Difference between revisions of "Soldier (Classic)"

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| armor  = '''200'''
 
| armor  = '''200'''
 
| armor-type = Heavy
 
| armor-type = Heavy
| speed  = Slow
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| speed  = 80%
 
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The '''Soldier''' is a playable class in ''[[Team Fortress Classic]]''. He possesses the highest health and has access to the most powerful armor. His [[Rocket Launcher (Classic)|Rocket Launcher]] is a very powerful and versatile weapon. With his health, damage output potential, and rocket jumping ability, he is well-suited for most roles on a team.
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The '''Soldier''' is a playable class in ''[[Team Fortress Classic]]''. He possesses the highest health and has access to the most powerful armor. His [[Rocket Launcher (Classic)|Rocket Launcher]] is a very powerful and versatile weapon. His main weaknesses are his slow speed and long reload time with the Rocket Launcher With his health, damage output potential, and rocket jumping ability, he is well-suited for most roles on a team.
  
 
==Basic Strategy==
 
==Basic Strategy==

Revision as of 19:40, 9 October 2011

Soldier (Classic)
Soldier (Classic)
Basic Information
Type: Offensive
Health: 100 / 150
Armor: 200
Armor type: Heavy
Speed: 80%

The Soldier is a playable class in Team Fortress Classic. He possesses the highest health and has access to the most powerful armor. His Rocket Launcher is a very powerful and versatile weapon. His main weaknesses are his slow speed and long reload time with the Rocket Launcher With his health, damage output potential, and rocket jumping ability, he is well-suited for most roles on a team.

Basic Strategy

  • Rocket Jump.
  • Ensure that your Rocket Launcher is always fully loaded.
  • Use your Nail Grenade to pin enemies down.
  • Aim for your opponent's feet in order to reduce their ability to retaliate.
  • Use splash damage to hit enemies outside your visible range.

Special Abilities

Class Skill: Reload.

Abilities: Rocket Jump

Weapons

Weapon Ammo Damage
per hit
Notes / Special Abilities
Type Loaded Carried
HUD crowbar TFC.png
Weapon 1
Crowbar N/A N/A N/A 18
HUD single shotgun TFC.png
Weapon 2
Single-Barrel Shotgun Shells 8 100 4-22 Fires six pellets.
HUD double shotgun TFC.png
Weapon 3
Double-Barrel Shotgun Shells 16 100 4-51 Fires fourteen pellets.
HUD rocket launcher TFC.png
Weapon 4
Rocket Launcher Rockets 4 50 Damage splash can be utilized to cause damage around corners. Can be used to rocket jump to reach higher areas.

Grenades

Grenade Grenades
Carried
Damage Range Notes / Special Abilities
Frag tfc.png
Primary
Hand Grenade 4 High Deals massive damage on a four second fuse.
Nail Grenade TFC.png
Secondary
Nail Grenade 2 Medium-High Releases nails in 360 degrees for a short time before detonation.

Gallery

See also