Difference between revisions of "Force-A-Nature/no"
Line 26: | Line 26: | ||
Sammenlignet med [[Scattergun]], er Force-A-Nature'ens [[ammo]] clip størrelse betraktelig mindre, den lader bare 2 skudd om gangen. imidlertid,skyter den mye forter og vil få fienden til å lide av [[knock back]] Omvendt til den forholdsmessige avstanden mellom ham og Scout. hvis Scout fyrer av mens han er i lufta, vil han få knockback i den omvendte retningen av hvor han sikta. Dette er brukbart fro å lage et effektivt [[Jump#Triple Jump|tredje hopp]]. Knockback er bare gitt ved første skudd;neste skudd gir ikke knockback i samme hopp. | Sammenlignet med [[Scattergun]], er Force-A-Nature'ens [[ammo]] clip størrelse betraktelig mindre, den lader bare 2 skudd om gangen. imidlertid,skyter den mye forter og vil få fienden til å lide av [[knock back]] Omvendt til den forholdsmessige avstanden mellom ham og Scout. hvis Scout fyrer av mens han er i lufta, vil han få knockback i den omvendte retningen av hvor han sikta. Dette er brukbart fro å lage et effektivt [[Jump#Triple Jump|tredje hopp]]. Knockback er bare gitt ved første skudd;neste skudd gir ikke knockback i samme hopp. | ||
− | Akuurat i starten kan det virke som at Force-A-Nature'en gir mindre skade enn scattergun'en, men egentlig utgjør den mer skade fordelt utover et høyere antall pellets — 0.9x | + | Akuurat i starten kan det virke som at Force-A-Nature'en gir mindre skade enn scattergun'en, men egentlig utgjør den mer skade fordelt utover et høyere antall pellets — 0.9x skade per pellet tid 1.2x mengde pellets tilsvarer 1.08ganger normal skade. Force-A-Nature'en deler også Scattergun'ens økte positive skade med 175%. |
Like other bullet-based weaponry, the Force-A-Nature's first shell will fire at least one pellet straight down the crosshair before 'bullet-spread' takes effect. When random spread is disabled, the pellets will form a three by three grid pattern. | Like other bullet-based weaponry, the Force-A-Nature's first shell will fire at least one pellet straight down the crosshair before 'bullet-spread' takes effect. When random spread is disabled, the pellets will form a three by three grid pattern. |
Revision as of 06:35, 21 October 2011
Denne siden er i ferd med å bli oversatt til norsk. Hvis du snakker norsk, post på diskusjonssiden eller snakk med de som har bidratt til siden ( ved å se på sidens historie). |
“ | Any outdoorsman will tell you the most frustrating part of hunting is when a deer simply FALLS DOWN when shot, and doesn't FLY BACKWARDS into the forest.
— Force-A-Nature publicity blurb
|
” |
Force-A-Nature'en, også kjent som FaN, er et opplåsbart våpen primary weapon for Scout. dobbelt-løps jakt hagle med extremt avsagde løp og tre-kolbe. Dens navn er en referrangse til hva han kaller seg i filmen Meet the Scout.
Sammenlignet med Scattergun, er Force-A-Nature'ens ammo clip størrelse betraktelig mindre, den lader bare 2 skudd om gangen. imidlertid,skyter den mye forter og vil få fienden til å lide av knock back Omvendt til den forholdsmessige avstanden mellom ham og Scout. hvis Scout fyrer av mens han er i lufta, vil han få knockback i den omvendte retningen av hvor han sikta. Dette er brukbart fro å lage et effektivt tredje hopp. Knockback er bare gitt ved første skudd;neste skudd gir ikke knockback i samme hopp.
Akuurat i starten kan det virke som at Force-A-Nature'en gir mindre skade enn scattergun'en, men egentlig utgjør den mer skade fordelt utover et høyere antall pellets — 0.9x skade per pellet tid 1.2x mengde pellets tilsvarer 1.08ganger normal skade. Force-A-Nature'en deler også Scattergun'ens økte positive skade med 175%.
Like other bullet-based weaponry, the Force-A-Nature's first shell will fire at least one pellet straight down the crosshair before 'bullet-spread' takes effect. When random spread is disabled, the pellets will form a three by three grid pattern.
