Difference between revisions of "Team Fortress Wiki:Tips Revision/Suggestions"

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m (Medic)
(Accepted some tips, left some more to get to after I brb.)
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Suggest changes or updates to current [[../Final|Final page]] tips here.
 
Suggest changes or updates to current [[../Final|Final page]] tips here.
 
=== Scout ===
 
=== Scout ===
 
* "Tip_1_10"    "As a Scout, hitting nearby foes with the Force-A-Nature will push them away from you."
 
** "Tip_1_10"    "As a Scout, hitting nearby foes with the Force-A-Nature will push them away from you, which can allow you to follow up with another attack or flee from a stronger opponent."
 
*** I don't think this change is necessary, the original is simple and straight to the point; I see little benefit extending it. -[[User:RJackson|<span class="modbg" style="margin-right:1px;text-shadow: #538237 1px 1px 0px;">RJ</span>]] 08:06, 21 October 2011 (PDT)
 
**** Removing this tip from the suggestions page in ~24 hours unless anybody has some alteration suggestions. -[[User:RJackson|<span class="modbg" style="margin-right:1px;text-shadow: #538237 1px 1px 0px;">RJ</span>]] 12:03, 22 October 2011 (PDT)
 
***** Fair enough, although I tweaked the tip in order to ensure that players are aware that the knockback can be beneficial in different scenarios. Still, I see your point. Either is fine with me! --- [[File:Killicon_pumpkin.png|40px|link=User:Esquilax]] <font face="georgia" size="2">[[User:Esquilax|Esquilax]]</font> 15:38, 23 October 2011 (PDT)
 
 
 
* "Tip_1_18"    "As a Scout, you and your allies regain lost health when hitting enemies drenched in Mad Milk. Initiate fights with it to improve your team's survivability."
 
** "Tip_1_18"    "As a Scout, you and your allies regain lost health when hitting enemies drenched in Mad Milk. Coat enemies, and then attack to improve you and your team's survivability."
 
*** Same as my 1_10 comment - I don't see any benefit in the change; and I think the original reads better. -[[User:RJackson|<span class="modbg" style="margin-right:1px;text-shadow: #538237 1px 1px 0px;">RJ</span>]] 08:06, 21 October 2011 (PDT)
 
**** Removing this tip from the suggestions page in ~24 hours unless anybody has some alteration suggestions. -[[User:RJackson|<span class="modbg" style="margin-right:1px;text-shadow: #538237 1px 1px 0px;">RJ</span>]] 12:03, 22 October 2011 (PDT)
 
  
 
=== Soldier ===
 
=== Soldier ===
 
* "Tip_3_19"    "As a Soldier, you can use the Rocket Jumper to get to the front lines quickly. Be careful, however, as you will take increased damage from most weapons while equipped with it!"
 
** "Tip_3_19"    "As a Soldier, you can use the Rocket Jumper to get to the front lines quickly. Be careful however, as it inflicts no damage at all, requiring you to rely on your secondary and melee weapons!"
 
*** "Tip_3_19"    "As a Soldier, you can use the Rocket Jumper to get to the front lines quickly without taking damage.  Be careful however, as you will take increased damage from most weapons while equipped with it; and you will have to rely on your secondary and melee weapons to do damage back." -[[User:RJackson|<span class="modbg" style="margin-right:1px;text-shadow: #538237 1px 1px 0px;">RJ</span>]] 08:06, 21 October 2011 (PDT)
 
**** Not sure of the wording here, tbh.  Feedback? -[[User:RJackson|<span class="modbg" style="margin-right:1px;text-shadow: #538237 1px 1px 0px;">RJ</span>]] 12:03, 22 October 2011 (PDT)
 
***** Damn, my fault; I thought that they removed the damage penalties from both Jumpers. Bah. Anyway, "Do damage back" doesn't really work for me personally, so how about:
 
***** "Tip_3_19"    "As a Soldier, you can use the Rocket Jumper to get to the front lines quickly without taking damage.  Be careful however, as you will take increased damage from most weapons while it is equipped, and you will need to rely on your secondary and melee weapons in order to defend yourself." --- [[File:Killicon_pumpkin.png|40px|link=User:Esquilax]] <font face="georgia" size="2">[[User:Esquilax|Esquilax]]</font> 15:38, 23 October 2011 (PDT)
 
  
 
=== Pyro ===
 
=== Pyro ===
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**** Removing this tip from the suggestions page in ~24 hours unless anybody has some alteration suggestions (or continues this discussion). -[[User:RJackson|<span class="modbg" style="margin-right:1px;text-shadow: #538237 1px 1px 0px;">RJ</span>]] 12:03, 22 October 2011 (PDT)
 
**** Removing this tip from the suggestions page in ~24 hours unless anybody has some alteration suggestions (or continues this discussion). -[[User:RJackson|<span class="modbg" style="margin-right:1px;text-shadow: #538237 1px 1px 0px;">RJ</span>]] 12:03, 22 October 2011 (PDT)
 
**** That's a fair point. Of course the underlying assumption is that players will understand that it is a "reskin". --- [[File:Killicon_pumpkin.png|40px|link=User:Esquilax]] <font face="georgia" size="2">[[User:Esquilax|Esquilax]]</font> 15:38, 23 October 2011 (PDT)
 
