Difference between revisions of "Health"
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*{{Undocumented}} Small ammo packs now health 20% of max health (previously 20.5%). | *{{Undocumented}} Small ammo packs now health 20% of max health (previously 20.5%). | ||
− | '''[[October 20, 2011 Patch]]''' | + | '''[[October 20, 2011 Patch]] #3''' |
*{{Undocumented}} Reverted small Health Pack healing 20% of a class' health (back to 20.5%). | *{{Undocumented}} Reverted small Health Pack healing 20% of a class' health (back to 20.5%). | ||
Revision as of 12:20, 22 October 2011
Health | ||
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Pickup Type: | Health |
“ | Thanks for the aid.
Click to listen
— The Soldier
|
” |
Health pickups are items that can be collected in the various maps during gameplay. They restore a set amount of the user's health when picked up and automatically regenerate after ten seconds. There are three different types of health pickups (small, medium, and large) that can be found with each restoring a different amount of hitpoints depending on the size of the pickup and the class you're currently playing. There are also Halloween variants of the health pickups, which can be seen below in the image gallery.
A player can be healed by several different methods, including healing by friendly Medics. Since these pickups are a vital item in combat be sure to use them wisely; consider letting a teammate who has less health than you grab it, or especially a nearby Medic who may need it. When healed by any source outside of a Medic's healing, a small green-colored cross is emitted in the lower-left HUD along with the number of hitpoints restored.
Contents
Sources
- Health kits
All health kits have a 10 second respawn time.
- Small Health Pickup: Heals a fifth (20.5%) of the user's health.
- Medium Health Pickup: Heals half (50%) of the user's health.
- Large Health Pickup: Heals all (100%) of the user's health.
- Other health sources
- Dispensers:
- Level 1 - 10HP / sec
- Level 2 - 15HP / sec
- Level 3 - 20HP / sec
- Carts: 10HP / sec
- Resupply Lockers: 100% heal
- Dropped items
- Small Health Pickup: Dropped by players that are killed by a Scout who has the Candy Cane equipped, or during Medieval mode.
- Sandvich/Buffalo Steak Sandvich: If dropped by a Heavy upon death, a Sandvich will heal a Scout for 75 HP and all other classes for 50. If the Heavy drops the Sandvich using alt-fire, it heals 50% of total health.
- Dalokohs Bar/Fishcake: If dropped by a Heavy upon death, a Dalokohs Bar will heal a Scout for 75 HP and all other classes for 50.
- Weapons that supply health
- Mad Milk restores health equal to 60% of the damage a friendly player inflicts on milk-coated enemies.
- The Candy Cane drops a small health pack after a kill.
- The Black Box restores 15 health per each player hit.
- The Concheror restores health equal to 35% of the damage the Soldier who activated the rally or a friendly player nearby inflicts.
- The Half-Zatoichi restores 100% health upon killing an enemy.
- The Powerjack restores 75 health upon killing an enemy and can overheal.
- The Back Scratcher increases health from pickups by 50%.
- The Eyelander, Horseless Headless Horsemann's Headtaker and Nessie's Nine Iron restore 15 health per kill.
- The Sandvich restores 300 health when eaten over 4 seconds.
- The Dalokohs Bar restores 60 health when eaten over 4 seconds, and grants the Heavy an extra 50 maximum health for 30 seconds.
- The Blutsauger restores 3 health per hit.
- The Crusader's Crossbow restores 75 health to the target at point blank, 112 health at medium range, and 150 health at long range.
- The Medi Gun and Kritzkrieg restore 24 health to 72 health to the target per second.
- The Quick-Fix restores 34 to 109 health to the target per second.
- The Kritzkrieg's Oktoberfest taunt restores 11 health over 4 seconds.
- The Amputator's Medicating Melody taunt puts a health restoring effect on all nearby allies, restoring from 105 up to 315 health over 4.2 seconds, depending on how long ago the healing target was last damaged.
- The Conniver's Kunai grants the victim's remaining health upon backstabbing.
- The Persian Persuader converts all dropped weapons and ammunition boxes into health.
