Difference between revisions of "Advanced Weaponiser"
m (→Active Weapons: Adding Parazit as texturer for Old Abe.) |
m (→Active Weapons: Updating weapon attributes, using attributes listed here: http://items.mechatheslag.net/?do=shop) |
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Line 74: | Line 74: | ||
{{Con}}-15% reload time<br/> | {{Con}}-15% reload time<br/> | ||
{{Con}}-50% clip size<br/> | {{Con}}-50% clip size<br/> | ||
− | {{Con}}No random critical hits | + | {{Con}}No random critical hits |
|- | |- | ||
| align="center" | [[File:Aw-Lever rifle.png|100px]]<br/> | | align="center" | [[File:Aw-Lever rifle.png|100px]]<br/> | ||
Line 101: | Line 101: | ||
{{Con}}Evasiveness is ineffective against melee<br/> | {{Con}}Evasiveness is ineffective against melee<br/> | ||
{{Con}}-60% damage penalty<br/> | {{Con}}-60% damage penalty<br/> | ||
− | {{Con}}No random | + | {{Con}}No random critical hits |
|- | |- | ||
| align="center" rowspan="4" |{{Icon class|class=Soldier|link=Soldier}}<br/>[[Soldier]] | | align="center" rowspan="4" |{{Icon class|class=Soldier|link=Soldier}}<br/>[[Soldier]] | ||
Line 139: | Line 139: | ||
| | | | ||
{{Pro}}Deals crits while the wielder is rocket jumping<br/> | {{Pro}}Deals crits while the wielder is rocket jumping<br/> | ||
− | {{Pro}}+ | + | {{Pro}}+60% accuracy<br/> |
+ | {{Pro}}+15% faster firing speed<br/> | ||
+ | {{Pro}}+20% faster weapon switch<br/> | ||
{{Pro}}+25% push force from self damage<br/> | {{Pro}}+25% push force from self damage<br/> | ||
+ | {{Pro}}-30% fall damage<br/> | ||
{{Con}}-40% damage penalty<br/> | {{Con}}-40% damage penalty<br/> | ||
{{Con}}-35% clip size | {{Con}}-35% clip size | ||
Line 153: | Line 156: | ||
{{Neutral}}Performs a earthquake upon landing after a [[Rocket Jump]]<br/> | {{Neutral}}Performs a earthquake upon landing after a [[Rocket Jump]]<br/> | ||
{{Neutral}}This weapon is pretty heavy<br/> | {{Neutral}}This weapon is pretty heavy<br/> | ||
− | {{Pro}}20% fall damage<br/> | + | {{Pro}}-20% fall damage<br/> |
{{Con}}-40% slower firing speed | {{Con}}-40% slower firing speed | ||
|- | |- | ||
Line 166: | Line 169: | ||
{{Pro}}Reflected Projectiles become full [[Crits]] instead of [[Mini-Crits]]<br/> | {{Pro}}Reflected Projectiles become full [[Crits]] instead of [[Mini-Crits]]<br/> | ||
{{Pro}}+100% [[airblast]] push force.<br/> | {{Pro}}+100% [[airblast]] push force.<br/> | ||
− | {{Pro}}+ | + | {{Pro}}+150% afterburn damage<br/> |
{{Con}}-50% afterburn duration<br/> | {{Con}}-50% afterburn duration<br/> | ||
− | {{Con}}25% airblast cost increase<br/> | + | {{Con}}-25% airblast cost increase<br/> |
{{Con}}-50% damage penalty | {{Con}}-50% damage penalty | ||
|- | |- | ||
Line 179: | Line 182: | ||
{{Neutral}}Alt Click: Leak oil, which can be ignited<br/> | {{Neutral}}Alt Click: Leak oil, which can be ignited<br/> | ||
{{Pro}}+10% damage bonus<br/> | {{Pro}}+10% damage bonus<br/> | ||
− | {{Con}}-90% | + | {{Con}}-90% afterburn duration |
|- | |- | ||
| align="center" | [[File:Aw-Hells_bells.png|100px]]<br/> | | align="center" | [[File:Aw-Hells_bells.png|100px]]<br/> | ||
Line 256: | Line 259: | ||
[http://steamcommunity.com/id/mechatheslag Mecha the Slag] (Script) | [http://steamcommunity.com/id/mechatheslag Mecha the Slag] (Script) | ||
| | | | ||
− | {{Pro}}75% | + | {{Pro}}+75% faster move speed while deployed<br/> |
{{Con}}Drains ammo while deployed<br/> | {{Con}}Drains ammo while deployed<br/> | ||
− | {{Con}}20% slower spin up time<br/> | + | {{Con}}+20% slower spin up time<br/> |
{{Con}}-50% max primary ammo on wearer | {{Con}}-50% max primary ammo on wearer | ||