Når du reloader, selv om det er igjen en kule i løpet vil fortsatt 2 kuler bli brukt opp.
The Force-A-Nature is automatically given to any player who obtains 10 Scout achievements.
The kill icon for the Force-A-Nature was contributed by NeoDement.
Innhold
Damage and function times
Skade og funksjonstider | ||
---|---|---|
Shot type | Hitscan | |
Skade | ||
Maximum ramp-up | 175% | 9.45 / pellet |
Base damage | 100% | 5.4 / pellet |
Maximum fall-off | 52.8% | 2.7 / pellet |
Pellet count | 12 | |
Næravstand | 92-113.4 | |
Mellom-distanse | 11-43 | |
Lang-distanse | 2.7-11 | |
Kritisk | 16.2 / pellet | |
Mini-crit | 7.29 / pellet | |
Function times | ||
Attack interval | 0.315 s | |
Reload | 1.64 s | |
Values are approximate and determined by community testing. |
Demonstrasjon
Crafting
Blueprint
Klassepollett – Scout | Plasspollett – Primær | Vrakmetall | Mulige Resultater | |||||||||||||||||||
+ | + | = |
|
As a crafting ingredient
Naturkraft | Gjenvunnet metall | Håndbrems | ||
+ | = |
Naturkraft | Bonk! Atomenergi | Gjenvunnet metall | Brushane | |||
+ | + | = |
Related achievements
Scout
|
|
Update history
- The Force-A-Nature was added to the game.
- Fixed this weapon's description not fitting inside the item window.
- Fixed kill description for Force-A-Nature, so server logs can distinguish them
- This weapon's damage was increased by 10%.
- The knockback effect no longer affects Disguised Spies.
- The previous patch was reverted; knockback now affects Disguised Spies again.
August 13, 2009 Patch (Classless Update)
- Corrections were made to the knockback dealt.
- Knockback now only works in close range, similar to the compression blast.
- The effect can no longer be used to juggle enemies; knockback is now only dealt by the first shot.
- Self-knockback is altered to respect the Scout's view angle. Looking up while shooting will no longer propel the enemy upwards.
- Knockback became scaled by an indeterminate amount of damage done.
- Further corrections made to the knockback.
- Knockback now only occurs when the shots deal more than 30 damage and the enemy is in close range.
- The angle of the weapon when fired determines the knockback.
- It no longer affects grounded targets as much.
- Fixed grounded players receiving falling damage from shots fired directly above them.
- Fixed this weapon firing fewer pellets when
tf_use_fixed_weaponspreads
was 1.
- This weapon now correctly knocks back players on the ground.
- The minimum damage required for the Force-A-Nature to cause a knockback was increased from 30 to 40.
- [Udokumentert] This weapon received its own kill icon.
September 30, 2010 Patch (Mann-Conomy Update)
- Fixed this weapon not drawing correctly in the character loadout screen.
- [Udokumentert] The weapon no longer clips into itself or shows shells hovering outside.
June 23, 2011 Patch (Über Update)
- [Udokumentert] The Force-A-Nature was added in the Soda Popper's crafting blueprint.
- [Udokumentert] The damage penality attribute was changed from "-10% damage done" to "-10% damage penalty".
Bugs
- The stock of the weapon will pass through the Scout model during movement.
- The Scout never pulls the trigger when he fires this weapon.
- When this weapon is reloaded during the Scout's taunt, the sound file for the reload will play twice.
- In the inventory display the Force-A-Nature would split in half floating the front of the gun and the shells would float above the weapon
Trivia
- The Force-A-Nature was manufactured in Portugal — a dubious claim, considering that its "good warranty" is actually written in Spanish, a common mistake for people unfamiliar with Portuguese language — and marketed towards the particularly sadistic Outdoorsman.
- Double jumping and then firing both shots may cause the Scout to yell one of four responses, signifying a successful "triple jump" due to the knockback from the Force-A-Nature.
- The sound effects for the Scattergun's unused "double shot" function were recycled into the Force-A-Nature.
Gallery
See also
External links
|