Difference between revisions of "Classes/ro"

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==Rolul Claselor==
 
==Rolul Claselor==
Toate cele noua clase sunt grupate in 3 tipuri de lupta, ofensiv, defensiv, si de ajutor, dar toate pot fi folosite in alt mod decat cel prestabilit depinzind de [[strategie]].
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Cele noua clase sunt grupate in 3 tipuri de lupta, ofensiv, defensiv, si de ajutor, dar toate pot fi folosite in alt mod decat cel prestabilit depinzind de [[strategie]].
  
 
===Ofensiva===
 
===Ofensiva===

Revision as of 12:39, 18 August 2010

The official group picture from Valve showing (from left to right): the Pyro, Engineer, Spy, Heavy, Sniper, Scout, Soldier, Demoman, and Medic

There are nine official classes that can be played in Team Fortress 2. The classes are as follows:

Unused

Note the Civilian class cannot be played in the game.

Rolul Claselor

Cele noua clase sunt grupate in 3 tipuri de lupta, ofensiv, defensiv, si de ajutor, dar toate pot fi folosite in alt mod decat cel prestabilit depinzind de strategie.

Ofensiva

Clasele ofensive (Scout, Soldier and Pyro) sunt principalele forte de atac ale echipei. Nu conteaza daca este vorba de asalt puncte de control sau capturarea inteligentei, aceste clase sunt specializate in cauzarea de haos si distrugere. Scoutii au abilitatea de a captura punctele de doua ori mai rapid deca toate celelalte clase. Soldatii detin o forta devastatoare prinlansatorul de rachete.Pyros pot face ravagii cu flacarilein liniile inamice intr-o ambuscada.

defensiva

Clasele defensive (Demoman, Heavy si Engineer) au rolul de a bloca accesul inamicilor si de a-i tine departe de punctele vitale de pe harta. In total, are cea mai mare putere de foc dintre toate grupurile, sin aceste clase sunt specializate in eliberarea acestei puteri intr-un timp foarte scurt. Demomenul poat apara zone cu bombe lipiciase pe care poate sa le detoneze cand doreste. Heavies sunt excelenti pentru "ciruirea" inamicilor care se apropie and si pentru imipingerea inapoi a acestora.Inginerii pot construii turete care au o putere foarte mare, precum si teleportoare sidozatoare.

Ajutor

Support classes (Medic, Sniper and Spy) make the backbone of any team. They offer the offensive and defensive classes an extra edge in battle and can turn the tide of the game in a second. Whether crippling the enemy advance from behind or keeping teammates healed, the support classes are always handy to have around. Medics have the power to heal teammates and overheal them to 150% of their maximum health. Snipers can take out threats from a distance and use Jarate to extinguish fires and increase the damage dealt by their teammates. Spies can infiltrate enemy lines, disable buildings and assassinate critical threats.

Health points

A Medic may over-heal someone to 150% of their normal health maximum. Classes can refill their health through a number of ways.

Class health points comparison table

Class Normal Max Over-healed Max
Leaderboard class scout.png Scout
(with the Sandman equipped)
125
110
185
165
Leaderboard class soldier.png Soldier 200 300
Leaderboard class pyro.png Pyro 175 260
Leaderboard class demoman.png Demoman
(with the Eyelander equipped, 0 heads)
(with the Eyelander equipped, 1 head)
(with the Eyelander equipped, 2 heads)
(with the Eyelander equipped, 3 heads)
(with the Eyelander equipped, 4 heads)
175
150
165
180
195
210
260
225
245
270
290
315
Leaderboard class heavy.png Heavy
(within 30 seconds after consuming Dalokohs Bar)
300
350
450
450
Leaderboard class engineer.png Engineer
(with the Gunslinger equipped)
125
150
185
225
Leaderboard class medic.png Medic 150 225
Leaderboard class sniper.png Sniper 125 185
Leaderboard class spy.png Spy 125 185
Civilian 50 75


