong on the actual weapons' article. Speaking of SourceMod plugins, Mousse, would you care to voice your opinion on this discussion I started last night? 404 User Not Found 19:23, 22 July 2011 (PDT)
Thank you both, I hope I didn't cause to much trouble, but I thought this was over my head. DJNerd 19:44, 22 July 2011 (PDT)

RAMPAGE

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Wind 19:09, 22 July 2011 (PDT)

HELL YEA I AINT MESSIN WIT NO CHUMP BITS, IMMA MEGABYTE YOU. (But also in vain :( ) User Moussekateer signature sprite.pngMoussekateer·talk 19:12, 22 July 2011 (PDT)

How am I doing?

I figured I'd ask you, since you're an admin or something. How does it look like I'm doing with editing the Wiki and stuff? Am I being useful? ShadowGlove 19:08, 1 August 2011 (PDT)

Yessum, keep up the good work sir :) It's much appreciated. User Moussekateer signature sprite.pngMoussekateer·talk 19:20, 1 August 2011 (PDT)
Cool. Thanks. :)

Unique Original

Just wanted to let you know that I was mistaken. I found a player equipped with a Unique Original and checked their backpack, where no Original was to be found. Turns out it was a server mod. Sorry about the mix-up. Link901 18:04, 5 August 2011 (PDT)

No problem, that's what I thought happened. User Moussekateer signature sprite.pngMoussekateer·talk 18:05, 5 August 2011 (PDT)


Article Revision Archives

Hey, how far back does The Official Team Fortress Wiki archive past article revisions? Like the past edits on my user page?

2560x1600at120hz 12:54, 25 August 2011 (PDT)2560x1600at120hz

We don't delete any revisions of pages so every revision since the page creation will always be there. (deleting revisions would be tricky and messy even if we wanted to) User Moussekateer signature sprite.pngMoussekateer·talk 12:57, 25 August 2011 (PDT)

Item drop reset

Since not even the edit is getting me a proper reply, I am going to take it here. Time and time again, I notice that the item drop resets at 4/5 pm, not near midnight. I am GMT +1/2. I have seen reports before that the item drop reset is not the same for everyone. I would love to actually link some threads, but the search function on SUF is being a complete and total <unhelpful function>. I admit, it was pretty stupid from me for removing the entire line instead of the just the midnight thing, but I would still like to see it gone, because it is erroneous. Or would you prefer I e-mail Robin first and hope that I get a reply on this? -- Killicon train.png Hefaistus - talk 13:58, 25 August 2011 (PDT)

Well this is an interesting one, because from what I have observed is that the drop cap resets for everyone at the same time. This made sense to me because I don't think Valve has separate item servers seeing as latency doesn't matter for backpack related stuff. But back to the point, I have confirmed it with American users and far east users and it seems to be the same time for us all. I have heard of a few players saying they start receiving drops at a later time but I put this down to bad connections or a flakey item server. I myself sometimes don't receive items for several hours on my idle accounts when the cap has reset. A reply from Robin would be brilliant to clear this up. User Moussekateer signature sprite.pngMoussekateer·talk 14:08, 25 August 2011 (PDT)
I shall send him an e-mail then, let us hope that he replies. I too would have thought none of it if I had suffered of this only once, but it has been consistent for me for months already, including the (relatively) recent double drop week, so that's why I am questioning it. Ah well, let us waste no more words on this. To the e-mail machine, ol' chap! ... Sorry, I won't do that again. -- Killicon train.png Hefaistus - talk 14:15, 25 August 2011 (PDT)

Listing price of hats on their respective pages

Hello, I am a new joiner to this wiki and I wanted to suggest adding a feature to the pages of all the hats. A pricing feature. Online, there are many pages that can be found where a collection of market prices on hats and miscellaneous items can be found. This could be a valuable feature to those playing on trade servers in Team Fortress 2. I would have implemented this myself, but I wanted to ask an administrator before a change like this is put into place. I hope you will consider my proposal. My name is Celestial Tactician. Celestial Tactician 13:58, 3 September 2011 (PDT)

Hey there. Welcome to the wiki :) your idea has suggested a few times before but the reason we don't implement this is because hat values are subjective and the wiki is here to document facts. Not to mention that if we were to include this information it would be easily abusable, as we could effectively set the value of hats and 'game' the trading market. Hope that helps. Also in future please make use of the show preview button as I get an email for every edit you do to my talk page :-( User Moussekateer signature sprite.pngMoussekateer·talk
Hello again, I don't mean to offensive in any way at all, but the fact that anyone can edit your pages means that the "facts" cannot be 100% validated anyway. Is it possible to arrange strict monitoring of these prices to ensure that no one changes the prices for their own purposes? After all, the prices of tf2 items, similarly to stocks, is based off of mass opinions and rumors such as how many people have sentimental value to the item or like the look of it. Not on hard facts. Celestial Tactician 14:16, 3 September 2011 (PDT)
While in the short term the wiki may have incorrect information, over the long term the fallacies will be removed by the community. Incorrect information is usually removed pretty quickly. I understand that items have perceived value in the trading community, that's all they are, perceived values. One mans trash is another's treasure. The wiki is not here to document trading values, other sites cover that pretty well. User Moussekateer signature sprite.pngMoussekateer·talk 14:52, 3 September 2011 (PDT)

Paint Theme Ressurection

Well, I was thinking about my very first wiki idea. I do really want to make a page for every single paint. This is useful and comfortable. I meet people everyday, who find\uncrate paints and want to color something.

