Difference between revisions of "Civilian"

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{{Quotation|'''The Administrator'''|Stop the courier!|sound=Announcer_stop_courier.wav}}
 
{{Quotation|'''The Administrator'''|Stop the courier!|sound=Announcer_stop_courier.wav}}
  
The '''Civilian''' is an unused [[class]] in ''[[Team Fortress 2]]''. He is the unfinished equivalent of the [[Civilian (Classic)|Civilian]] class from ''[[Team Fortress Classic]]''.
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The '''Civilian''' is an unused [[Classes|class]] in ''[[Team Fortress 2]]''. He is the unfinished equivalent of the [[Civilian (Classic)|Civilian]] [[Classes (Classic)|class]] from the ''[[Team Fortress]]'' classic series of games.
  
 
==Information==
 
==Information==
 
===Civilian class===
 
===Civilian class===
By default, the Civilian uses the [[Scout]]'s model, though this can be changed to other class models. He possesses very low health, the lowest of any class, and the same as the ''Team Fortress Classic'' Civilian. He has no [[weapon]]s or form of attack, lacks both [[voice commands]] and [[taunts]], and uses generic speech files when he is wounded or killed. Civilians possess no animations except the [[ragdoll]] or [[gib]]bing effect upon dying and so appear to glide along the ground in a reference pose when moving.  
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By default, the '''Civilian class''' uses the [[Scout]] class model, though this can be changed to other class models. He possesses very low health the lowest of any class and the same as the [[Civilian (Classic)|Civilian]] from the ''Team Fortress'' classic series of game. He does not have any [[weapon]]s or form of attack, lacks both [[voice commands]] and [[taunts]], and uses generic speech files when he is wounded or killed. Civilians do not possess animations except for the [[ragdoll]] or [[gib]]bing effect upon dying, and therefore appear to glide along the ground in a reference pose when moving. The Civilian was originally able to be selected by typing <code>join_class civilian</code> into the console upon joining a game.
The Civilian was originally able to be selected by typing <code>join_class civilian</code> into the console upon joining a game.
 
  
The existence of the Civilian class seems to indicate a planned updated version of the [[Hunted (Classic)|VIP escort]] game mode from ''Team Fortress Classic''. Alternatively, the class may have been included in the game files so that independent map makers and modders could add this feature. Additionally, the [[Administrator]] possesses a sound file in the GCF in which she commands the team to [[Media:Announcer stop courier.wav|"Stop the courier!"]], suggesting an official Hunted game-mode was in the works at some point.
+
The existence of the Civilian class seems to indicate a planned updated version of the [[Hunted (Classic)|VIP Escort]] game mode from the ''Team Fortress'' classic series of games. Alternatively, the class may have been included in the game files so that independent map makers and modders could add this feature. Additionally, the [[Administrator]] possesses a sound file in the GCF in which she commands the team to [[Media:Announcer stop courier.wav|"Stop the courier!"]], suggesting an official Hunted game mode was in the works at some point.
  
 
===The reference pose===
 
===The reference pose===
The reference pose is often referred to as the "Civilian". It places the player in a "reference pose" without animations or the use of their weapons. However, it does not change the player's health or movement speed, and as a Scout the player is still able to [[Jumping#double jump|double jump]].
+
The '''reference pose''' is often referred to as "the Civilian". It places the player in a "reference pose" without animations or the use of weapons. It does not change the player's health or movement speed, and as a Scout the player is still able to [[Jumping#double jump|double jump]].
  
 
====Entering the reference pose====
 
====Entering the reference pose====
* There are [[glitches]] which allow the player to enter the reference pose, giving them a similar appearance to the original placeholder Civilian model.
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* There are [[glitches]] which allow the player to '''enter the reference pose''', giving them a similar appearance to the original placeholder Civilian model.
 
** While <code>sv_cheats</code> is set to 1, using <code>addcond 0</code> will force the player into the reference pose.
 
** While <code>sv_cheats</code> is set to 1, using <code>addcond 0</code> will force the player into the reference pose.
** As any class with a weapon the player can't equip, such as the [[Sniper]] with the [[Razorback]], equip the other unlock for that weapon's slot; in this case [[Jarate]]. Walk outside the respawn area holding said item, equip the unusable weapon, the Razorback, and die. You should now be in "reference pose". Make sure "Remember current item" is checked in options before the player begins.
+
** As any class with a weapon the player can't equip, such as the [[Sniper]] with the [[Razorback]], equip the other unlock for that weapon's slot; in this case [[Jarate]]. Walk outside the respawn area holding said item, equip the unusable weapon, the Razorback, and die. You should now be in the "reference pose". Make sure "Remember current item" is checked in 'Options' before the player begins.
  