|- | |- | ||
Line 292: | Line 295: | ||
[http://steamcommunity.com/id/mechatheslag Mecha the Slag] (Script) | [http://steamcommunity.com/id/mechatheslag Mecha the Slag] (Script) | ||
| | | | ||
− | {{Pro}}Damage removes | + | {{Pro}}Damage removes sappers<br/> |
{{Pro}}+50% faster firing speed<br/> | {{Pro}}+50% faster firing speed<br/> | ||
{{Pro}}+10% bullets per shot<br/> | {{Pro}}+10% bullets per shot<br/> | ||
Line 347: | Line 350: | ||
{{Con}}Medic is unaffected by own UberCharge<br/> | {{Con}}Medic is unaffected by own UberCharge<br/> | ||
{{Con}}-10% heal rate<br/> | {{Con}}-10% heal rate<br/> | ||
− | {{Con}}25% less max overheal | + | {{Con}}-25% less max overheal |
|- | |- | ||
| align="center" | [[File:Aw-Boil_remover.png|100px]]<br/> | | align="center" | [[File:Aw-Boil_remover.png|100px]]<br/> | ||
Line 372: | Line 375: | ||
{{Neutral}}Combo is reset upon missing<br/> | {{Neutral}}Combo is reset upon missing<br/> | ||
{{Neutral}}Damage increases for every hit<br/> | {{Neutral}}Damage increases for every hit<br/> | ||
− | {{Pro}}3rd hit will be a | + | {{Pro}}3rd hit will be a crit and reset the combo<br/> |
{{Neutral}}No move speed penalty from zoom<br/> | {{Neutral}}No move speed penalty from zoom<br/> | ||
{{Con}}No power charge<br/> | {{Con}}No power charge<br/> | ||
− | {{Con}}No | + | {{Con}}No headshots<br/> |
+ | {{Con}}-15% slower firing speed | ||
|- | |- | ||
| align="center" | [[File:Aw-Penetrator.png|100px]]<br/> | | align="center" | [[File:Aw-Penetrator.png|100px]]<br/> | ||
Line 396: | Line 400: | ||
| | | | ||
{{Pro}}Can Climb Walls.<br/> | {{Pro}}Can Climb Walls.<br/> | ||
− | {{Con}}30% damage penalty. | + | {{Con}}-30% damage penalty. |
|- | |- | ||
| align="center" rowspan="7" |{{Icon class|class=Spy|link=Spy}}<br/>[[Spy]] | | align="center" rowspan="7" |{{Icon class|class=Spy|link=Spy}}<br/>[[Spy]] | ||
Line 431: | Line 435: | ||
[http://steamcommunity.com/id/mechatheslag Mecha the Slag] (Script) | [http://steamcommunity.com/id/mechatheslag Mecha the Slag] (Script) | ||
| rowspan="2" | | | rowspan="2" | | ||
− | {{Neutral}}Instant Cloak upon backstab | + | {{Neutral}}Instant Cloak upon backstab<br/> |
+ | {{Neutral}}On Hit: +13% evasiveness<br/> | ||
+ | {{Pro}}Evasiveness is subtracted from damage taken<br/> | ||
+ | {{Con}}Evasiveness is ineffective against melee | ||
|- | |- | ||
| align="center" | [[File:Killicon backstab.png]] | | align="center" | [[File:Killicon backstab.png]] |
Revision as of 20:56, 18 November 2011
“ | Now THIS is a nice weapon.
Click to listen
— The Sniper after experimenting with his new loadout.
|
” |
Advanced Weaponiser is the name of a SourceMod server plugin which adds additional items to Team Fortress 2. It was developed by Mecha the Slag, and is currently at version 2.0.7.
A loadout viewer has been built specifically for Advanced Weaponiser. The backpack viewer has been made to resemble the actual in-game backpack. In the same manner as other backpack viewers for TF2 itself, the inventory of any player can be viewed by adding their Steam ID at the end of the URL. For example, Mecha the Slag's backpack and loadout can be found here.
Contents
Gameplay Demonstration
Basic Use
- Advanced Weaponiser automatically associates 'backpacks' with a player's Steam ID, letting them retain their items and loadout settings across all servers running the plugin.
- When connecting to a registered server for the first time, a player will not have any Advanced Weaponiser items, but will be granted one after a short amount of gameplay time.
