Difference between revisions of "March 20, 2008 Patch"
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== Changes == | == Changes == | ||
*Updated versions of CP_Dustbowl, CP_Badlands, and CTF_Well with several exploit fixes | *Updated versions of CP_Dustbowl, CP_Badlands, and CTF_Well with several exploit fixes | ||
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*Fixed rare animation triggered sound crash | *Fixed rare animation triggered sound crash | ||
− | + | | source = http://store.steampowered.com/news/1497/ | |
− | + | | before = [[March 13, 2008 Patch]] | |
− | |before= [[March 13, 2008 Patch]] | + | | after = [[April 1, 2008 Patch]] |
− | |||
− | |after= [[April 1, 2008 Patch]] | ||
}} | }} | ||
{{Languages}} | {{Languages}} |
Revision as of 07:41, 21 August 2010
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Patch notes
Changes
- Updated versions of CP_Dustbowl, CP_Badlands, and CTF_Well with several exploit fixes
- Fixed Linux build not handling FCVAR_REPLICATED and FCVAR_NOTIFY cvars correctly
- Plugged an exploit where the server could send executable code to the client
- Fix client crash on exit while processing game stats
- Updated the Stats Summary screen to remember your previous selections each time you open the menu and while changing levels
- Added mp_stalemate_at_timelimit ConVar for server admin to allow SuddenDeath when mp_timelimit hits on non-Valve maps
- Updated CTF mode to remember the player who stole the intelligence from the enemy base and reward that player if the flag is captured by someone else
- Replace underscores in map names with spaces so custom maps with names like cp_gravel_pit will show as "GRAVEL PIT"
- Hitting F4 while the tournament mode "Ready" countdown is active won't automatically set a team to "Not Ready"
Bug fixes
- Fixed auto-screenshots not being taken at the end of the map during tournament mode
- Fixed gates being closed during the pre-round time during tournament mode
- Fixed GetDynamicBaseline crash
- Fixed rare animation triggered sound crash
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