But they can't just open a page for paint to see all hats available. They should open Class, find a hat they have, and a color. And then move to the next class. This is really uncomfortable + great downloading traffic. I won't ask any help and do everything by myself. Just accept my idea, and I will begin.

(My old, unfinished page: http://wiki.teamfortress.com/w/index.php?title=Dark_Salmon_Injustice&action=historysubmit&diff=362725&oldid=249546)

GordonFrohman 09:35, 5 September 2011 (PDT)

How about pages like these. I don't really see the use in a page of all one hundred or so hats in one colour on one page. I don't think that it is that useful, people paint their favourite hats not the ones that look best in a certain colour. User Moussekateer signature sprite.pngMoussekateer·talk 09:42, 5 September 2011 (PDT)
That's what I said - there are so many hats and so many paints, that people paint ALL hats. I've already described a situation. If I have at least 1 hat per class I should watch through 900 color and hats combinations, searching for items that I already have! I am more experienced now and can make hidden boxes. User will just open a paint and a class. Find a hat in color that I have VS watching through gigantic list. This is my point. On the Scout page I have to look through 578 hats (34 paint variants x 17 hats with styles) to look at 1 colored hat. This tablet is useful, when I have tons of paints and 1 hat, but this situation is rare. GordonFrohman 09:54, 5 September 2011 (PDT)
I would still disagree about the usefulness of such pages, another 27 pages relating to paint are overkill. But my opinion is not the last word, feel free to start a discussion about it here. User Moussekateer signature sprite.pngMoussekateer·talk 11:22, 5 September 2011 (PDT)

Poot

Pootis (poke meh before usage, gotta moov some JS gear before big moov) — Wind 21:45, 6 September 2011 (PDT)

You can lookadem in action over here, sawbones (Ctrl+F5 etc). This has broken all /diff pages, now diffs are in template-space. This is both so that they're not indexed by Google (on pwiki at least), people don't attempt to translate them (which was the case for mainspace /diff pages, requiring that note at the top sayin not to translate them), and it just makes sense considering that all the actual file-specific diffs are in templatespace as well.
You can play with script now but only on pwiki. Be careful because the script directly edits the wiki, no questions asked, so don't inpoot garbage. If you just run the script it'll ask you to fill in stuff interactively, otherwise you can use it in your scripts as an import and call PrettierDiff.poot() and it should do all the rest~ — Wind 22:48, 6 September 2011 (PDT)

Trading image

Wat? It's not a trading image. It's gifting, it's clearly gifting in the store. Just because it's more interesting overrules the fact that it has nothing to do with the article? That, and it's formatted terribly. I'm gonna put the article back up for cleanup, since it has a lot of grammar and structure issues, but I won't change the image. You should, though. --SilverHammer 13:29, 7 September 2011 (PDT)

I don't think it has to represent gifting, it could be construed as a trade in progress. And it still is a better image than the wrapped parcel. But yes, the article does need some clean up. User Moussekateer signature sprite.pngMoussekateer·talk 13:38, 7 September 2011 (PDT)
But the wrapped parcel is the actual trade icon from the menu. You can't trade items you purchase, the Spy isn't giving anything, it's clearly a gifting. --SilverHammer 13:48, 7 September 2011 (PDT)
It's 'Steam trading.png' because that's the original filename from wherever it came from. And this image doesn't exclusively look like gifting either, and in place of the parcel it's a better choice since the parcel is just boring. seb26 13:54, 7 September 2011 (PDT)

Your Signature

...is broken. The Talk link doesn't go anywhere (and in fact is not even a link!). ==Fax Celestis talkcontribhome 15:33, 7 September 2011 (PDT)

It looks fine to me? Can you click the talk link here? Just in case, you know it won't click here because this is the page it's linking to right? User Moussekateer signature sprite.pngMoussekateer·talk 15:42, 7 September 2011 (PDT)
Facepalms abound! Never mind, I am a fail. PS, thanks for the Engineer Update (teaser) help. I realized like two seconds after I hit "save" that I could've checked the language tag to figure out what language that translation was in. Looks like you got to the delete on the unnecessary page before I could report it. Thanks. ==Fax Celestis talkcontribhome 13:17, 8 September 2011 (PDT)

