Difference between revisions of "December 31, 2007 Patch"

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== Changes ==
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{{Patch layout
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| notes =
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=== Changes ===
 
* Added player position data to server logging of events (player_death, player_builtobject, teamplay_flag_event, object_destroyed, teamplay_point_captured, teamplay_capture_blocked)
 
* Added player position data to server logging of events (player_death, player_builtobject, teamplay_flag_event, object_destroyed, teamplay_point_captured, teamplay_capture_blocked)
 
* Improved mapcycle handling to ensure it always loads new mapcycles when the mapcyclefile convar is changed
 
* Improved mapcycle handling to ensure it always loads new mapcycles when the mapcyclefile convar is changed
  
== Bug fixes ==
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=== Bug fixes ===
 
* Fixed "CUtlLinkedList overflow!" crash
 
* Fixed "CUtlLinkedList overflow!" crash
 
* Fixed [[sniper]] quick-switch exploit allowing them to avoid zoom/unzoom times
 
* Fixed [[sniper]] quick-switch exploit allowing them to avoid zoom/unzoom times
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* Removed an obscure rendering setting that would allow players to make cloaked spies appear fully black
 
* Removed an obscure rendering setting that would allow players to make cloaked spies appear fully black
  
{{Patch|SOURCE=http://store.steampowered.com/news/1386/}}
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| source = http://store.steampowered.com/news/1386/
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{{Succession box
 
 
|before= [[December 22, 2007 Patch]]
 
|before= [[December 22, 2007 Patch]]
|title= Patches
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|after= [[January 07, 2008 Patch]]
 
|after= [[January 07, 2008 Patch]]
 
}}
 
}}
 
{{Languages}}
 
{{Languages}}

Revision as of 07:29, 21 August 2010

Patch notes

Changes

  • Added player position data to server logging of events (player_death, player_builtobject, teamplay_flag_event, object_destroyed, teamplay_point_captured, teamplay_capture_blocked)
  • Improved mapcycle handling to ensure it always loads new mapcycles when the mapcyclefile convar is changed

Bug fixes

  • Fixed "CUtlLinkedList overflow!" crash
  • Fixed sniper quick-switch exploit allowing them to avoid zoom/unzoom times
  • Fixed an exploit allowing players to spawn into the enemy territory at the start of a round
  • Fixed syringegun projectiles sometimes pushing players high up into the air, allowing them to reach bad map locations
  • Removed an obscure rendering setting that would allow players to make cloaked spies appear fully black