**** That's a fair point. Of course the underlying assumption is that players will understand that it is a "reskin". --- [[File:Killicon_pumpkin.png|40px|link=User:Esquilax]] <font face="georgia" size="2">[[User:Esquilax|Esquilax]]</font> 15:38, 23 October 2011 (PDT)
 +
***** Gonna leave this discussion open...  if we decide to note reskins then a lot of tips will need to be edited and will be significantly lengthened;  I'm apprehensive about supporting listing reskins because of that. -[[User:RJackson|<span class="modbg" style="margin-right:1px;text-shadow: #538237 1px 1px 0px;">RJ</span>]] 12:59, 25 October 2011 (PDT)
  
 
=== Demoman ===
 
=== Demoman ===
* "Tip_4_13"    "As a Demoman, when using the Chargin' Targe you can't change direction during a charge. Try to line charges up with where an enemy will be rather than where an enemy is."
 
** "Tip_4_13"    "As a Demoman, when using the Chargin' Targe you can't change direction during a charge unless you also have Ali Baba's Wee Booties or the Bootlegger equipped. Try to line charges up with where an enemy will be rather than where an enemy is."
 
*** I think the original is better; the Chargin' Targe on it's own doesn't allow you to change direction.  If we were to list all the combinations & exceptions to tips, I think we'd end up with a very messy set of tips; so I think we should focus item tips on items as a single entity, rather than as combinations (inb4 100 examples of current tips that go against this). -[[User:RJackson|<span class="modbg" style="margin-right:1px;text-shadow: #538237 1px 1px 0px;">RJ</span>]] 08:06, 21 October 2011 (PDT)
 
**** Removing this tip from the suggestions page in ~24 hours unless anybody has some alteration suggestions. -[[User:RJackson|<span class="modbg" style="margin-right:1px;text-shadow: #538237 1px 1px 0px;">RJ</span>]] 12:03, 22 October 2011 (PDT)
 
 
 
=== Heavy ===
 
=== Heavy ===
  
 
=== Engineer ===
 
=== Engineer ===
* "Tip_9_18"    "As an Engineer, the Gunslinger's Combat Mini-Sentry Guns build much faster than normal Sentry Guns and require less ammo to build. This makes Combat Mini-Sentry Guns the perfect offensive tool."
 
** "Tip_9_18"    "As an Engineer, the Gunslinger's Combat Mini-Sentry Guns build much more quickly than normal Sentry Guns and require less metal. This makes Combat Mini-Sentry Guns the perfect offensive tool."
 
*** I think the original reads better. -[[User:RJackson|<span class="modbg" style="margin-right:1px;text-shadow: #538237 1px 1px 0px;">RJ</span>]] 08:06, 21 October 2011 (PDT)
 
**** Removing this tip from the suggestions page in ~24 hours unless anybody has some alteration suggestions. -[[User:RJackson|<span class="modbg" style="margin-right:1px;text-shadow: #538237 1px 1px 0px;">RJ</span>]] 12:03, 22 October 2011 (PDT)
 
  
 
=== Medic ===
 
=== Medic ===
  
 
=== Sniper ===
 
=== Sniper ===
*  "Tip_2_21"    "As a Sniper, missing will only reset the Bazaar Bargain's counter if the shot was taken while scoped. Consider "No-Scoping" risky targets to preserve accumulated heads."
 
** "Tip_2_21"    "As a Sniper, missing will only lower the Bazaar Bargain's counter if the shot was taken while scoped. Consider "No-Scoping" risky targets to preserve accumulated heads." To reflect the recent patch. [[User:Balladofwindfishes|Balladofwindfishes]] 18:51, 23 October 2011 (PDT)
 
  
 
=== Spy ===
 
=== Spy ===
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=== General tips ===
 
=== General tips ===
*  "Tip_general_8"  "Keep in mind the locations of health kits, as they can be the difference between life and death"
 
**  "Tip_general_8"  "Keep in mind the locations of health kits, as they can be the difference between life and death." OR
 
**  "Tip_general_8"  "Keep the locations of nearby health kits in mind, as they can be the difference between life and death." --- [[File:Killicon_pumpkin.png|40px|link=User:Esquilax]] <font face="georgia" size="2">[[User:Esquilax|Esquilax]]</font> 15:49, 23 October 2011 (PDT)
 
  
 
== New tips==
 
== New tips==
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=== Scout ===
 
=== Scout ===
* "As a Scout, use Winger when you got to deal a lot of damage in a few seconds. One clip is enough to kill class with 125 HP at close range." - that's not perfect, but anyway, you understand what I'm talkin about :S [[Image:Killicon_deflect_flare.png|45px]] [[User:SlasHDriveR|<font color="CC10B6" size="2px">flutterravie</font>]] [[User_talk:SlasHDriveR|Talk]] [[Special:Contributions/SlasHDriveR|Contribs]] 18:17, 20 October 2011 (PDT)
 
** I'd rather use the Scattergun when I've got to deal a ton of damage quickly; so I don't really see how this tip can be useful. -[[User:RJackson|<span class="modbg" style="margin-right:1px;text-shadow: #538237 1px 1px 0px;">RJ</span>]] 08:39, 21 October 2011 (PDT)
 
