Difference between revisions of "User:I-ghost/Unusual"
m |
m (added cubemap entity to map) |
||
Line 1: | Line 1: | ||
− | Use [http://www.mediafire.com/? | + | Use [http://www.mediafire.com/?278p3wdjwwdvm43 this map] to take high quality images of unusual particle effects. |
[[Image:User I-ghost Unusual Hammer.png|200px|right]] | [[Image:User I-ghost Unusual Hammer.png|200px|right]] | ||
To change the particle effect displayed, simply change the string in the {{code|particle system name}} key value of the {{code|info_particle_system}} entity on the map. Use [http://optf2.com/particle_dump OPTF2] as a reference. | To change the particle effect displayed, simply change the string in the {{code|particle system name}} key value of the {{code|info_particle_system}} entity on the map. Use [http://optf2.com/particle_dump OPTF2] as a reference. | ||
Line 7: | Line 7: | ||
'''Gotcha #2''': With certain particle systems you may need to adjust the height of the {{code|info_particle_system}}. Simply move it upwards a bit, then test it out in-game to see if it looks right. | '''Gotcha #2''': With certain particle systems you may need to adjust the height of the {{code|info_particle_system}}. Simply move it upwards a bit, then test it out in-game to see if it looks right. | ||
− | Everything else is hooked up for you. Simply compile the map using [http://qsextreme.com/vbct/ VBCT] and take your pictures using the maximum graphics quality [[../bin|here.]] | + | Everything else is hooked up for you. Simply compile the map using [http://qsextreme.com/vbct/ VBCT] and take your pictures using the maximum graphics quality [[../bin|here.]] Don't forget to build the map's cubemaps. |
Revision as of 14:01, 28 September 2011
Use this map to take high quality images of unusual particle effects.
To change the particle effect displayed, simply change the string in the particle system name
key value of the info_particle_system
entity on the map. Use OPTF2 as a reference.
Gotcha: With certain particle systems, the axis of rotation is incorrect. To correct this, simply change the Pitch Yaw Roll (X Y Z)
key value to 0 0 90
. Change it back to 0 0 0
when done.
Gotcha #2: With certain particle systems you may need to adjust the height of the info_particle_system
. Simply move it upwards a bit, then test it out in-game to see if it looks right.
Everything else is hooked up for you. Simply compile the map using VBCT and take your pictures using the maximum graphics quality here. Don't forget to build the map's cubemaps.