Difference between revisions of "Beta Sniper Rifle 1"
m (Added weapon name to make sentence clearer.) |
m (Just some minor rewording, again making it clear that this weapon still exists, we just don't have access to it anymore.) |
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Like the default Sniper Rifle, this weapon has no damage falloff and has perfect accuracy. Should a player hit an enemy with a scoped bodyshot with this weapon, they will be rewarded with a 25% faster charging rate. If a player hits an enemy with a scoped [[headshot]], they will be rewarded with a 45% faster charging rate. However, missing while scoped penalizes the player by decreasing the charge rate by 65%. | Like the default Sniper Rifle, this weapon has no damage falloff and has perfect accuracy. Should a player hit an enemy with a scoped bodyshot with this weapon, they will be rewarded with a 25% faster charging rate. If a player hits an enemy with a scoped [[headshot]], they will be rewarded with a 45% faster charging rate. However, missing while scoped penalizes the player by decreasing the charge rate by 65%. | ||
− | This weapon, with a new model and adjustments to its mechanics, was shipped as the [[Bazaar Bargain]] as part of the [[Über Update]]. The Beta Sniper Rifle 1 | + | This weapon, with a new model and adjustments to its mechanics, was shipped as the [[Bazaar Bargain]] as part of the [[Über Update]]. The Beta Sniper Rifle 1 remains in ''TF2 Beta'' as a separate weapon with its stats unchanged, but has been removed from players backpacks as of the [[November 9, 2011 Patch (Beta)|beta patch on November 9, 2011]]. |
== Damage and function times == | == Damage and function times == |
Revision as of 23:01, 12 November 2011
“ | Thanks fer standin' still, wanker!
Click to listen
— The Sniper
|
” |
The Beta Sniper Rifle 1 is a primary weapon for the Sniper that was tested in Team Fortress 2 Beta. It uses the Sniper Rifle model.
Like the default Sniper Rifle, this weapon has no damage falloff and has perfect accuracy. Should a player hit an enemy with a scoped bodyshot with this weapon, they will be rewarded with a 25% faster charging rate. If a player hits an enemy with a scoped headshot, they will be rewarded with a 45% faster charging rate. However, missing while scoped penalizes the player by decreasing the charge rate by 65%.
This weapon, with a new model and adjustments to its mechanics, was shipped as the Bazaar Bargain as part of the Über Update. The Beta Sniper Rifle 1 remains in TF2 Beta as a separate weapon with its stats unchanged, but has been removed from players backpacks as of the beta patch on November 9, 2011.
Damage and function times
Damage and function times | ||
---|---|---|
Shot type | Hitscan | |
Damage | ||
Base damage | 100% | 0%: 50100%: 150
|
Bodyshot | 0%: 43-57100%: 128-172
| |
Critical | 0%: 150100%: 450
| |
Mini-crit | 0%: 67.5100%: 202.5
| |
Function times | ||
Attack interval | 1.5 s | |
Maximum charge time | 3.3 s | |
Zoom-in charging delay | 1 s | |
Zoom-in headshot delay | 0.2 s | |
Values are approximate and determined by community testing. |
Update history
- The item was added with the following stats:
- On Hit: Rifle charge rate increased by 35%
- On Miss: Rifle charge rate decreased by 65%
- Bonus structure changed
- 25% charge rate bonus on bodyshot
- 45% charge rate bonus on headshot
- 65% charge rate penalty on miss
- The charge rate now resets to default upon death
- The charge rate is now unaffected by shots fired while unzoomed
- [Undocumented] Removed the Beta Sniper Rifle 1 from players' backpacks.
Bugs
- Like the Sniper Rifle when it ejects a shell, the shell comes out of the side opposite the ejection port.
- When equipped, the Sydney Sleeper darts will replace the bullets on the Sniper's vest.
Gallery
See also
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