Difference between revisions of "Anti-Spy strategy"
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*Unlike the Spy's other melee weapons, Your Eternal Reward does not produce a death cry from its victim and doesn't appear in the kill feed. Be wary of this when travelling in groups as it's easy to fall victim to a chainstab. | *Unlike the Spy's other melee weapons, Your Eternal Reward does not produce a death cry from its victim and doesn't appear in the kill feed. Be wary of this when travelling in groups as it's easy to fall victim to a chainstab. | ||
− | *Your Eternal Reward allows a Spy to rapidly disguise as his victim after a backstab, but disables the use of the Disguise Kit, making him more vulnerable after spawning or after attacking. Try to find the Spy early and kill him before he can make that first Backstab. | + | *Your Eternal Reward allows a Spy to rapidly disguise as his victim after a backstab, but disables the use of the Disguise Kit, making him more vulnerable after spawning or after attacking. Try to find the Spy early and kill him before he can make that first Backstab. |
**If he has already made a successful backstab before approaching you, it can be hard to tell if your teammate is a Spy or not. Watch your back every now and then, attack teammates who approach from behind, and run into nearby teammates; if you can't pass through one, you've just identified a Spy. | **If he has already made a successful backstab before approaching you, it can be hard to tell if your teammate is a Spy or not. Watch your back every now and then, attack teammates who approach from behind, and run into nearby teammates; if you can't pass through one, you've just identified a Spy. | ||
*If a Spy kills you or you witness him killing a teammate, be sure to communicate this to your team so they can act. Notify the name of the victim and/or the victim's class. Speaking to your team will likely yield faster results. | *If a Spy kills you or you witness him killing a teammate, be sure to communicate this to your team so they can act. Notify the name of the victim and/or the victim's class. Speaking to your team will likely yield faster results. | ||
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===Cloaking Devices=== | ===Cloaking Devices=== | ||
*Cloaked Spies can be revealed if soaked, burned, or they bleed. Try using Jarate, Mad Milk, Flamethrowers, and melee weapons that cause bleed damage in areas where you suspect a Spy is hiding. | *Cloaked Spies can be revealed if soaked, burned, or they bleed. Try using Jarate, Mad Milk, Flamethrowers, and melee weapons that cause bleed damage in areas where you suspect a Spy is hiding. | ||
− | **Emerging from water also compromises a Spy's invisibility. Try chasing a Spy in and out of water. | + | **Emerging from water also compromises a Spy's invisibility. Try chasing a Spy in and out of water. |
*The Invisibility Watch and Dead Ringer can be recharged by picking up ammo; Spies can pick up ammo even while they're cloaked. If health kits and ammo boxes are mysteriously disappearing nearby, there may be a cloaked Spy trying to elude you. | *The Invisibility Watch and Dead Ringer can be recharged by picking up ammo; Spies can pick up ammo even while they're cloaked. If health kits and ammo boxes are mysteriously disappearing nearby, there may be a cloaked Spy trying to elude you. | ||
*The Invisi Watch and the Cloak and Dagger will show a silohette of a cloaked Spy if he bumps into an enemy or is hurt (even by a fall); if a Spy's silohette is revealed, press against him and/or attack to keep him visible until he is killed. | *The Invisi Watch and the Cloak and Dagger will show a silohette of a cloaked Spy if he bumps into an enemy or is hurt (even by a fall); if a Spy's silohette is revealed, press against him and/or attack to keep him visible until he is killed. | ||
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| class="small" align="center" valign="center" style="padding:0.5em" | {{Table icon|Cloak and Dagger}} | | class="small" align="center" valign="center" style="padding:0.5em" | {{Table icon|Cloak and Dagger}} | ||
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− | *Spies using the Cloak and Dagger will often wait in corners or secluded areas to recharge their Cloak. Check those areas if you think a Spy is nearby. | + | *Spies using the Cloak and Dagger will often wait in corners or secluded areas to recharge their Cloak. Check those areas if you think a Spy is nearby. |
**A Spy may also choose to hide near you, yet at a different elevation; anywhere you can reach, a Spy may be lying in wait there to try to catch you off guard. | **A Spy may also choose to hide near you, yet at a different elevation; anywhere you can reach, a Spy may be lying in wait there to try to catch you off guard. | ||
*The Cloak and Dagger cannot pickup ammo to replenish cloak; while this limits the distance he can travel, it can also make it harder for you to notice a Spy's presence. | *The Cloak and Dagger cannot pickup ammo to replenish cloak; while this limits the distance he can travel, it can also make it harder for you to notice a Spy's presence. | ||
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**This is especially apparent with the Dead Ringer, as the normally-loud decloaking sound it makes will be lowered by the set. | **This is especially apparent with the Dead Ringer, as the normally-loud decloaking sound it makes will be lowered by the set. | ||
