Difference between revisions of "Talk:Crafting"
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does anyone know the crafting recipies for these, they are not up yet? --[[User:Flashflood153|Flashflood153]] 22:20, 15 October 2011 (PDT) | does anyone know the crafting recipies for these, they are not up yet? --[[User:Flashflood153|Flashflood153]] 22:20, 15 October 2011 (PDT) | ||
:I guess they must have [[Random crafting recipes]]. '''» [[User:Cooper Kid|<span style="color:red">Coo</span><span style ="color:gray">per</span><span style ="color:blue"> Kid</span>]]''' <small>([[User_talk:Cooper Kid|blether]]) • ([[Special:Contributions/Cooper Kid|contreebs]])</small> 04:44, 16 October 2011 (PDT) | :I guess they must have [[Random crafting recipes]]. '''» [[User:Cooper Kid|<span style="color:red">Coo</span><span style ="color:gray">per</span><span style ="color:blue"> Kid</span>]]''' <small>([[User_talk:Cooper Kid|blether]]) • ([[Special:Contributions/Cooper Kid|contreebs]])</small> 04:44, 16 October 2011 (PDT) | ||
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+ | == Rebuild Headgear Recipe == | ||
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+ | I think this list should mention, that Halloween Masks can't be used for this recipe. [[User:BadKarMa|BadKarMa]] 14:32, 24 October 2011 (PDT) |
Revision as of 21:32, 24 October 2011
Talk archives | |
May 2011 |
Contents
- 1 new bug?
- 2 Crafting wrong things
- 3 Crafting IS included
- 4 Update History
- 5 Crafting window and Backpack
- 6 Crafting:6(?)8(?) slots --> 12 slots
- 7 Outdated Content Flag
- 8 Weapon number limit ?
- 9 Crafting weapon classifications
- 10 Recipe for Original
- 11 Recipe
- 12 Blueprint
- 13 Think Demoman primaries/secondaries got flipped
- 14 Flair, Clan Pride and Photo Bage recipes
- 15 Rebuild Headgear Recipe
new bug?
I just crafted a Sandvich and 2 KGBs together, aimint to get a Heavy token. Instead, I got a Scout token. --Focusknock 15:40, 6 May 2011 (UTC)
Crafting wrong things
There should be an "Are you sure" option when crafting. For example when i try to craft 3 of the same primary weapons and i select the slot token option instead of the class token option it switches back to the class token option so I get a token i don't want. Also sometimes i want to craft scrap but i add 1 too many items then i get a token i didn't want. Turtlebolt 14:40, 7 May 2011 (UTC)
- Hi, this page is for discussion of the article, not crafting in general. May I recommend the Official TF2 Forum instead? --CruelCow (talk) 14:47, 7 May 2011 (UTC)
Crafting IS included
I say that we must change the table of uncraftable hats (or items) since i tested crafting one of the brain buckets (genuine!) with another hat in my inventory the result was a detective noir, it seems that every hat once genuine now craftable IS craftable with other hats! so summing it up, i believe the Brain Bucket, Dead Cone, Aperture Labs Hard Hat, and the pre-order hats for the engie and spy ARE able to be crafted alone or together! (testing for other hats is something we should do not actually craft but rather, when the blueprint for rebuild headgear pops up it means both hats are craftable!) Gamecrazy009 17:50, 13 May 2011 (UTC)
Update History
In the Update History there are the following bits:
July 8, 2010 Patch (Engineer Update)
- [Undocumented] Added a second Misc. item slot in the loadout.
- Fixed servers trying to validate backpack positions in inventories.
- Fixed clients validating inventories other than their own.
- Fixed item selection HUD elements showing un-acknowledged items, which resulted in items in invalid backpack positions.
September 30, 2010 Patch (Mann-Conomy Update)
- Added the Mann-Conomy.
- Added 65 new items (hats, weapons, tools, minigames, gifts, crates).
- Added the Mann Co. Store & Catalog.
- Added Trading.
- Added Item customization.
December 17, 2010 Patch (Australian Christmas)
- Added the Backpack Expander.
- Increased backpack size by 100 slots.