*** Removing this tip from the suggestions page in ~24 hours unless anybody has some alteration suggestions. -[[User:RJackson|<span class="modbg" style="margin-right:1px;text-shadow: #538237 1px 1px 0px;">RJ</span>]] 12:03, 22 October 2011 (PDT)
 
 
 
* "As a Scout, the Soda Popper's Hype meter fills while you run and jump. Once it is full, all shots become mini-crits for a short time! Be aware however, that the mini-crit effect will activate automatically and cannot be stored, so make sure that you plan ahead!" --- [[File:Killicon_pumpkin.png|40px|link=User:Esquilax]] <font face="georgia" size="2">[[User:Esquilax|Esquilax]]</font> 18:03, 23 October 2011 (PDT)
 
* "As a Scout, the Soda Popper's Hype meter fills while you run and jump. Once it is full, all shots become mini-crits for a short time! Be aware however, that the mini-crit effect will activate automatically and cannot be stored, so make sure that you plan ahead!" --- [[File:Killicon_pumpkin.png|40px|link=User:Esquilax]] <font face="georgia" size="2">[[User:Esquilax|Esquilax]]</font> 18:03, 23 October 2011 (PDT)
  
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*** Removing this tip from the suggestions page in ~24 hours unless anybody has some alteration suggestions. -[[User:RJackson|<span class="modbg" style="margin-right:1px;text-shadow: #538237 1px 1px 0px;">RJ</span>]] 12:03, 22 October 2011 (PDT)
 
*** Removing this tip from the suggestions page in ~24 hours unless anybody has some alteration suggestions. -[[User:RJackson|<span class="modbg" style="margin-right:1px;text-shadow: #538237 1px 1px 0px;">RJ</span>]] 12:03, 22 October 2011 (PDT)
 
*** We probably do need something about the use of the LL, so how about: "As a Soldier, the Liberty Launcher combines the Rocket Launcher's blast radius with the Direct Hit's increased projectile speed, making it useful when fighting faster classes such as Scouts. Be aware that you will only be able to load three rockets at a time however, which may leave you vulnerable if you miss." --- [[File:Killicon_pumpkin.png|40px|link=User:Esquilax]] <font face="georgia" size="2">[[User:Esquilax|Esquilax]]</font> 18:03, 23 October 2011 (PDT)
 
*** We probably do need something about the use of the LL, so how about: "As a Soldier, the Liberty Launcher combines the Rocket Launcher's blast radius with the Direct Hit's increased projectile speed, making it useful when fighting faster classes such as Scouts. Be aware that you will only be able to load three rockets at a time however, which may leave you vulnerable if you miss." --- [[File:Killicon_pumpkin.png|40px|link=User:Esquilax]] <font face="georgia" size="2">[[User:Esquilax|Esquilax]]</font> 18:03, 23 October 2011 (PDT)
 +
**** With the other Rocket Launcher tips, there aren't comparisons to the equivalent weapon; so I think we should drop "combines the Rocket Launchers [..] Direct Hit's [..]" and just go with, "As a Soldier, the Liberty Launcher only loads three rockets at any time.  Be sure to make each shot count, or you may be left vulnerable." -[[User:RJackson|<span class="modbg" style="margin-right:1px;text-shadow: #538237 1px 1px 0px;">RJ</span>]] 12:59, 25 October 2011 (PDT)
  
* "As a Soldier, you can use %attack2% when wielding the Cow Mangler 5000 in order to fire a charged shot. A charged shot will deal additional damage, and will set the enemy on fire!"
 
** "As a Soldier, you can use %attack2% when wielding the Cow Mangler 5000 to fire a charged shot - which deals additional damage and will set the enemy on fire.  Be careful however, as a charge shot depletes the Cow Mangler 5000s charge reserve."
 
*** Not too keen on my re-wording...  I can't think how to clearly refer to the reloady-bar-thing that the Mangler has. -[[User:RJackson|<span class="modbg" style="margin-right:1px;text-shadow: #538237 1px 1px 0px;">RJ</span>]] 08:39, 21 October 2011 (PDT)
 
**** Any suggestions of a better way to word that? -[[User:RJackson|<span class="modbg" style="margin-right:1px;text-shadow: #538237 1px 1px 0px;">RJ</span>]] 12:03, 22 October 2011 (PDT)
 
**** How about: "As a Soldier, you can use %attack2% when wielding the Cow Mangler 5000 to fire a charged shot - which deals additional damage and will set the enemy on fire. Be careful however, as a charged shot entirely depletes the Cow Mangler 5000's ammunition." A note could also be added indicating that entirely depleting the weapon requires reloading, but I think that's implied. Finally, a note could be added indicating that depleting the tip will leave the player vulnerable to attack, but again I think that's implied. --- [[File:Killicon_pumpkin.png|40px|link=User:Esquilax]] <font face="georgia" size="2">[[User:Esquilax|Esquilax]]</font> 15:38, 23 October 2011 (PDT)
 