Health kit comparison table
Class | |||
---|---|---|---|
Scout (Sandman equipped) (Special Delivery pack equipped) |
25 22 30 |
63 55 75 |
125 110 150 |
Soldier | 40 | 100 | 200 |
Pyro (Back Scratcher equipped) |
35 53 |
88 132 |
175 263† |
Demoman (Eyelander, HHHH or Nessie's Nine Iron equipped, 0 heads) (Eyelander, HHHH or Nessie's Nine Iron equipped, 1 head) (Eyelander, HHHH or Nessie's Nine Iron equipped, 2 heads) (Eyelander, HHHH or Nessie's Nine Iron equipped, 3 heads) (Eyelander, HHHH or Nessie's Nine Iron equipped, 4+ heads) (Claidheamh Mòr equipped) (Ali Baba's Wee Booties equipped) (Ali Baba's Wee Booties and Eyelander, HHHH or Nessie's Nine Iron equipped, 0 heads) (Ali Baba's Wee Booties and Eyelander, HHHH or Nessie's Nine Iron equipped, 1 head) (Ali Baba's Wee Booties and Eyelander, HHHH or Nessie's Nine Iron equipped, 2 heads) (Ali Baba's Wee Booties and Eyelander, HHHH or Nessie's Nine Iron equipped, 3 heads) (Ali Baba's Wee Booties and Eyelander, HHHH or Nessie's Nine Iron equipped, 4+ heads) (Ali Baba's Wee Booties and Claidheamh Mòr equipped) |
35 30 33 36 39 42 32 40 35 38 41 44 47 37 |
88 75 83 90 98 105 80 100 88 95 103 110 118 93 |
175 150 165 180 195 210 160 200 175 190 205 220 235 185 |
Heavy (Dalokohs Bar or Fishcake for 30 seconds) (Warrior's Spirit equipped) |
60 70 56 |
150 175 140 |
300 350 280 |
Engineer (Gunslinger equipped) |
25 30 |
63 75 |
125 150 |
Medic (Vita-Saw equipped) |
30 28 |
75 70 |
150 140 |
Sniper (Darwin's Danger Shield equipped) |
25 30 |
63 75 |
125 150 |
Spy (Conniver's Kunai equipped) (Big Earner equipped) |
25 12 20 |
63 30 50 |
125 60 100 |
Civilian | 10 | 25 | 50 |
- †Theoretical value. Heal received from pickups does not exceed the class' maximum health.
Update history
- Added TF birthday replacement models for health kits and ammo packs.
- [Undocumented] Small ammo packs now health 20% of max health (previously 20.5%).
- [Undocumented] Reverted small Health Pack healing 20% of a class' health (back to 20.5%).
Gallery
Pickups and dispensing units
Small Health Pickup (Halloween edition)
Medium Health Pickup (Halloween edition)
Large Health Pickup (Halloween edition)
Medium Health Pickup on the Medieval Mode map, DeGroot Keep
Small Health Pickup (Birthday mode)
Medium Health Pickup (Birthday mode)
Large Health Pickup (Birthday mode)
Medieval Mode Resupply locker
Weapons that provide health
Particle effects
The team-colored particle emitted from players with a health-drain penalty (for example, the Gloves of Running Urgently)
Strategy
- Use health pickups to instantly extinguish fire.
- Use health pickups to their full potential. If an item heals you for 50%, consider waiting until your health drops below 50% before picking it up.
- Staying next to a Dispenser or cart in battle can give you a healing advantage.
- As a Spy, it is possible to use health pickups even at full health in order to change the displayed health of your disguise. Alternatively, try to discreetly take health pickups when injured and disguised; attentive players may notice the pickup being taken.
- Note that unlike the Medi Gun, Kritzkrieg, Eyelander, Powerjack and Conniver's Kunai, health pickups will not overheal you.
- The Heavy can recharge an alt-fire dropped Sandvich by picking up any health kit, assuming he already has full HP when he does so. Consider dropping the Sandvich for a teammate instead of letting them pick up a small health kit. This will recover 50% of their health instead of 20%.
Trivia
- The sound for picking up a health kit is the same for getting health in Half-Life, another Valve game.
See also
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