Difference between revisions of "Anti-Sniper strategy"
Fyahweather (talk | contribs) (updated for release time) |
m |
||
Line 16: | Line 16: | ||
| class="small" align="center" valign="center" style="padding:0.5em" |[[Image:Leaderboard_class_medic.png|40px]] [[Health]] | | class="small" align="center" valign="center" style="padding:0.5em" |[[Image:Leaderboard_class_medic.png|40px]] [[Health]] | ||
| | | | ||
− | *The Sniper has a rather low amount of health; he is quite vulnerable at close range and will generally lose a fight against sturdier classes. | + | *The Sniper has a rather low amount of health; he is quite vulnerable at close range and will generally lose a fight against sturdier classes. |
|- | |- | ||
| class="small" align="center" valign="center" style="padding:0.5em" |[[Image:Leaderboard_class_scout.png|40px]] [[Speed]] | | class="small" align="center" valign="center" style="padding:0.5em" |[[Image:Leaderboard_class_scout.png|40px]] [[Speed]] | ||
Line 46: | Line 46: | ||
| | | | ||
*Light classes can be killed with an uncharged headshot. Be careful of attacking a Sniper head-on; a skilled and/or lucky Sniper can headshot you even if you are right in front of him (which often intimidates Snipers into zooming out). | *Light classes can be killed with an uncharged headshot. Be careful of attacking a Sniper head-on; a skilled and/or lucky Sniper can headshot you even if you are right in front of him (which often intimidates Snipers into zooming out). | ||
− | *A Sniper may attempt to weaken you with unscoped shots before charging at you with his melee weapon. Try to keep mobile and keep out of his melee range. | + | *A Sniper may attempt to weaken you with unscoped shots before charging at you with his melee weapon. Try to keep mobile and keep out of his melee range. |
*A skilled Sniper using this weapon can quickly and easily dispatch most classes. To survive, try and disguise your head's location, for example by disguising or by shooting flames around your head. | *A skilled Sniper using this weapon can quickly and easily dispatch most classes. To survive, try and disguise your head's location, for example by disguising or by shooting flames around your head. | ||
*Vary your movement patterns to make it harder for the Sniper to get an easy headshot. | *Vary your movement patterns to make it harder for the Sniper to get an easy headshot. | ||
Line 58: | Line 58: | ||
*Watch the Sniper's animations before closing in for a melee kill. If he waves his right arm to catch an arrow, he might stun and taunt-kill you. | *Watch the Sniper's animations before closing in for a melee kill. If he waves his right arm to catch an arrow, he might stun and taunt-kill you. | ||
*Do not engage in close combat with a Sniper using the Huntsman. The increased hitbox size and shorter charge time can be lethal at this distance. Stay at mid-range to do enough damage while making it harder for the Sniper to hit you. | *Do not engage in close combat with a Sniper using the Huntsman. The increased hitbox size and shorter charge time can be lethal at this distance. Stay at mid-range to do enough damage while making it harder for the Sniper to hit you. | ||
− | *If you are very quick and lucky, it is possible to airblast or stop an arrow mid-flight. The latter can be done by causing it to hit another projectile, such as a rocket or grenade. This will cause them both to detonate in mid air, saving you from (too much) damage. | + | *If you are very quick and lucky, it is possible to airblast or stop an arrow mid-flight. The latter can be done by causing it to hit another projectile, such as a rocket or grenade. This will cause them both to detonate in mid air, saving you from (too much) damage. |
|- | |- | ||
| class="small" align="center" valign="center" style="padding:0.5em" | {{Table icon|Sydney Sleeper}} | | class="small" align="center" valign="center" style="padding:0.5em" | {{Table icon|Sydney Sleeper}} | ||
| | | | ||
− | *Don't underestimate the Sydney Sleeper due to its inability to perform headshots; it can reach full charge faster than the standard Sniper Rifle (a fully charged bodyshot can kill classes that have 150 HP or less), and will coat you in Jarate when charged over 50%. The Jarate effect proves to be very hazardous if you have just run into enemy forces. | + | *Don't underestimate the Sydney Sleeper due to its inability to perform headshots; it can reach full charge faster than the standard Sniper Rifle (a fully charged bodyshot can kill classes that have 150 HP or less), and will coat you in Jarate when charged over 50%. The Jarate effect proves to be very hazardous if you have just run into enemy forces. |
*If a Sniper coats you in Jarate through the Sydney Sleeper, avoid combat until it wears off. Be especially sure to move out of the Sniper's sight, as he can follow up with a volley of uncharged shots or another powerful shot, all of which will Mini-Crit. | *If a Sniper coats you in Jarate through the Sydney Sleeper, avoid combat until it wears off. Be especially sure to move out of the Sniper's sight, as he can follow up with a volley of uncharged shots or another powerful shot, all of which will Mini-Crit. | ||
**Retreat becomes more essential if the Sniper decides to pursue you with the Bushwhacka. | **Retreat becomes more essential if the Sniper decides to pursue you with the Bushwhacka. | ||
Line 71: | Line 71: | ||