 
* "As a Soldier, the Mantreads dramatically reduce weapon knock back. Use them in order to avoid being pushed back by the Force-A-Nature, explosives or Sentry Guns!" --- [[File:Killicon_pumpkin.png|40px|link=User:Esquilax]] <font face="georgia" size="2">[[User:Esquilax|Esquilax]]</font> 18:03, 23 October 2011 (PDT)
 
 
* "As a Soldier, the Market Gardener inflicts critical hits when used while rocket jumping! Use it to quickly dispose of other airborne enemies such as other rocket jumping Soldiers, sticky jumping Demomen and Scouts." --- [[File:Killicon_pumpkin.png|40px|link=User:Esquilax]] <font face="georgia" size="2">[[User:Esquilax|Esquilax]]</font> 18:03, 23 October 2011 (PDT)
 
* "As a Soldier, the Market Gardener inflicts critical hits when used while rocket jumping! Use it to quickly dispose of other airborne enemies such as other rocket jumping Soldiers, sticky jumping Demomen and Scouts." --- [[File:Killicon_pumpkin.png|40px|link=User:Esquilax]] <font face="georgia" size="2">[[User:Esquilax|Esquilax]]</font> 18:03, 23 October 2011 (PDT)
  
 
=== Pyro ===
 
=== Pyro ===
* "As a Pyro, the Reserve Shooter will mini-crit enemies while they are airborne. Use your compression blast (%mouse2%) to push an enemy into the air, and then switch to the Reserve Shooter in order to inflict additional damage!" --- [[File:Killicon_pumpkin.png|40px|link=User:Esquilax]] <font face="georgia" size="2">[[User:Esquilax|Esquilax]]</font> 18:03, 23 October 2011 (PDT)
 
* "As a Pyro, remember that the Detonator's flares can be detonated at any time using %mouse2%. Use the blast radius to hit enemies behind cover, or to set multiple enemies on fire!" --- [[File:Killicon_pumpkin.png|40px|link=User:Esquilax]] <font face="georgia" size="2">[[User:Esquilax|Esquilax]]</font> 18:03, 23 October 2011 (PDT)
 
  
 
=== Demoman ===
 
=== Demoman ===
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*** It does. [[Image:Killicon_deflect_flare.png|45px]] [[User:SlasHDriveR|<font color="CC10B6" size="2px">flutterravie</font>]] [[User_talk:SlasHDriveR|Talk]] [[Special:Contributions/SlasHDriveR|Contribs]] 21:57, 22 October 2011 (PDT)
 
*** It does. [[Image:Killicon_deflect_flare.png|45px]] [[User:SlasHDriveR|<font color="CC10B6" size="2px">flutterravie</font>]] [[User_talk:SlasHDriveR|Talk]] [[Special:Contributions/SlasHDriveR|Contribs]] 21:57, 22 October 2011 (PDT)
 
**** True, however the melee weapon will not receive a full crit until near the end of the charge, hence the mention of "maximum distance". Still, fair point. This could be split up into two tips, or simply edited to reflect the bash damage, as there is already a tip about charging weapon crits. --- [[File:Killicon_pumpkin.png|40px|link=User:Esquilax]] <font face="georgia" size="2">[[User:Esquilax|Esquilax]]</font> 15:38, 23 October 2011 (PDT)
 
**** True, however the melee weapon will not receive a full crit until near the end of the charge, hence the mention of "maximum distance". Still, fair point. This could be split up into two tips, or simply edited to reflect the bash damage, as there is already a tip about charging weapon crits. --- [[File:Killicon_pumpkin.png|40px|link=User:Esquilax]] <font face="georgia" size="2">[[User:Esquilax|Esquilax]]</font> 15:38, 23 October 2011 (PDT)
 +
***** In that case, I think this tip could be worded more clearly. -[[User:RJackson|<span class="modbg" style="margin-right:1px;text-shadow: #538237 1px 1px 0px;">RJ</span>]] 12:59, 25 October 2011 (PDT)
  
 
* "As a Demoman, the Scotsman's Skullcutter not only has a large melee range, but will inflict additional damage! Using it will reduce your speed however, so consider pairing it with the Chargin' Targe or Splendid Screen in order to offset this." --- [[File:Killicon_pumpkin.png|40px|link=User:Esquilax]] <font face="georgia" size="2">[[User:Esquilax|Esquilax]]</font> 18:03, 23 October 2011 (PDT)
 
* "As a Demoman, the Scotsman's Skullcutter not only has a large melee range, but will inflict additional damage! Using it will reduce your speed however, so consider pairing it with the Chargin' Targe or Splendid Screen in order to offset this." --- [[File:Killicon_pumpkin.png|40px|link=User:Esquilax]] <font face="georgia" size="2">[[User:Esquilax|Esquilax]]</font> 18:03, 23 October 2011 (PDT)
 +
** "As a Demoman, the Scotsman's Skullcutter will reduce your speed.  Consider pairing it with the Chargin' Targe or Splendid Screen in order to offset this". -[[User:RJackson|<span class="modbg" style="margin-right:1px;text-shadow: #538237 1px 1px 0px;">RJ</span>]] 12:59, 25 October 2011 (PDT)
 +
 