This is relevant to Crafting, how? I don't want to delete it outright just in case someone comes with a brilliant reason why we should keep these around, but in my opinion, these things are related to the backpack; not crafting. Therefor: get rid of 'em. Hefaistus - talk 19:11, 24 May 2011 (UTC)
- Burn it. Use lemons. real_alien (T/C) 19:14, 24 May 2011 (UTC)
Just don't burn down the house. These items really do no have a close enough relation to actual crafting. — The preceding unsigned comment was added by Erikerikerik (talk) • (contribs)
Crafting window and Backpack
- I want to add this text to the "Notes"
- The crafting screen can be used for easier moving up to 12 items from one backpack's page to another. Remember, that backpack, which is shown on a left side, has 25 slots, so you need to go through 2 pages there to see the next page of the original Backpack. Also, the items from the 1st row of any Backpack's page are listed here like 2 upper rows of the odd page (1, 3, 5, etc.), and the right half of the 3rd row plus the left half of the 4th row of any Backpack's page are shown like 2 upper rows of the even page (2, 4, 6, etc.).
- So, your thoughts/criticism? Too much misspelling and typos? kreafan 08:42, 8 June 2011 (UTC)
Crafting:6(?)8(?) slots --> 12 slots
- I want to add this to the Update history. Is it October 20, 2010 Patch? Or October 27, 2010 Patch? kreafan 08:42, 8 June 2011 (UTC)
Outdated Content Flag
Is this article generically-flagged because of the frequency with which crafting updates, or does it actually have outdated content? I couldn't see much from a read-through. -- Sloth 13:16, 3 July 2011 (PDT)
Weapon number limit ?
Just a quick note on something : I previously crafted a few weapons (namely, and Enforcer and a Shahanshah), which got numbered (#13913 and #2953 respectively). However, I crafted a Quick-Fix today, and it didn't get a number (though, there's still a "Crafted by X" line in the description). So, is there some limit to the "ID number" of crafted weapons ? HunterCham 13:42, 9 July 2011 (PDT)
Crafting weapon classifications
We can remove the table for put a template. With this mode, only need one edition for each update, and takes less space. Dio ★ (talk) 05:18, 23 August 2011 (PDT)
- Support Yes, perhaps not in its current form, but I like dis being templatified — Wind 15:25, 25 August 2011 (PDT)
- Support I agree that this table should be in template form. What did you have in mind Wind? BiBi 15:29, 25 August 2011 (PDT)
Recipe for Original
Isnt the recipe for the Original shown wrongly? It says 2x scrap + 1 Reclaimed. Surely some converting weapon needs to be included? -- Swarfega T C 03:12, 29 August 2011 (PDT)
- No, it is correct. You can check the game, recipes are listed nowadays. It does say 2 scraps and 1 reclaimed for the Original. And don't call me Shirley. -- Hefaistus - talk 09:07, 29 August 2011 (PDT)
- The Original indeed does not require any weapon to craft it. Tkj 10:21, 29 August 2011 (PDT)
Recipe
Shouldn't the "Requires" section be changed to "Recipe"? I keep seeing the term "recipe", but then there isn't anything explaining what a recipe is besides some kind of connection to blueprints. Rolandius 06:23, 27 September 2011 (PDT)
Blueprint
I noticed that the game refers to the Engineer's buildings as "blueprints" before being built/placed too. Rolandius 22:19, 28 September 2011 (PDT)
Think Demoman primaries/secondaries got flipped
From the Manniversary update patch notes: "-Fixed demoman weapons primary/secondary being backwards in the loadout screen". It sounded like it was a cosmetic change, but I just tried a Demoman Token + Primary Token + Scrap, and I got Ali Baba's Wee Booties instead of one of the shields or stickybomb launchers like the wiki currently says. Can anyone else verify this? Playah 18:50, 15 October 2011 (PDT)
Flair, Clan Pride and Photo Bage recipes
does anyone know the crafting recipies for these, they are not up yet? --Flashflood153 22:20, 15 October 2011 (PDT)
- I guess they must have Random crafting recipes. » Cooper Kid (blether) • (contreebs) 04:44, 16 October 2011 (PDT)
Rebuild Headgear Recipe
I think this list should mention, that Halloween Masks can't be used for this recipe. BadKarMa 14:32, 24 October 2011 (PDT)