Just a minor question

I was translating the Rogue's Col Roule into Dutch earlier today, and like so often, I ran into this bit in the update history, concerning the item schema: "Accessed July 12, 2011." I have encountered them before and I usually keep them out of translations, but I have gotten rather curious as to the exact function of these little tidbits. Are they merely there for administrative purposes, or do they bring an actual value to the reader? Because if this is of actual value to the reader (a value that I do not see at the moment), it means I'll have to go back and add these to the other translated articles, but if they are merely for administrative purposes for the Wiki editors, I see no real reason to add them to translations if they are on the English page anyway. Any clarification on this matter is much appreciated.
On an unrelated note, I never got a reply from Robin on that item drop reset thing we discussed a while back, so I can't give anything new related to that. -- Killicon train.png Hefaistus - talk 06:40, 11 September 2011 (PDT)

It's just something you add when citing an external source to say that this was the content when accessed, in case it changes at a later time. Although I don't think this is needed for the schema tracker as the schema changes can't change retroactively. Leave them out if you wish. Heh, never hold your breath for a reply from the wise one. User Moussekateer signature sprite.pngMoussekateer·talk 07:44, 11 September 2011 (PDT)
Alright, thanks for clearing that up. Quite a relief, I was almost afraid I had to go back and search through 100+ pages to see which pages were lacking that tidbit. -- Killicon train.png Hefaistus - talk 07:56, 11 September 2011 (PDT)

Archimedes?

"-Proffesionals Have Standards" -Sniper, i have to thank ya fer tha vote :D Stunned.png The Noble Scout (T/C) 00:47, 12 September 2011 (PDT)

Enjoy ze sparkles :) User Moussekateer signature sprite.pngMoussekateer·talk 08:15, 12 September 2011 (PDT)

Can i add an edit to the "Director's Vision" taunt page?

It just doesn't seem right in 1 area... MarbalTm4 13:02, 12 September 2011 (PDT)

Oh, and sorry if this messes up anything on your talk page. I just wanted to ask you a question if i could add an edit.

You don't need to ask anyone's permission to make an edit, go ahead. User Moussekateer signature sprite.pngMoussekateer·talk 13:05, 12 September 2011 (PDT)

How do you get an item checklist?

I recently saw yours, and i really wanna know how to get my own. MarbalTm4 13:43, 12 September 2011 (PDT)

Oh, and sorry about that change of your signature, on the last page, it is just that the wiki on my browser always appears with the page source for a split second, and then it dissapears.

Please be careful when editing pages. I'm not sure what your browser is doing but I would look into it. For your own checklist read the instructions at User:WindBOT/Item checklists. User Moussekateer signature sprite.pngMoussekateer·talk 14:16, 12 September 2011 (PDT)

TF2 Notifications

as Notifo is going down soon http://blog.notifo.com/ what would be the best way to keep receiving notifications? Now i'm using Growl - HINDUs 07:03, 14 September 2011 (PDT)

If you have an iOS device I will be soon implementing Boxcar's service, which supports Growl. I'll let everyone know when it's ready. User Moussekateer signature sprite.pngMoussekateer·talk 12:41, 14 September 2011 (PDT)

Internal Links vs. External Links

Hey Moussekateer,

I was just wondering what the difference was between an internal vs. external link (if they point to the same place). This is just for my own knowledge. Thanks! HellJumper 20:56, 19 September 2011 (PDT)

There's a few reasons to use internal links when possible, but mainly because it's much neater and cooler. There are other factors such as MediaWiki knowing which pages link to which (which comes in useful), and red links etc when you use internal style links. Basically you should always use an internal link if you link to anywhere in the wiki and an external link for external sites. User Moussekateer signature sprite.pngMoussekateer·talk 21:04, 19 September 2011 (PDT)
Sounds good, thanks! HellJumper 21:51, 19 September 2011 (PDT)

Gunboats: THREE-DEE EDITION

Hey Mousse, after doing the Mantreads yesterday it wasn't too much hassle to edit part of the soldier's vtf & vmt to make everything other than the boots invisible and take a new set of images for the Gunboats, but after doing so I realised that technically the gunboats model is really just the two metal bits attached to the default boots. You can see the result here, but before I added the values and requested a move etc I thought I should check first if having the boots in the 3D image was okay? I had a look through the list briefly and couldn't really find a precedent for this sort of thing, visually the gunboats are bolted in and attached to the boots so I thought it would make sense to include them in the picture as the boots really seem visually like part of the gunboats model. So yeah, just wanted your opinion on this first, it'll be no problem to retake them with nothing but the metal bits if that's what's wanted, just let me know. -Mr. Magoolachub 00:56, 25 September 2011 (PDT)

Nope, what you've done is perfect. They would look a bit weird with just two floating bits of metal heh. They look great as they are. User Moussekateer signature sprite.pngMoussekateer·talk 02:20, 25 September 2011 (PDT)