* "As a Demoman, the Persian Persuader will increase the recharge rate of the Chargin' Targe and Splendid Screen, allowing you to charge more often! If your charge misses be wary, because you will not be able to inflict critical hits, leaving you at a disadvantage." --- [[File:Killicon_pumpkin.png|40px|link=User:Esquilax]] <font face="georgia" size="2">[[User:Esquilax|Esquilax]]</font> 18:03, 23 October 2011 (PDT)
 
* "As a Demoman, the Persian Persuader will increase the recharge rate of the Chargin' Targe and Splendid Screen, allowing you to charge more often! If your charge misses be wary, because you will not be able to inflict critical hits, leaving you at a disadvantage." --- [[File:Killicon_pumpkin.png|40px|link=User:Esquilax]] <font face="georgia" size="2">[[User:Esquilax|Esquilax]]</font> 18:03, 23 October 2011 (PDT)
 +
 
* "As a Demoman, the Persian Persuader will convert all ammo pickups into health packs! This will increase your longevity, but will prevent you from acquiring ammunition for your Grenade Launcher unless you visit a resupply cabinet. Make every shot count!" --- [[File:Killicon_pumpkin.png|40px|link=User:Esquilax]] <font face="georgia" size="2">[[User:Esquilax|Esquilax]]</font> 18:03, 23 October 2011 (PDT)
 
* "As a Demoman, the Persian Persuader will convert all ammo pickups into health packs! This will increase your longevity, but will prevent you from acquiring ammunition for your Grenade Launcher unless you visit a resupply cabinet. Make every shot count!" --- [[File:Killicon_pumpkin.png|40px|link=User:Esquilax]] <font face="georgia" size="2">[[User:Esquilax|Esquilax]]</font> 18:03, 23 October 2011 (PDT)
 +
** "As a Demoman, the Persian Persuader converts all ammo pickups into health packs; preventing you from acquiring ammo for your primary and secondary weapons.  Make every shot count!" -[[User:RJackson|<span class="modbg" style="margin-right:1px;text-shadow: #538237 1px 1px 0px;">RJ</span>]] 12:59, 25 October 2011 (PDT)
  
 
=== Heavy ===
 
=== Heavy ===
* "As a Heavy, the Family Business deals less damage, but allows you to fire more often before reloading. This makes it an effective support weapon, especially when you are outnumbered." --- [[File:Killicon_pumpkin.png|40px|link=User:Esquilax]] <font face="georgia" size="2">[[User:Esquilax|Esquilax]]</font> 20:20, 20 October 2011 (PDT)
+
 
** I don't think it's clear what is meant by "support weapon", and is the Family Business any better than any of the miniguns "when you are outnumbered"? -[[User:RJackson|<span class="modbg" style="margin-right:1px;text-shadow: #538237 1px 1px 0px;">RJ</span>]] 08:39, 21 October 2011 (PDT)
 
*** Removing this tip from the suggestions page in ~24 hours unless anybody has some alteration suggestions. -[[User:RJackson|<span class="modbg" style="margin-right:1px;text-shadow: #538237 1px 1px 0px;">RJ</span>]] 12:03, 22 October 2011 (PDT)
 
**** Fair enough, how about: "As a Heavy, the Family Business deals less damage, but allows you to fire more often before reloading. This makes it an effective support weapon, especially when you are outnumbered and do not have the time to spin-up your Minigun." --- [[File:Killicon_pumpkin.png|40px|link=User:Esquilax]] <font face="georgia" size="2">[[User:Esquilax|Esquilax]]</font> 18:03, 23 October 2011 (PDT)
 
 
* "As a Heavy, Natacha can slow down enemies. This can be useful when you need to support teammates or protect your intelligence." [[Image:Killicon_deflect_flare.png|45px]] [[User:SlasHDriveR|<font color="CC10B6" size="2px">flutterravie</font>]] [[User_talk:SlasHDriveR|Talk]] [[Special:Contributions/SlasHDriveR|Contribs]] 21:54, 22 October 2011 (PDT)
 
* "As a Heavy, Natacha can slow down enemies. This can be useful when you need to support teammates or protect your intelligence." [[Image:Killicon_deflect_flare.png|45px]] [[User:SlasHDriveR|<font color="CC10B6" size="2px">flutterravie</font>]] [[User_talk:SlasHDriveR|Talk]] [[Special:Contributions/SlasHDriveR|Contribs]] 21:54, 22 October 2011 (PDT)
* "As a Heavy, Buffalo Steak Sandwich increases your speed when eaten. It is perfect to perform little diversions, attacking enemies in their backs." [[Image:Killicon_deflect_flare.png|45px]] [[User:SlasHDriveR|<font color="CC10B6" size="2px">flutterravie</font>]] [[User_talk:SlasHDriveR|Talk]] [[Special:Contributions/SlasHDriveR|Contribs]] 21:54, 22 October 2011 (PDT)
+
** "As a Heavy, the Natascha will slow down enemies it hits. Use it to support teammates in attacks in order to your teams damage output." -[[User:RJackson|<span class="modbg" style="margin-right:1px;text-shadow: #538237 1px 1px 0px;">RJ</span>]] 12:59, 25 October 2011 (PDT)
* "As a Heavy, Killing Gloves of Boxing grant 5 seconds of guaranteed Critical hits on kill for all weapons. If used in the proper situation, it can destroy entire enemy team." [[Image:Killicon_deflect_flare.png|45px]] [[User:SlasHDriveR|<font color="CC10B6" size="2px">flutterravie</font>]] [[User_talk:SlasHDriveR|Talk]] [[Special:Contributions/SlasHDriveR|Contribs]] 21:54, 22 October 2011 (PDT)
+
 