- Like the official TF2 item drop system, players are regularly granted an Advanced Weaponiser item as they spend time playing on a registered server, rapidly continuing until they have at least one of every non-restricted weapon. The drop system then randomly allocates weapons at a slower rate, for use in Advanced Weaponiser's crafting system.
- When receiving an item, the player is presented with an HTML page showing the item's appearance, name, class, and statistics, and they have the option of either equipping it immediately or dismissing the message.
- Items found or crafted cannot currently be traded.
Player Commands
As is the case with most SourceMod plugins, commands must be prefixed with either ! or /. Using ! publicly displays the command in chat when entered, while / hides it:
Commands | |
---|---|
Command | Function |
loadout | A browsing and 'equip' interface for the items the player has found, divided into slots (Primary, Secondary, and Melee) when a class is chosen Alternate command(s): loadouts, fullloadout, allloadout, loadoutfull, loadoutall, load, pack, equip, equips, equipment, equipments, weapon, weapons, item, items |
backpack <player name> | Displays the target players' Advanced Weaponiser backpack. Alternate command(s): backpacks <player name> |
info <item name> | Displays the name, class, and statistics for the specified item. |
news | A log of all changes to the plugin, grouped in reverse chronological order. The date and plugin version for each change is not displayed. |
craft | Enters the Advanced Weaponiser Crafting Menu that allows new weapons to be created. |
drop | Displays the total number of Advanced Weaponiser items that have been dropped (counts across every AW server). Alternate command(s): drops |
List of Weapons
Active Weapons
Active Weapons | ||||
---|---|---|---|---|
Class | Weapon | Kill Icon | Authors | Attributes/Notes |
![]() Scout |
![]() |
![]() |
CharlesMan (Script) |
|
![]() Primary |
![]() |
DanielAwesomo (Model) Mecha the Slag (Script) |
| |
![]() Melee |
![]() |
Ducksink (Model) Mecha the Slag (Script) |
| |
![]() Soldier |
![]() Primary |
![]() |
Nzdjh (Model) Mecha the Slag (Script) |
|
![]() Secondary |
![]() |
SVDL (Model) Mecha the Slag (Script) |
| |
![]() Secondary |
![]() |
Napy Da Wise (Model) |
| |
![]() Melee |
![]() |
MasterGir (Model) Mecha the Slag (Script) |
| |
![]() Pyro |
![]() Primary |
![]() |
Pogo (Model) Mecha the Slag (Script) |
|
![]() Primary |
![]() |
Hideous (Model) |
| |
![]() Primary |
![]() |
Gerbil (Model) Snipes (Stats) |
| |
![]() Melee |
![]() |
Mecha the Slag (Script) Hideous (Model) |
| |
![]() Demoman |
![]() Primary |
![]() |
N/A |
|
![]() Secondary |
![]() |
Elbagast (Model) Renya (Stats) |
| |
![]() Melee |
![]() |
GetGrenade (Model) Mecha the Slag (Script) |
| |
![]() Heavy |
![]() Primary |
![]() |
Svdl (Model) Mecha the Slag (Script) |
|
![]() Secondary |
Mecha the Slag (Script) |
| ||
![]() Melee |
![]() |
Nzdjh (Model) Mecha the Slag (Script) |
| |
![]() | ||||
![]() Engineer |
![]() Primary |
![]() |
JoshuaC (Model) Mecha the Slag (Script) |
|
![]() Secondary |
![]() |
Gerbil (Model) |
| |
![]() Medic |
![]() Primary |
![]() |
Hideous (Model) Svdl (Texture) |
|
![]() Primary |
![]() |
Napy Da Wise (Model) Parazit and Blaholtzen (Texture) |
| |
![]() Secondary |
Murphy (Model) Mecha the Slag (Script) |
| ||
![]() Melee |
![]() |
DuckSink (Model) Mecha the Slag (Script) |
| |
![]() Sniper |
![]() |
![]() |
SexyRobot (Model) Void (Texture) |
|
![]() Primary |
![]() |
HellJumper (Model) Mecha the Slag (Script) |
| |
![]() Melee |
![]() |
ez_jamin (Model) Mecha the Slag (Script) |
| |
![]() Spy |
![]() |
SeneorGoat/LarryBraverman (Model) Roflman (Script) |
| |
![]() Primary |
![]() |
Frump (Model) Roflman (Script) |
| |
![]() Melee |
![]() |
Pie_Tony (Model) Mecha the Slag (Script) |
| |
![]() | ||||
![]() Melee |
Sputnik (Model) Mecha the Slag (Script) |
