Difference between revisions of "Pyro (Classic)"
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The '''Pyro''' is a playable class in ''[[Team Fortress Classic]]''. He possesses fairly high health and medium [[Armor (Classic)|armor]]. He moves at a medium speed, and his weapons are designed to incite confusion and deal damage over time. | The '''Pyro''' is a playable class in ''[[Team Fortress Classic]]''. He possesses fairly high health and medium [[Armor (Classic)|armor]]. He moves at a medium speed, and his weapons are designed to incite confusion and deal damage over time. | ||
− | ==Basic Strategy== | + | == Basic Strategy == |
* Your [[Incendiary Cannon (Classic)|Incendiary Cannon]] This is your incendiary Rocket Launcher. Its heat can travel through walls. If you can't deal direct hits, use splash damage in a similar fashion to a Soldier's Rocket Launcher. Note that the blast radius is much larger than the Rocket Launcher and sets enemies on fire. | * Your [[Incendiary Cannon (Classic)|Incendiary Cannon]] This is your incendiary Rocket Launcher. Its heat can travel through walls. If you can't deal direct hits, use splash damage in a similar fashion to a Soldier's Rocket Launcher. Note that the blast radius is much larger than the Rocket Launcher and sets enemies on fire. | ||
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* Use your [[Single-Barrel Shotgun (Classic) | Single-Barrel Shotgun]] as a last resort or at really long range. It should seldom be used, if at all. | * Use your [[Single-Barrel Shotgun (Classic) | Single-Barrel Shotgun]] as a last resort or at really long range. It should seldom be used, if at all. | ||
− | ==Special Abilities== | + | == Special Abilities == |
'''Class Skill''': Selects Flamethrower. | '''Class Skill''': Selects Flamethrower. | ||
− | '''Abilities''': | + | '''Abilities''': Can't be set on fire. |
− | |||
− | ==Weapons== | + | == Weapons == |
{| class="wikitable grid" width="100%" style="text-align: center;" | {| class="wikitable grid" width="100%" style="text-align: center;" | ||
! class="header" width="10%" rowspan=2 | | ! class="header" width="10%" rowspan=2 | | ||
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| Ignites players. Cannot inflict afterburn on enemy Pyros. | | Ignites players. Cannot inflict afterburn on enemy Pyros. | ||
|} | |} | ||
− | ==Grenades== | + | |
+ | == Grenades == | ||
{| class="wikitable grid" width="100%" style="text-align: center;" | {| class="wikitable grid" width="100%" style="text-align: center;" | ||
! class="header" width="10%" | | ! class="header" width="10%" | | ||
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| Ignites environment and enemies within blast radius for a limited amount of time upon explosion. | | Ignites environment and enemies within blast radius for a limited amount of time upon explosion. | ||
|} | |} | ||
− | ==Gallery== | + | |
+ | == Gallery == | ||
<gallery> | <gallery> | ||
File:pyronew_tfc.png|The new ''TFC'' Pyro. | File:pyronew_tfc.png|The new ''TFC'' Pyro. | ||
File:pyroold_tfc.png|The old ''TFC'' Pyro. | File:pyroold_tfc.png|The old ''TFC'' Pyro. | ||
− | File:pyro_qwtf.png|The ''[[QWTF]]'' Pyro.</gallery> | + | File:pyro_qwtf.png|The ''[[QWTF]]'' Pyro. |
+ | </gallery> | ||
+ | |||
== See also == | == See also == | ||
− | * The [[Pyro]] | + | * The [[Pyro]] in ''Team Fortress 2''. |
− | |||
{{TFC Nav}} | {{TFC Nav}} | ||
{{Classic Pyro nav}} | {{Classic Pyro nav}} |
Revision as of 10:53, 26 October 2011
Pyro (Classic) | |
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Basic Information | |
Type: | Offensive |
Health: | 100 / 150 |
Armor: | 150 |
Armor type: | Medium |
Speed: | 100% |
The Pyro is a playable class in Team Fortress Classic. He possesses fairly high health and medium armor. He moves at a medium speed, and his weapons are designed to incite confusion and deal damage over time.
Basic Strategy
- Your Incendiary Cannon This is your incendiary Rocket Launcher. Its heat can travel through walls. If you can't deal direct hits, use splash damage in a similar fashion to a Soldier's Rocket Launcher. Note that the blast radius is much larger than the Rocket Launcher and sets enemies on fire.
- Your Flamethrower Your standard Flamethrower. It is to be used at close-mid range.
- By hitting your enemies with your different flame weapons, you can multiply the afterburn damage. A common strategy is to bombard the enemy team from long range with the Incendiary Cannon, and to then burn them again with the Flamethrower and Napalm Grenades.
- The Flamethrower's flame particles do not inflict much damage; burn the enemy with other flame weapons after you have set them ablaze in order to inflict maximum damage.
- Try to play both offensively and defensively depending upon the situation.
- Napalm Grenades are a great area denial tool. They are also great at disrupting enemies vision and aim.
- Use all of your fire-based weapons to cause confusion among members of the other team.
- Use your Single-Barrel Shotgun as a last resort or at really long range. It should seldom be used, if at all.
Special Abilities
Class Skill: Selects Flamethrower.
Abilities: Can't be set on fire.
Weapons
Weapon | Ammo | Damage per hit |
Notes / Special Abilities | |||
---|---|---|---|---|---|---|
Type | Loaded | Carried | ||||
Weapon 1 |
Crowbar | N/A | N/A | N/A | 18 | N/A |
Weapon 2 | Single-Barrel Shotgun | Shells | 8 | 40 | 4-23 | Fires six pellets. |
Weapon 3 | Flamethrower | Cells | N/A | 200 | 20 (Contact) 2 (Afterburn) |
Ignites players. Cannot inflict afterburn on enemy Pyros. |
Weapon 4 | Incendiary Cannon | Rockets | 20 | N/A | 30-60 | Ignites players. Cannot inflict afterburn on enemy Pyros. |
Grenades
Grenade | Grenades Carried |
Damage Range | Notes / Special Abilities | |
---|---|---|---|---|
Primary |
Hand Grenade | 4 | High | Deals massive damage on a four second fuse. |
Secondary |
Napalm Grenade | 4 | Medium | Ignites environment and enemies within blast radius for a limited amount of time upon explosion. |
Gallery
The QWTF Pyro.
See also
- The Pyro in Team Fortress 2.
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