 
* "As a Heavy, equipping the Eviction Notice makes your melee attacks dramatically fast. On the other side, damage is reduced a lot." [[Image:Killicon_deflect_flare.png|45px]] [[User:SlasHDriveR|<font color="CC10B6" size="2px">flutterravie</font>]] [[User_talk:SlasHDriveR|Talk]] [[Special:Contributions/SlasHDriveR|Contribs]] 21:54, 22 October 2011 (PDT)
 
* "As a Heavy, equipping the Eviction Notice makes your melee attacks dramatically fast. On the other side, damage is reduced a lot." [[Image:Killicon_deflect_flare.png|45px]] [[User:SlasHDriveR|<font color="CC10B6" size="2px">flutterravie</font>]] [[User_talk:SlasHDriveR|Talk]] [[Special:Contributions/SlasHDriveR|Contribs]] 21:54, 22 October 2011 (PDT)
 
** I think that it needs a little tweaking, as it does not really tell the player anything that the description does not. Perhaps: "As a Heavy, the Eviction Notice increases your melee attack speed dramatically at the expense of reduced damage. Use them to hit faster moving classes such as Scouts more easily!" --- [[File:Killicon_pumpkin.png|40px|link=User:Esquilax]] <font face="georgia" size="2">[[User:Esquilax|Esquilax]]</font> 18:03, 23 October 2011 (PDT)
 
** I think that it needs a little tweaking, as it does not really tell the player anything that the description does not. Perhaps: "As a Heavy, the Eviction Notice increases your melee attack speed dramatically at the expense of reduced damage. Use them to hit faster moving classes such as Scouts more easily!" --- [[File:Killicon_pumpkin.png|40px|link=User:Esquilax]] <font face="georgia" size="2">[[User:Esquilax|Esquilax]]</font> 18:03, 23 October 2011 (PDT)
  
 
=== Engineer ===
 
=== Engineer ===
* "As an Engineer, the Widowmaker does not need to be reloaded but draws from your limited metal reserves. Consider using the Pistol in conjunction with the Widowmaker in order to ensure that you always have a long-range weapon to rely on!" --- [[File:Killicon_pumpkin.png|40px|link=User:Esquilax]] <font face="georgia" size="2">[[User:Esquilax|Esquilax]]</font> 18:03, 23 October 2011 (PDT)
 
  
 
=== Medic ===
 
=== Medic ===
* "As a Medic, the Overdose increases your speed proportionally to the amount in your ÜberCharge meter! Equip the Overdose when you need to reach the front lines or make a quick escape!" --- [[File:Killicon_pumpkin.png|40px|link=User:Esquilax]] <font face="georgia" size="2">[[User:Esquilax|Esquilax]]</font>
 
** I think this tip was suggested previously and I didn't implement it.  Whatever my reason was before, my reason now is I think medigun related tips should focus on the benefit they give the team - and not the individual medic. -[[User:RJackson|<span class="modbg" style="margin-right:1px;text-shadow: #538237 1px 1px 0px;">RJ</span>]] 08:39, 21 October 2011 (PDT)
 
*** Removing this tip from the suggestions page in ~24 hours unless anybody has some alteration suggestions. -[[User:RJackson|<span class="modbg" style="margin-right:1px;text-shadow: #538237 1px 1px 0px;">RJ</span>]] 12:03, 22 October 2011 (PDT)
 
**** This isn't a MediGun tip though, the Overdose is a needlegun. [[User:Balladofwindfishes|Balladofwindfishes]] 18:12, 23 October 2011 (PDT)
 
  
 
=== Sniper ===
 
=== Sniper ===
Line 154: Line 107:
 
=== Spy ===
 
=== Spy ===
 
* "As a Spy, the Enforcer inflicts additional damage, but increases the amount of time needed to activate your cloak. Maintain your distance in order to ensure that you have adequate time to completely cloak in order to make an escape, or locate a place to hide." --- [[File:Killicon_pumpkin.png|40px|link=User:Esquilax]] <font face="georgia" size="2">[[User:Esquilax|Esquilax]]</font> 18:03, 23 October 2011 (PDT)
 
* "As a Spy, the Enforcer inflicts additional damage, but increases the amount of time needed to activate your cloak. Maintain your distance in order to ensure that you have adequate time to completely cloak in order to make an escape, or locate a place to hide." --- [[File:Killicon_pumpkin.png|40px|link=User:Esquilax]] <font face="georgia" size="2">[[User:Esquilax|Esquilax]]</font> 18:03, 23 October 2011 (PDT)
 +
 
* "As a Spy, the Big Earner will recharge your cloak by a moderate amount after every successful backstab. Be wary however, as your health will be reduced when using this weapon, so be sure to remain undetected! --- [[File:Killicon_pumpkin.png|40px|link=User:Esquilax]] <font face="georgia" size="2">[[User:Esquilax|Esquilax]]</font> 18:03, 23 October 2011 (PDT)
 