 
== Update history ==
 
== Update history ==
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==Trivia==
 
==Trivia==
* The Sniper keeps a bobble-head of the original ''Team Fortress Classic'' Civilian in his RV. This made a brief cameo appearance in the beginning of ''[[Meet the Sniper]]''.
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* The Sniper keeps a bobblehead of the Civilian from the ''Team Fortress'' classic series of games in his RV. This made a brief cameo appearance in the beginning of ''[[Meet the Sniper]]''.
*The original "Scout" civilian possesses completely unique death screams. These sounds can still be found in the game files, under <code>crit_death1-5.wav</code> in the player folder. These were also all the death sounds for all classes before they were all given unique voice acting. [[Media:Crit death1.wav|One]] [[Media:Crit death2.wav|Two]] [[Media:Crit death3.wav|Three]] [[Media:Crit death4.wav|Four]] [[Media:Crit death5.wav|Five]]
+
*The original "Scout" Civilian possesses completely unique death screams. These sounds can still be found in the game files under <code>crit_death1-5.wav</code> in the player folder. These were also the death sounds for all classes before they were given unique voice acting. [[Media:Crit death1.wav|One]] [[Media:Crit death2.wav|Two]] [[Media:Crit death3.wav|Three]] [[Media:Crit death4.wav|Four]] [[Media:Crit death5.wav|Five]]
  
 
==Gallery==
 
==Gallery==
 
<gallery>
 
<gallery>
Image:Tfccivilian.png|The original Civilian class from ''[[Team Fortress Classic]]''.
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Image:Tfccivilian.png|The original Civilian class from the ''Team Fortress'' classic series of games.
Image:Bobbleheads.jpg|A caricature of the classic Civilian on the right seen in ''[[Meet the Sniper]]''.
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Image:Bobbleheads.jpg|A caricature of the Civilian (Classic) on the right as seen in ''[[Meet the Sniper]]''.
 
</gallery>
 
</gallery>
  
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== External links ==
 
== External links ==
* [http://www.youtube.com/watch?v=pPoKaoJu0m4#t=06m23s Team Roomba's First Griefing video, featuring the unofficial ''Meet the Civilian''.]
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* [http://www.youtube.com/watch?v=pPoKaoJu0m4#t=06m23s Team Roomba's First Griefing video featuring the unofficial ''Meet the Civilian''.]
* [http://www.youtube.com/watch?v=38LwvhBxx0o SWar production's ''How to play the civilian''.]
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* [http://www.youtube.com/watch?v=38LwvhBxx0o SWar production's ''How to play the Civilian in Team Fortress 2''.]
  
 
{{Class Nav}}
 
{{Class Nav}}
  
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[[Category:Beta and unused content]]
 
[[Category:Classes]]
 
[[Category:Classes]]
[[Category:Beta and unused content]]
 

Revision as of 05:58, 29 September 2011

Civilian
Civilian
Basic Information
Icon: N/A
Type: N/A
Health: 50 /Medic emblem RED.png75
Speed: 100%
Stop the courier!
The Administrator

The Civilian is an unused class in Team Fortress 2. He is the unfinished equivalent of the Civilian class from the Team Fortress classic series of games.

Information

Civilian class

By default, the Civilian class uses the Scout class model, though this can be changed to other class models. He possesses very low health – the lowest of any class – and the same as the Civilian from the Team Fortress classic series of game. He does not have any weapons or form of attack, lacks both voice commands and taunts, and uses generic speech files when he is wounded or killed. Civilians do not possess animations except for the ragdoll or gibbing effect upon dying, and therefore appear to glide along the ground in a reference pose when moving. The Civilian was originally able to be selected by typing join_class civilian into the console upon joining a game.

The existence of the Civilian class seems to indicate a planned updated version of the VIP Escort game mode from the Team Fortress classic series of games. Alternatively, the class may have been included in the game files so that independent map makers and modders could add this feature. Additionally, the Administrator possesses a sound file in the GCF in which she commands the team to "Stop the courier!", suggesting an official Hunted game mode was in the works at some point.

The reference pose

The reference pose is often referred to as "the Civilian". It places the player in a "reference pose" without animations or the use of weapons. It does not change the player's health or movement speed, and as a Scout the player is still able to double jump.

Entering the reference pose

  • There are glitches which allow the player to enter the reference pose, giving them a similar appearance to the original placeholder Civilian model.
    • While sv_cheats is set to 1, using addcond 0 will force the player into the reference pose.
    • As any class with a weapon the player can't equip, such as the Sniper with the Razorback, equip the other unlock for that weapon's slot; in this case Jarate. Walk outside the respawn area holding said item, equip the unusable weapon, the Razorback, and die. You should now be in the "reference pose". Make sure "Remember current item" is checked in 'Options' before the player begins.

Update history

December 20, 2007 Patch

  • Prevented players from playing the Civilian class

July 22, 2011 Patch

  • [Undocumented] Fixed players going in the reference pose when changing the currently-held weapon and taunting near a resupply locker. Players still can do the Reference pose in the same way.

August 23, 2011 Patch

  • Fixed supply closets regenerating players while they are taunting.

Trivia

  • The Sniper keeps a bobblehead of the Civilian from the Team Fortress classic series of games in his RV. This made a brief cameo appearance in the beginning of Meet the Sniper.
  • The original "Scout" Civilian possesses completely unique death screams. These sounds can still be found in the game files under crit_death1-5.wav in the player folder. These were also the death sounds for all classes before they were given unique voice acting. One Two Three Four Five

Gallery

See also

External links