Difference between revisions of "Team Fortress Wiki talk:Tips Revision/Suggestions"

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(Including "reskins" in tips)
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** Hmm, that's an interesting idea. I agree with you though; it adds an additional level of complexity that I think that we should avoid. I think that, for the moment, we should stick with a tip for the first instance of the weapon and leave it up to the user to make the link between the original item and a "reskin" (e.g. the Frying Pan and the Bottle, etc). --- [[File:Killicon_pumpkin.png|40px|link=User:Esquilax]] <font face="georgia" size="2">[[User:Esquilax|Esquilax]]</font> 15:41, 1 November 2011 (PDT)
 
** Hmm, that's an interesting idea. I agree with you though; it adds an additional level of complexity that I think that we should avoid. I think that, for the moment, we should stick with a tip for the first instance of the weapon and leave it up to the user to make the link between the original item and a "reskin" (e.g. the Frying Pan and the Bottle, etc). --- [[File:Killicon_pumpkin.png|40px|link=User:Esquilax]] <font face="georgia" size="2">[[User:Esquilax|Esquilax]]</font> 15:41, 1 November 2011 (PDT)
 
*** Maybe we should have some tips saying that certain weapons behave the same as another? "The Postal Pummeler behaves identical to the Axtinguisher" [[User:Balladofwindfishes|Balladofwindfishes]] 16:32, 3 November 2011 (PDT)
 
*** Maybe we should have some tips saying that certain weapons behave the same as another? "The Postal Pummeler behaves identical to the Axtinguisher" [[User:Balladofwindfishes|Balladofwindfishes]] 16:32, 3 November 2011 (PDT)
 +
**** That could work, although if the user is not familiar with the benefits/detriments of the original weapon, then the tip would be of no use. Still, that's a reasonable compromise. --- [[File:Killicon_pumpkin.png|40px|link=User:Esquilax]] <font face="georgia" size="2">[[User:Esquilax|Esquilax]]</font> 16:41, 3 November 2011 (PDT)

Revision as of 23:41, 3 November 2011

Why are we numbering by hand instead of using nested #'s?

  1. tip
    1. subtip
      1. subsubtip

Seems a lot easier to use and less of a hassle if something changes. ==Fax Celestis talkcontribhome 09:21, 15 September 2011 (PDT)

Yea, removing an outdated tip was so much of a hassle it was easier to just think up a new tip to replace it. Balladofwindfishes 09:26, 15 September 2011 (PDT)

Including "reskins" in tips

Moving from "Suggestions" page to Talk page at RJackson's request

  • "Tip_7_21" "As a Pyro, the Homewrecker can be used to remove enemy Sappers from buildings."
    • "Tip_7_21" "As a Pyro, the Homewrecker and the Maul can be used to remove enemy Sappers from friendly buildings."
    • Do we usually mention reskins in tips? I can see that getting a little tricky to manage, especially for all the Eyelander or Bottle tips. Balladofwindfishes 05:33, 21 October 2011 (PDT)
      • I'm unsure about that to be honest... perhaps it's something we should discuss here? -RJ 08:06, 21 October 2011 (PDT)
        • Removing this tip from the suggestions page in ~24 hours unless anybody has some alteration suggestions (or continues this discussion). -RJ 12:03, 22 October 2011 (PDT)
        • That's a fair point. Of course the underlying assumption is that players will understand that it is a "reskin". --- Killicon pumpkin.png Esquilax 15:38, 23 October 2011 (PDT)
          • Gonna leave this discussion open... if we decide to note reskins then a lot of tips will need to be edited and will be significantly lengthened; I'm apprehensive about supporting listing reskins because of that. -RJ 12:59, 25 October 2011 (PDT)
            • Agreed. I think that the aforementioned assumption is one that we can accept for most items/weapons. After all, weapon and item descriptions are certainly adequate in outlining their purpose and use.--- Killicon pumpkin.png Esquilax 16:23, 25 October 2011 (PDT)
              • I'm not really sure if we can accept that assumption. A lot of regular TF2 players might understand that weapon X is a reskin of weapon Y, but the casual an-hour-every-weekend players (which I think the tips would be most beneficial to) I don't think would have that knowledge - especially considering the amount of weapons in TF2 right now, keeping track of them all without being an everyday player I imagine would be tough. -RJ 07:06, 26 October 2011 (PDT)
                • Fair enough, however the end result is the same I think; either we exhaustively (and most importantly, maintain) a list of all reskins in the tips, or we only include tips for the first instance of the item in question. That being said, another option presents itself that may save us all some time; as "reskins" are added, we just copy the existing tip, replace the item name, and make it a new tip. That way, we have an established format, all weapons are covered, and the relevant information will be presented. At least that way, we won't have enormous tips with every "reskin" taking up multiple lines on the loading screen. --- Killicon pumpkin.png Esquilax 15:30, 26 October 2011 (PDT)
Le contrinue on a nue line
  • The problem with having each reskin have it's own tip is we get the same tip repeated numerous times - with each one getting slightly less exposure, so to see each tip for each reskin - a player has to play longer...if that makes sense. I wonder if it'd be at all possible to have clickable wiki-links in the tips - and then we could use our Reskins article within a tip... e.g. "As a Pemodan, the Eyelander (& reskins) collects Skout Shatos for every enemy refined it kills."... not entirely sure if that'd be an acceptible/friendly solution though - a tip should be short and concise, making a player come out of the game to get all the necessary information sort of violates that. :/ -RJ 15:33, 1 November 2011 (PDT)
    • Hmm, that's an interesting idea. I agree with you though; it adds an additional level of complexity that I think that we should avoid. I think that, for the moment, we should stick with a tip for the first instance of the weapon and leave it up to the user to make the link between the original item and a "reskin" (e.g. the Frying Pan and the Bottle, etc). --- Killicon pumpkin.png Esquilax 15:41, 1 November 2011 (PDT)
      • Maybe we should have some tips saying that certain weapons behave the same as another? "The Postal Pummeler behaves identical to the Axtinguisher" Balladofwindfishes 16:32, 3 November 2011 (PDT)
        • That could work, although if the user is not familiar with the benefits/detriments of the original weapon, then the tip would be of no use. Still, that's a reasonable compromise. --- Killicon pumpkin.png Esquilax 16:41, 3 November 2011 (PDT)