* "As a Spy, the Big Earner will recharge your cloak by a moderate amount after every successful backstab. Be wary however, as your health will be reduced when using this weapon, so be sure to remain undetected! --- [[File:Killicon_pumpkin.png|40px|link=User:Esquilax]] <font face="georgia" size="2">[[User:Esquilax|Esquilax]]</font> 18:03, 23 October 2011 (PDT)
  
 
===General===
 
===General===
* "Don't forget to utilise your Voice commands (default keys Z, X & C)! Thank an ally for their assistance, alert your team to the presence of an enemy Spy, or warn your allies that there are incoming hostiles!" --- [[File:Killicon_pumpkin.png|40px|link=User:Esquilax]] <font face="georgia" size="2">[[User:Esquilax|Esquilax]]</font> 18:03, 23 October 2011 (PDT)
 
* "When selecting weapons, remember that you can create up to four loadout presents. Consider creating multiple loadouts for different situations in order to quickly adapt to changing battlefield conditions." --- [[File:Killicon_pumpkin.png|40px|link=User:Esquilax]] <font face="georgia" size="2">[[User:Esquilax|Esquilax]]</font> 18:03, 23 October 2011 (PDT)
 
* "By clicking on the headset icon in the main menu, you can volunteer to coach new players! Share tips, provide advice and help new players to find new and better tactics!" --- [[File:Killicon_pumpkin.png|40px|link=User:Esquilax]] <font face="georgia" size="2">[[User:Esquilax|Esquilax]]</font> 18:03, 23 October 2011 (PDT)
 
  
 
=== Medieval Mode ===
 
=== Medieval Mode ===

Revision as of 19:59, 25 October 2011

This page is for suggesting new tips to be added to the project, or changes to the tips already in the Final page. Tips here will be regularly reviewed and, if of sufficient quality, will be moved to the Final page; tips not of quality will be left for editors to improve.

Formatting

Changes

When suggesting changes to current tips, include the existing full line from Final page, and your modified line below - this allows for easy comparison of your changes and for easy replacement within Final page.

*  "Tip_1_1"     "As a Scout, jump while in mid-air to change direction and avoid enemy fire."
**  "Tip_1_1"     "As a Waffle, invent a Dispenser to shoot chickens on the moon."

New tips

For new tips, simply suggest the tip's text - not adhering to tf_english formatting - this will be implemented if a tip is accepted into Final page. Feedback on new tips, or changes to them, should be given on a new line below the tip. Sign tips and responses to tips to make it easier to keep track of changes.

* "As a Waffle, invent a Dispenser to shoot chickens on the moon." ~~~~
** "As a Chicken, invent a Waffle to shoot Dispensers on the moon." ~~~~
*** I'm not a chicken though? ~~~~

Changes

Suggest changes or updates to current Final page tips here.

Scout

Soldier

Pyro

  • "Tip_7_21" "As a Pyro, the Homewrecker can be used to remove enemy Sappers from buildings."
    • "Tip_7_21" "As a Pyro, the Homewrecker and the Maul can be used to remove enemy Sappers from friendly buildings."
    • Do we usually mention reskins in tips? I can see that getting a little tricky to manage, especially for all the Eyelander or Bottle tips. Balladofwindfishes 05:33, 21 October 2011 (PDT)
      • I'm unsure about that to be honest... perhaps it's something we should discuss here? -RJ 08:06, 21 October 2011 (PDT)
        • Removing this tip from the suggestions page in ~24 hours unless anybody has some alteration suggestions (or continues this discussion). -RJ 12:03, 22 October 2011 (PDT)
        • That's a fair point. Of course the underlying assumption is that players will understand that it is a "reskin". --- Killicon pumpkin.png Esquilax 15:38, 23 October 2011 (PDT)
          • Gonna leave this discussion open... if we decide to note reskins then a lot of tips will need to be edited and will be significantly lengthened; I'm apprehensive about supporting listing reskins because of that. -RJ 12:59, 25 October 2011 (PDT)

Demoman

Heavy

Engineer

Medic

Sniper

Spy

Arena tips

Control Points tip

Medieval Mode

Abuse tips

General tips

New tips

Suggest brand-new tips here.

Scout

  • "As a Scout, the Soda Popper's Hype meter fills while you run and jump. Once it is full, all shots become mini-crits for a short time! Be aware however, that the mini-crit effect will activate automatically and cannot be stored, so make sure that you plan ahead!" --- Killicon pumpkin.png Esquilax 18:03, 23 October 2011 (PDT)