| ||
![]() Watch |
Mnemo (Model) Mecha the Slag (Script) |
| ||
![]() Watch |
N/A |
|
Repackaged Weapons
Repackaged Weapons | ||||
---|---|---|---|---|
Class | Weapon | Kill Icon | Authors | Attributes/Notes |
![]() Scout |
![]() Melee |
![]() |
BANG! (Model) Mecha the Slag (Script) |
|
![]() Demoman |
![]() Melee |
![]() |
Mnemo (Model) Mecha the Slag (Script) |
|
![]() Heavy |
![]() Melee |
![]() |
Mister Royzo (Model) Mecha the Slag (Script) |
|
![]() | ||||
![]() Medic |
![]() Primary |
![]() |
N/A |
|
![]() Spy |
![]() Primary |
Viper Snake (Model/Script) Pie_Tony (Texture) Mecha the Slag (Script) |
|
Removed Weapons
Removed Weapons | ||||
---|---|---|---|---|
Class | Weapon | Kill Icon | Authors | Attributes/Notes |
![]() Scout |
![]() Secondary |
![]() |
N/A |
|
![]() Melee |
![]() |
VonWilbur (Model) Mecha the Slag (Script) |
| |
![]() Pyro |
![]() Secondary |
Mecha the Slag (Script) Nirrti (Model & Texture) |
| |
![]() Secondary |
![]() |
Mecha the Slag (Script) Nirrti (Model & Texture) |
| |
![]() Melee |
![]() |
Mecha the Slag (Script) Nirrti (Model) LT_Commander (Texture) |
| |
![]() Demoman |
![]() Primary |
![]() |
Kosai106 (Model) Mecha the Slag (Script) |
|
![]() Secondary |
Mnemosynaut (Model) Mecha the Slag (Script) |
| ||
![]() Heavy |
![]() Melee |
![]() |
Sparkwire (Model & Script) NeoDement (Script) |
|
![]() Engineer |
![]() Melee |
Treythepunkid (Model) Mecha the Slag (Script) |
| |
![]() Sniper |
![]() Melee |
![]() |
Mecha the Slag (Script) |
|
![]() | ||||
![]() Melee |
![]() |
Mecha the Slag (Script) |
| |
![]() Spy |
![]() Primary |
![]() |
Viper Snake (Model & Script) Lei Lei (Script) |
|
![]() Primary |
File:AW-bloody hurtland killicon.png | Viper Snake (Model & Script) Lei Lei (Texture) |
| |
![]() Primary |
File:AW-bloody hurtland killicon.png | Viper Snake (Model) Lei Lei (Texture) Mecha the Slag (Script) |
| |
![]() Melee |
![]() |
Mico27 (Model) Mecha the Slag (Script) |
| |
![]() |
Removed Wearables
Removed Wearables | ||||
---|---|---|---|---|
Class | Slot | Item name | Authors | Attributes/Notes |
![]() ![]() ![]() ![]() ![]() Multiple Classes |
Head | ![]() The Rad Rap |
Communist Cake (Model) |
|
![]() Scout |
Head | ![]() The Southie Arlecchino |
JZeeba (Model) |
|
Crafting
Version 2.0.4 introduced the Crafting feature, allowing players to recycle duplicate/unwanted item drops and make use of the (previously unexplained) special crafting items that were appearing as item drops. A detailed explanation of the system can be found here.
Crafting Items
Crafting Items | |
---|---|
Item | Attributes/Notes |
![]() Attribute Scroll |
|
![]() Attribute Scroll (Charged) |
No description available |
100px Attribute Chest #1 |
|
100px Attribute Chest #2 |
|
100px Girly Attribute Chest #1 |
|
100px Toolkit - Demoman |
|
100px Toolkit - Engineer |
|
100px Toolkit - Sniper |
|
Blueprints
Blueprints | ||
---|---|---|
Blueprint | Requires | Produces |
Craft Random Weapon | 3 × 48px | 1 × 48px |
Craft Attribute Scroll | 3 × 48px | 1 × ![]() |
Charge Attribute Scroll | 1 × ![]() |
1 × ![]() |
Craft Random Toolkit | 1 × ![]() ![]() |
48px or 48px or 48px |
Craft Custom Weapon (Demoman) | 1 × 48px + 1 to 7 × ![]() |
1 × 48px |
Craft Custom Weapon (Engineer) | 1 × 48px + 1 to 7 × ![]() |
1 × 48px |
Craft Custom Weapon (Sniper) | 1 × 48px + 1 to 7 × ![]() |
1 × 48px |
Fabricate Plot Hook | 1 × ![]() ![]() |
1 × ![]() |
Fabricate Texas Pickup | 1 × ![]() ![]() |
1 × ![]() |
Fabricate Alternative Fists of Steel | 1 × ![]() ![]() |
1 × ![]() |
Fabricate Bulldog | 1 × ![]() ![]() |
1 × ![]() |
Fabricate Chains of Command | 1 × ![]() ![]() |
1 × ![]() |
Fabricate Quick Launcher | 1 × ![]() ![]() |
1 × ![]() |
Fabricate Stab-n-Away | 1 × ![]() ![]() |
1 × ![]() |
Fabricate Hell's Bells | 1 × ![]() ![]() |
1 × ![]() |
Fabricate Nailgun | 1 × ![]() ![]() |
1 × ![]() |
Known Bugs
- Not every weapon has a working viewmodel yet.