*The increased Cloak blink time makes the Saharan Spy's outline while using the Invis Watch or the Cloak and Dagger remain visible for a little longer when bumped into; this makes them easier to spot and track down. Try to have your teammates move around often to make it more difficult for enemy Saharan Spies to manuever behind your team. | *The increased Cloak blink time makes the Saharan Spy's outline while using the Invis Watch or the Cloak and Dagger remain visible for a little longer when bumped into; this makes them easier to spot and track down. Try to have your teammates move around often to make it more difficult for enemy Saharan Spies to manuever behind your team. | ||
− | *Sentry nests can be difficult for a Saharan Spy to handle, as he can only infiltrate one after he backstabs one of your teammates. Of course, this may only encourage him to sacrifice this set for a more appropriate loadout. | + | *Sentry nests can be difficult for a Saharan Spy to handle, as he can only infiltrate one after he backstabs one of your teammates. Of course, this may only encourage him to sacrifice this set for a more appropriate loadout. |
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| class="small" align="center" valign="center" style="padding:0.5em" | | | class="small" align="center" valign="center" style="padding:0.5em" | |
Revision as of 17:18, 26 September 2011
“ | That's what my daddy taught me to do to backstabbers.
Click to listen
— The Engineer
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” |
The Spy is a cunningly swift espionage agent bent on stabbing everyone's back. The Spy's primary attack is his backstab ability which allows him to instantly kill any class in one hit from behind. The best defense against a Spy is good observational skills; Spies only have so many ways to infiltrate your team and experienced players can usually detect them if there is little to no combat occurring at the time. When caught, most Spies will try and escape rather than engage in a fight because of their limited attack capability. Keep in mind that Spies have different ways of cloaking and backstabbing, including the ability to fake their own death. Pyros are generally considered the first defense against enemy Spies due to their great Spy checking ability.
Contents
General
Attributes | Anti-Spy strategy |
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Role |
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Health |
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Speed |
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Power |
Weapon Specific
A list of useful tidbits about the Spy's tools, and how to counter them.
Primary Weapons
- Each Revolver makes its own, distinct sound upon being fired; figuring out the distinctions can help you adapt against enemy Spies.
Weapon | Anti-Spy strategy |
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Revolver / Big Kill |
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Ambassador |
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L'Etranger |
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Enforcer |
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Diamondback |
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Secondary Weapons
Weapon | Anti-Spy strategy |
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Sapper |
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Melee Weapons
Weapon | Anti-Spy strategy |
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Knife |
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Your Eternal Reward |
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Conniver's Kunai |
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Big Earner |
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PDA Weapon
Weapon | Anti-Spy strategy |
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Disguise Kit |
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Cloaking Devices
- Cloaked Spies can be revealed if soaked, burned, or they bleed. Try using Jarate, Mad Milk, Flamethrowers, and melee weapons that cause bleed damage in areas where you suspect a Spy is hiding.
- Emerging from water also compromises a Spy's invisibility. Try chasing a Spy in and out of water.
- The Invisibility Watch and Dead Ringer can be recharged by picking up ammo; Spies can pick up ammo even while they're cloaked. If health kits and ammo boxes are mysteriously disappearing nearby, there may be a cloaked Spy trying to elude you.
- The Invisi Watch and the Cloak and Dagger will show a silohette of a cloaked Spy if he bumps into an enemy or is hurt (even by a fall); if a Spy's silohette is revealed, press against him and/or attack to keep him visible until he is killed.
- Disguised Spies can recieve health and ammo from enemy Dispensers, even while they are cloaked. Check near and on top of Dispensers occasionally.
- If you hear an excessive amount of voice responses near you from an unknown source, check the area around you for Spies trying to spook you while cloaked.
- Spies make a fairly loud, distinct noise when they uncloak. Be sure to scan the area around you if you hear it, and spycheck teammates that appear shortly after the sound was made.
- If you see a Spy disappear, alert your team and tell them (in team-only chat, so the Spy won't notice and flee) exactly where you are. If there are teammates nearby, call for help and spycheck them just in case.
Weapon | Anti-Spy strategy |
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Invisibility Watch / Enthusiast's Timepiece |
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Cloak and Dagger |
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Dead Ringer |
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Class Set
Set | Anti-Spy strategy |
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See also
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