Difference between revisions of "Mann Manor"
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Mann Manor is the first map to feature something like the Horseless Headless Horsemann – a giant, hostile entity that will chase and kill members of both teams. He has a great deal of health, can kill any player in just one attack, and moves as fast as the [[Scout]]. Additionally, the Horseless Headless Horsemann is capable of manuevering around obstacles and climbing slopes, but cannot jump. Thus, defeating him requires a good deal of effort and cooperation from multiple players from either team. | Mann Manor is the first map to feature something like the Horseless Headless Horsemann – a giant, hostile entity that will chase and kill members of both teams. He has a great deal of health, can kill any player in just one attack, and moves as fast as the [[Scout]]. Additionally, the Horseless Headless Horsemann is capable of manuevering around obstacles and climbing slopes, but cannot jump. Thus, defeating him requires a good deal of effort and cooperation from multiple players from either team. | ||
− | The Horseless Headless Horsemann will spawn at whichever capture point is being disputed. | + | The Horseless Headless Horsemann will spawn at whichever capture point is being disputed. He will single out and chase one player randomly determined to be "It", slaying any other players unfortunate enough to be caught between him and his target. A player who is "It" will be notified via an on-screen message and can be identified by a white skull and crossbones icon which floats above their head. A player will be designated as "It" until he is killed, is far enough away from the Horseless Headless Horsemann, or is in an area inaccessible to the Horseless Headless Horsemann, such as the respawn room, in which then another player will be randomly assigned as "It". Additionally, a player can hit an enemy with a [[melee]] weapon to pass the "It" status to them. |
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Revision as of 16:02, 26 October 2011
Mann Manor | |
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Basic Information | |
Variants: | Mountain Lab |
Developer(s): | Unknown |
Map Info | |
Environment: | Halloween |
Setting: | Nighttime, overcast |
Hazards: | Pumpkin bombs, Horseless Headless Horsemann, Pit |
Map Photos | |
Map Overview | |
“ | Also, what's that behind you? Oh, it's just someone drinking a bottle of sparkling water. Oh wait it's a skeleton! [sound of creaking door]
— Scream Fortress
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” |
Mann Manor is a Halloween-themed Attack/Defend Control Point map introduced with the Scream Fortress Update on October 27, 2010. It and Mountain Lab were winners of TF2Maps.net's Art Pass Contest.
Mann Manor is set at night in and around the old, decaying mansion of Redmond Mann. In keeping with the Halloween spirit, Pumpkin bomb hazards frequently spawn around the map and Halloween pumpkins can be dropped by killed players. During any round with ten players or more, Haunted Halloween Gifts will appear at random locations, one at a time. The first player to touch one when it appears is awarded with a class-based paper mask and the Masked Mann achievement. Additionally, Mann Manor features the Horseless Headless Horsemann, a neutral Template:W that periodically spawns at contested points and mercilessly attacks players from both teams.
Contents
Horseless Headless Horsemann
Mann Manor is the first map to feature something like the Horseless Headless Horsemann – a giant, hostile entity that will chase and kill members of both teams. He has a great deal of health, can kill any player in just one attack, and moves as fast as the Scout. Additionally, the Horseless Headless Horsemann is capable of manuevering around obstacles and climbing slopes, but cannot jump. Thus, defeating him requires a good deal of effort and cooperation from multiple players from either team.
The Horseless Headless Horsemann will spawn at whichever capture point is being disputed. He will single out and chase one player randomly determined to be "It", slaying any other players unfortunate enough to be caught between him and his target. A player who is "It" will be notified via an on-screen message and can be identified by a white skull and crossbones icon which floats above their head. A player will be designated as "It" until he is killed, is far enough away from the Horseless Headless Horsemann, or is in an area inaccessible to the Horseless Headless Horsemann, such as the respawn room, in which then another player will be randomly assigned as "It". Additionally, a player can hit an enemy with a melee weapon to pass the "It" status to them.
Control Point Timing
Control Point | Multiplier | Seconds | ||
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Control Point A | ×1 |
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×2 |
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×3 |
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×4 |
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Control Point B | ×1 |
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×2 |
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×3 |
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×4 |
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Control Point C | ×1 |
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×2 |
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×3 |
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×4 |
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Strategy
Related achievements
Scarechievements
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Ghostchievements
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Gallery
Screenshots
Portraits
Here are shown all the portraits that are found in the mansion
Portrait of Emily.
Painting of Gravel Pit.
Painting of Badlands
Painting of Badwater Basin.
Painting of Badlands
Painting of Granary.
Painting of Dustbowl.
Redmond Mann's family crest as seen on the tablecloths in the manor.
Concept art
An unused portrait of Redmond Mann. Originally, this painting hung at control point C, but after a last minute QA session (between YM and Rexy), the painting was not included as it was deemed a major weakness in the map's potential. A new portrait of Redmond was created and included in the shipped version.
Easter eggs
There are nine rubber duckies hidden throughout the map. While previous statements claim this is homage to a gaming community Rexy belonged to, he has stated this was merely a fun Easter egg and was implemented instead by YM. There are also other hidden animals, such as a spider and frog.
The ninth duck is hidden behind the locked doors to Redmond's room adjacent to RED's spawn point.
2fort2furious' IP address on the wall in front of BLU's spawn point.
Update history
October 27, 2010 Patch (Scream Fortress Update)
- Added Mann Manor to the game.
- Improved clipping to prevent players from getting out of the map and to fix various exploit ledges.
- Fixed players who are spectating teammates being able to collect the Haunted Halloween Gift in Mann Manor.
- Fixed Engineers being able to build under the final capture point in Mann Manor.
Trivia
- Tim "YM" Johnson, one of the developers of Mann Manor, is also known for developing Hoodoo, another official map.
- Mann Manor and Mountain Lab are both winners of the Art Pass Contest and thus share the same layout
- Ghostly voices that spout phrases can be heard throughout the map. Sounds include "Natascha...", "Stop touching stuff!", a man laughing manically, and a woman laughing playfully.
- Players can see Redmond Mann sitting in his chair with his Life-Extender Machine in an adjacent, inaccessible room through the RED spawn room closest to C. Using the noclip cheat to fly through the glass door will show that only the arm and cranium of Redmond are present from the front.
- If noclip is used to go past the door to the right of point A, a painting of Emily can be found on a wall.
- Redmond's crest, which is embroidered on the tablecloths in the manor, is adorned with the words "UBER", "KRITZ", and "VICTORY". These phrases were likely placed by map developer, Tim "YM" Johnson, in reference to his Community Medi Gun and Community Kritzkrieg.
- Originally, a version of the mansion chair prop existed with an animated sequence to make the chair "move" by itself several times over a 2-minute loop. This was cut from the shipped map, and appears only in the piano room of the contest entry version, artpass_ym.bsp.
- A scarecrow wearing a Ghastly Gibus using the paint texture resides in the Pumpkin patch behind the BLU team's spawn room.
External links
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