Speed

Speed is measured in-game using the command cl_showpos set to 1, measuring in velocity units (v). The standard movement speed is 100% (that of Spy, Sniper, Pyro, and Engineer). Note forward speed is obtained by pressing the forward, left or right keys, backward speed obtained by pressing the backward key whilst crouching speed is found by pressing the crouch button. Backward speed is generally calculated by 90% of the class's forward speed, whilst crouching is at 33%. Forward and backward speeds are, however, the same when crouching, revving a Minigun as a Heavy or charging/zooming as a Sniper. During humiliation all classes on the winning team will move 10% faster.

For Spies, disguising as a slower class (Soldier, Demoman & Heavy) will accurately reduce the Spy's speed to the appropriate speed of the class he is disguised as (e.g. Spy disguised as Heavy will move to the speed of Heavy) and remain at that speed unless he un-disguises or Cloaks. Disguising as a faster class (Scout, Medic and sometimes Soldier and Demoman) however will not make the Spy move faster and will continue to move at 100% speed.

Equalizer speed values vs. health

A Demoman wielding the Eyelander will gain approximately 8% on his speed with every killing blow or "head", whilst with a Chargin' Targe he charges at 250% of the standard movement speed. The speed of Soldier's wielding the Equalizer increases by 10% with every loss of 40 health.

Class speed comparison table

Class Forward (abs) Backward (abs) Crouched (abs)
Leaderboard class scout.png Scout 133% 400v 120% 360v 44.4% 133.33v
Leaderboard class soldier.png Soldier

(while using Equalizer with 121-160 hp)
(while using Equalizer with 81-120 hp)
(while using Equalizer with 41-80 hp)
(while using Equalizer with 1-40 hp)

80%

88%
96%
112%
128%

240v

264v
288v
336v
384v

72%

79%
86%
101%
115%

216v

238v
259v
302v
346v

26.6%

29.3%
32.0%
37.3%
42.7%

80v

88v
96v
112v
128v

Leaderboard class pyro.png Pyro 100% 300v 90% 270v 33.3% 100v
Leaderboard class demoman.png Demoman

(while charging with Chargin' Targe)
(with the Eyelander and 1 head)
(with the Eyelander and 2 heads)
(with the Eyelander and 3 heads)
(with the Eyelander and 4+ heads)
(with the Scotsman's Skullcutter)
(with the Scotsman's Skullcutter while charging with Chargin' Targe)

93%

250%
101%
108%
116%
123%
79%
213%

280v

750v
302v
324v
347v
369v
238v
638v

84%

N/A
91%
97%
104%
111%
71%
N/A

252v

N/A
272v
292v
312v
332v
214v
N/A

31.1%

N/A
34%
36%
39%
41%
26%
N/A

93.33v

N/A
101v
108v
116v
123v
79v
N/A

Leaderboard class heavy.png Heavy

(with Minigun revved)

77%

37%

230v

110v

69%

33%

207v

99v

25.5%

0%

76.67v

0v

Leaderboard class engineer.png Engineer

(while hauling any building at any level, Combat Mini-Sentry Guns included)

100%

75%

300v

225v

90%

67.5%

270v

202.5v

33.3%

25%

100v

75v

Leaderboard class medic.png Medic 107% 320v 96% 288v 35.5% 106.67v
Leaderboard class sniper.png Sniper

(with rifle zoomed)
(with Huntsman drawn)

100%

27%
45%

300v

80v
136v

90%

27%
41%

270v

80v
122v

33.3%

1.33%
15%

100v

4v
45v

Leaderboard class spy.png Spy 100% 300v 90% 270v 33.3% 100v
Civilian 100% 300v 90% 270v N/A N/A


abs - absolute figures in velocity units (v)

Height

A height chart for all the classes.

All classes have varying height, with the Engineer being the shortest and the Heavy being the tallest class.