Difference between revisions of "March 20, 2008 Patch"

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{{Patch layout
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| notes =
 
== Changes ==
 
== Changes ==
 
*Updated versions of CP_Dustbowl, CP_Badlands, and CTF_Well with several exploit fixes
 
*Updated versions of CP_Dustbowl, CP_Badlands, and CTF_Well with several exploit fixes
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*Fixed rare animation triggered sound crash
 
*Fixed rare animation triggered sound crash
  
{{Patch|SOURCE=http://store.steampowered.com/news/1497/}}
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| source = http://store.steampowered.com/news/1497/
  
{{Succession box
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| before = [[March 13, 2008 Patch]]
|before= [[March 13, 2008 Patch]]
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| after = [[April 1, 2008 Patch]]
|title= Patches
 
|after= [[April 1, 2008 Patch]]
 
 
}}
 
}}
 
{{Languages}}
 
{{Languages}}

Revision as of 07:41, 21 August 2010

Patch notes

Changes

  • Updated versions of CP_Dustbowl, CP_Badlands, and CTF_Well with several exploit fixes
  • Fixed Linux build not handling FCVAR_REPLICATED and FCVAR_NOTIFY cvars correctly
  • Plugged an exploit where the server could send executable code to the client
  • Fix client crash on exit while processing game stats
  • Updated the Stats Summary screen to remember your previous selections each time you open the menu and while changing levels
  • Added mp_stalemate_at_timelimit ConVar for server admin to allow SuddenDeath when mp_timelimit hits on non-Valve maps
  • Updated CTF mode to remember the player who stole the intelligence from the enemy base and reward that player if the flag is captured by someone else
  • Replace underscores in map names with spaces so custom maps with names like cp_gravel_pit will show as "GRAVEL PIT"
  • Hitting F4 while the tournament mode "Ready" countdown is active won't automatically set a team to "Not Ready"

Bug fixes

  • Fixed auto-screenshots not being taken at the end of the map during tournament mode
  • Fixed gates being closed during the pre-round time during tournament mode
  • Fixed GetDynamicBaseline crash
  • Fixed rare animation triggered sound crash