Difference between revisions of "July 19, 2010 Patch"

From Team Fortress Wiki
Jump to: navigation, search
(Updated template.)
Line 1: Line 1:
== Team Fortress 2 ==
+
{{Patch layout
 +
| notes =
 +
=== Team Fortress 2 ===
 
*Added a [[Alien Swarm Parasite|Parasite hat]] to celebrate the release of Alien Swarm (http://www.alienswarm.com/)
 
*Added a [[Alien Swarm Parasite|Parasite hat]] to celebrate the release of Alien Swarm (http://www.alienswarm.com/)
 
*Fixed a client crash when opening the backpack while running in a language other than English.
 
*Fixed a client crash when opening the backpack while running in a language other than English.
Line 17: Line 19:
 
**Added tf_bot_pyro_always_reflect cvar. Set to 1 to make Pyro bots always reflect projectiles, regardless of difficulty level.
 
**Added tf_bot_pyro_always_reflect cvar. Set to 1 to make Pyro bots always reflect projectiles, regardless of difficulty level.
  
{{Patch|SOURCE=http://store.steampowered.com/news/4093/}}
+
| source = http://store.steampowered.com/news/4093/
  
{{Succession box
+
| before = [[July 15, 2010 Patch]]
|before=[[July 15, 2010 Patch]]
+
| after = [[July 21, 2010 Patch]]}}
|title=[[Patches]]
 
|after=[[July 21, 2010 Patch]]}}
 
 
{{Languages}}
 
{{Languages}}

Revision as of 08:25, 21 August 2010

Patch notes

Team Fortress 2

  • Added a Parasite hat to celebrate the release of Alien Swarm (http://www.alienswarm.com/)
  • Fixed a client crash when opening the backpack while running in a language other than English.
  • Fixed not being able to pick-up buildings in Arena mode.
  • Fixed an exploit that allowed team kills with Wrangled sentries.
  • Fixed a bug where teleporters could be given more than their normal amount of health.
  • Fixed old demos with different data tables thinking the SourceTV player entity was burning.
  • TF Bot Changes
    • Improved performance of bot computations that are done when a point is captured, a round starts, or a checkpoint reached.
    • Fixed Engineer bot infinite build-destroy behavior loop regression
    • Fixed Medic bots losing their charge if they touch a resupply cabinet
    • Fixed a crash due to having multiple types of bot systems running in-game simultaneously
    • Fixed bot behavior issue resulting in bot pile-ups near level 3 teleporter entrances
    • Bots no longer consider sapped sentries a dangerous threat
    • Bots will not try to navigate through enemy spawn rooms (unless they have won the round)
    • Bot Engineers will avoid building teleporters on steep slopes which can hinder teammate movement
    • Added tf_bot_pyro_always_reflect cvar. Set to 1 to make Pyro bots always reflect projectiles, regardless of difficulty level.