*Any headshot, lethal or non-lethal, will build the Bazaar Bargain's charge rate; an overhealed Heavy or Soldier should be careful to stay out the range of any Sniper using this weapon. | *Any headshot, lethal or non-lethal, will build the Bazaar Bargain's charge rate; an overhealed Heavy or Soldier should be careful to stay out the range of any Sniper using this weapon. | ||
*The Bazaar Bargain's charge rate will reset if the Sniper misses while scoped; move erratically to make him lose his hard-earned charge. | *The Bazaar Bargain's charge rate will reset if the Sniper misses while scoped; move erratically to make him lose his hard-earned charge. | ||
− | **If you can't escape being shot, try making the Sniper shoot your body; his charge rate decreases for every bodyshot. | + | **If you can't escape being shot, try making the Sniper shoot your body; his charge rate decreases for every bodyshot. |
|- | |- | ||
| class="small" align="center" valign="center" style="padding:0.5em" | {{Table icon|Machina}} | | class="small" align="center" valign="center" style="padding:0.5em" | {{Table icon|Machina}} | ||
Line 91: | Line 91: | ||
*The Submachine Gun is surprisingly accurate but ineffective at longer ranges. If a Sniper attempts to attack you with it, try to move away from him while attacking with a more accurate weapon. | *The Submachine Gun is surprisingly accurate but ineffective at longer ranges. If a Sniper attempts to attack you with it, try to move away from him while attacking with a more accurate weapon. | ||
*The Submachine Gun does not deal much damage per shot, but it will quickly stack with sustained fire. Keep an eye on your health. | *The Submachine Gun does not deal much damage per shot, but it will quickly stack with sustained fire. Keep an eye on your health. | ||
− | *If a Sniper starts attacking you with his SMG, keep in mind that even though it is accurate, it can only hold 3 full clips of ammo and he will quickly have to resort to his other weapons. | + | *If a Sniper starts attacking you with his SMG, keep in mind that even though it is accurate, it can only hold 3 full clips of ammo and he will quickly have to resort to his other weapons. |
|- | |- | ||
| class="small" align="center" valign="center" style="padding:0.5em" | {{Table icon|Razorback}} | | class="small" align="center" valign="center" style="padding:0.5em" | {{Table icon|Razorback}} | ||
Line 101: | Line 101: | ||
| | | | ||
*Jarate can be removed by extended [[Healing]], entering water, or touching a Supply Cabinet. | *Jarate can be removed by extended [[Healing]], entering water, or touching a Supply Cabinet. | ||
− | *It is often best to retreat for cover if covered in Jarate, as you will most likely be pursued by the Sniper's teammates, who can now inflict Mini-Crits on you. | + | *It is often best to retreat for cover if covered in Jarate, as you will most likely be pursued by the Sniper's teammates, who can now inflict Mini-Crits on you. |
**The enemy Sniper may also give chase with the [[Bushwacka]] or the [[Tribalman's Shiv]]. | **The enemy Sniper may also give chase with the [[Bushwacka]] or the [[Tribalman's Shiv]]. | ||
*Jarate can be reflected by [[compression blast]]s. | *Jarate can be reflected by [[compression blast]]s. |
Revision as of 17:12, 26 September 2011
“ | Perhaps they can bury you in that van you call 'home.'
Click to listen
— The Spy
|
” |
The Sniper is an extremely dangerous class at long range due to his ability to kill any class instantly with a fully charged headshot. Generally, the best way to engage a Sniper is to get as close as possible because he lacks substantial close-ranged weaponry. However, at far range, one should generally try dodging the Sniper by moving erratically, using a mix of random crouches and jumps. This however, may be less effective against more skilled Snipers. A cornered Sniper has few options available except to run or engage you with weaker weapons, such as his Submachine Gun or melee weapon. Keep in mind that a Sniper can inflict bleeding damage or Mini-Crit vulnerability, depending on his weapon loadout. Further, Snipers who use the Huntsman can quickly shoot arrows which are effective at short to mid range, although this weapon takes away from the Sniper's long-range effectiveness.
Contents
General
Attributes | Anti-Sniper strategy |
---|---|
Role |
|
Health |
|
Speed |
|
Power |
|
Weapon Specific
A list of useful tidbits about the Sniper's tools, and how to counter them.
Primary Weapons
- Snipers will have their aim disrupted when taking damage, especially from sources like Bleeding and Burning. If you cannot get out of a Sniper's sight, try shooting him to ruin his shot.
- Firing projectiles (such as rockets) at a scoped Sniper will likely intimidate him into dodging it, denying him the time to take a clean shot.
- Scoped Snipers have a very limited field of vision. Attack them from the back or the side to catch them by surprise.
- Scoped Snipers also create a team-colored dot wherever their rifle is pointed. Try to stay out of an area where you can see such dots unless you are certain you can evade them (by passing through as a cloaked Spy, or by running through as a Scout).
Weapon | Anti-Sniper strategy |
---|---|
Sniper Rifle |
|
Huntsman |
|
Sydney Sleeper |
|
Bazaar Bargain |
|
Machina |
|
Secondary Weapons
Weapon | Anti-Sniper strategy |
---|---|
SMG |
|
Razorback |
|
Jarate |
|
Darwin's Danger Shield |
|
Melee Weapons
Weapon | Anti-Sniper strategy |
---|---|
Kukri |
|
Tribalman's Shiv |
|
Bushwacka |
|
Shahanshah |
|
Class Set
Set | Anti-Sniper strategy |
---|---|
| |
|
See also
|