- Snipers equipped with The Walkabout have the cosmetic attachments of their 'real' primary weapon displayed on their player model (i.e. arrows in the quiver with the Huntsman equipped, darts in the pocket with the Sydney Sleeper).
- Players on a Mac are prone to random crashes. The source of the problem is known (the HTML 'Message Of The Day' window), but disabling MOTDs in TF2 prevents players from accessing their AW loadout, so it's not an acceptable fix.
- One is able to overheal with the Quick-Fix when using it with the Lethal Injection.
Trivia
- The April 14, 2011 Patch introduced a permanent bug in Version 1 where players could no longer view most weapon/hat models.
- Several weapons in Weaponiser are based on unused and beta items.
- Weapons that featured in this mod are sometimes officially added to the game, using either their model or stats:
- The original stats for the Endless Carnage were very similar to the stats now used for the Back Scratcher.
- The stats for the Gentle Manne's Olde Firecannone were very similar to the stats now used for the Detonator.
- Before being officially added to the game, the Fists of Steel model was used for a weapon by the same name. Because of this, the Advanced Weaponiser version was renamed to the Alternative Fists of Steel.
- Since the official Fists of Steel were changed to use a team-colored material, the Alternative FoS are now visually distinct from the official ones due to their plain steel texture.
- Every player's AW Backpack was wiped clean upon the launch of Version 2.
- Anybody's Self-Made and Community items were re-issued to them after the upgrade.
- Updates to Advanced Weaponiser sometimes celebrate 'item drop' milestones:
- From the 300,000th AW item drop onwards (a combined total of all AW v1 and early AW v2 drops), every 1,000th AW item found is of Unusual quality, with particle effects attached to the weapon models.
- There was a brief bug where players could find unusual crafting items, such as Attribute Scrolls.
- Crafting was activated at the 500,000th item drop.
- From the 300,000th AW item drop onwards (a combined total of all AW v1 and early AW v2 drops), every 1,000th AW item found is of Unusual quality, with particle effects attached to the weapon models.
- Despite the Bloody Hurtland having a kill icon, it was never provided for client download at any point.
- The model of the the Heart Opener is based on the Yatagarasu's Key from Ace Attorney Investigations: Miles Edgeworth.
- The model of the Endless Carnage is based on a chainaxe from the Warhammer 40,000 universe.
- The model of the Revolvin' Revolver is based on Skelter Helter's gun from No More Heroes 2.
- Version 1 had its own achievements system (based upon one of Mecha's other plugins), and players who fulfilled the achievement conditions were rewarded with hat skins like the Rad Rap.
- Achievements were removed in Version 2 because they left the plugin open to exploitation.
- Hats no longer work, due to Valve's current policy on item attatchment forbidding their use.
- The Rad Rap is modeled after the hat worn by "Russel" on the cover of the Gorillaz album "Demon Days."
- The description for the Rad Rap is a reference to the Gorillaz song On Melancholy Hill.
- The Great Slag Treasure Hunt was a special event hosted a few months before the end of Version 1, giving AW players the chance to gain three weapons which were (at the time) exclusively found as treasure hunt prizes. Players had to collect 4 clues (the letters S, L, A and G) and stand at specific points on specific maps to claim their prize.
- The Pegasus Boots were found on koth_viaduct, The Celtic King was found on koth_nucleus, and The Lethal Injection was found on koth_harvest_event.
External links
- Advanced Weaponiser Official Group Page
- Facepunch Discussion Thread
- KritzKast interview with Mecha the Slag
- Version 2.0.6 Public Release
- Version 2 Basic Installation & Registration Instructions (Servers must be registered before they can connect to Advanced Weaponiser's database.)
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