Difference between revisions of "December 31, 2007 Patch"
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− | == Changes == | + | {{Patch layout |
+ | | notes = | ||
+ | === Changes === | ||
* Added player position data to server logging of events (player_death, player_builtobject, teamplay_flag_event, object_destroyed, teamplay_point_captured, teamplay_capture_blocked) | * Added player position data to server logging of events (player_death, player_builtobject, teamplay_flag_event, object_destroyed, teamplay_point_captured, teamplay_capture_blocked) | ||
* Improved mapcycle handling to ensure it always loads new mapcycles when the mapcyclefile convar is changed | * Improved mapcycle handling to ensure it always loads new mapcycles when the mapcyclefile convar is changed | ||
− | == Bug fixes == | + | === Bug fixes === |
* Fixed "CUtlLinkedList overflow!" crash | * Fixed "CUtlLinkedList overflow!" crash | ||
* Fixed [[sniper]] quick-switch exploit allowing them to avoid zoom/unzoom times | * Fixed [[sniper]] quick-switch exploit allowing them to avoid zoom/unzoom times | ||
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* Removed an obscure rendering setting that would allow players to make cloaked spies appear fully black | * Removed an obscure rendering setting that would allow players to make cloaked spies appear fully black | ||
− | + | | source = http://store.steampowered.com/news/1386/ | |
+ | |||
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|before= [[December 22, 2007 Patch]] | |before= [[December 22, 2007 Patch]] | ||
− | + | ||
|after= [[January 07, 2008 Patch]] | |after= [[January 07, 2008 Patch]] | ||
}} | }} | ||
{{Languages}} | {{Languages}} |
Revision as of 07:29, 21 August 2010
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Patch notes
Changes
- Added player position data to server logging of events (player_death, player_builtobject, teamplay_flag_event, object_destroyed, teamplay_point_captured, teamplay_capture_blocked)
- Improved mapcycle handling to ensure it always loads new mapcycles when the mapcyclefile convar is changed
Bug fixes
- Fixed "CUtlLinkedList overflow!" crash
- Fixed sniper quick-switch exploit allowing them to avoid zoom/unzoom times
- Fixed an exploit allowing players to spawn into the enemy territory at the start of a round
- Fixed syringegun projectiles sometimes pushing players high up into the air, allowing them to reach bad map locations
- Removed an obscure rendering setting that would allow players to make cloaked spies appear fully black
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