Soldier

  • As a Soldier, Liberty Launcher combines Rocket Launcher's blast radius with increased projectiles' speed. It is perfect to resist Pyros and Scouts. Killicon deflect flare.png flutterravie Talk Contribs 18:23, 20 October 2011 (PDT)
    • Hmm.. I don't think it's clear how it's "perfect to resist Pyros and Scouts" - plus a good player of both those classes will still be able to put up an adequate fight. -RJ 08:39, 21 October 2011 (PDT)
      • Removing this tip from the suggestions page in ~24 hours unless anybody has some alteration suggestions. -RJ 12:03, 22 October 2011 (PDT)
      • We probably do need something about the use of the LL, so how about: "As a Soldier, the Liberty Launcher combines the Rocket Launcher's blast radius with the Direct Hit's increased projectile speed, making it useful when fighting faster classes such as Scouts. Be aware that you will only be able to load three rockets at a time however, which may leave you vulnerable if you miss." --- Killicon pumpkin.png Esquilax 18:03, 23 October 2011 (PDT)
        • With the other Rocket Launcher tips, there aren't comparisons to the equivalent weapon; so I think we should drop "combines the Rocket Launchers [..] Direct Hit's [..]" and just go with, "As a Soldier, the Liberty Launcher only loads three rockets at any time. Be sure to make each shot count, or you may be left vulnerable." -RJ 12:59, 25 October 2011 (PDT)
  • "As a Soldier, the Market Gardener inflicts critical hits when used while rocket jumping! Use it to quickly dispose of other airborne enemies such as other rocket jumping Soldiers, sticky jumping Demomen and Scouts." --- Killicon pumpkin.png Esquilax 18:03, 23 October 2011 (PDT)

Pyro

Demoman

  • "As a Demoman, charging into an enemy when wielding the Splendid Screen can cause heavy damage! In order to maximize its effectiveness against stronger classes, charge at an enemy from a distance and hit them, and then deliver a fatal blow with your melee weapon." --- Killicon pumpkin.png Esquilax 20:20, 20 October 2011 (PDT)
    • Why "from a distance"? Doesn't the Splendid Screen deal full hit damage regardless of distance, or am I an idiot ,_,? -RJ 12:03, 22 October 2011 (PDT)
      • It does. Killicon deflect flare.png flutterravie Talk Contribs 21:57, 22 October 2011 (PDT)
        • True, however the melee weapon will not receive a full crit until near the end of the charge, hence the mention of "maximum distance". Still, fair point. This could be split up into two tips, or simply edited to reflect the bash damage, as there is already a tip about charging weapon crits. --- Killicon pumpkin.png Esquilax 15:38, 23 October 2011 (PDT)
          • In that case, I think this tip could be worded more clearly. -RJ 12:59, 25 October 2011 (PDT)
  • "As a Demoman, the Scotsman's Skullcutter not only has a large melee range, but will inflict additional damage! Using it will reduce your speed however, so consider pairing it with the Chargin' Targe or Splendid Screen in order to offset this." --- Killicon pumpkin.png Esquilax 18:03, 23 October 2011 (PDT)
    • "As a Demoman, the Scotsman's Skullcutter will reduce your speed. Consider pairing it with the Chargin' Targe or Splendid Screen in order to offset this". -RJ 12:59, 25 October 2011 (PDT)
  • "As a Demoman, the Persian Persuader will increase the recharge rate of the Chargin' Targe and Splendid Screen, allowing you to charge more often! If your charge misses be wary, because you will not be able to inflict critical hits, leaving you at a disadvantage." --- Killicon pumpkin.png Esquilax 18:03, 23 October 2011 (PDT)
  • "As a Demoman, the Persian Persuader will convert all ammo pickups into health packs! This will increase your longevity, but will prevent you from acquiring ammunition for your Grenade Launcher unless you visit a resupply cabinet. Make every shot count!" --- Killicon pumpkin.png Esquilax 18:03, 23 October 2011 (PDT)
    • "As a Demoman, the Persian Persuader converts all ammo pickups into health packs; preventing you from acquiring ammo for your primary and secondary weapons. Make every shot count!" -RJ 12:59, 25 October 2011 (PDT)

Heavy

  • "As a Heavy, Natacha can slow down enemies. This can be useful when you need to support teammates or protect your intelligence." Killicon deflect flare.png flutterravie Talk Contribs 21:54, 22 October 2011 (PDT)
    • "As a Heavy, the Natascha will slow down enemies it hits. Use it to support teammates in attacks in order to your teams damage output." -RJ 12:59, 25 October 2011 (PDT)
  • "As a Heavy, equipping the Eviction Notice makes your melee attacks dramatically fast. On the other side, damage is reduced a lot." Killicon deflect flare.png flutterravie Talk Contribs 21:54, 22 October 2011 (PDT)
    • I think that it needs a little tweaking, as it does not really tell the player anything that the description does not. Perhaps: "As a Heavy, the Eviction Notice increases your melee attack speed dramatically at the expense of reduced damage. Use them to hit faster moving classes such as Scouts more easily!" --- Killicon pumpkin.png Esquilax 18:03, 23 October 2011 (PDT)

Engineer

Medic

Sniper

Spy

  • "As a Spy, the Enforcer inflicts additional damage, but increases the amount of time needed to activate your cloak. Maintain your distance in order to ensure that you have adequate time to completely cloak in order to make an escape, or locate a place to hide." --- Killicon pumpkin.png Esquilax 18:03, 23 October 2011 (PDT)
  • "As a Spy, the Big Earner will recharge your cloak by a moderate amount after every successful backstab. Be wary however, as your health will be reduced when using this weapon, so be sure to remain undetected! --- Killicon pumpkin.png Esquilax 18:03, 23 October 2011 (PDT)

General

Medieval Mode