Difference between revisions of "Talk:Righteous Bison"

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::: I can personally confirm that those that aren't tradeable yet will become tradeable soon. I have 2 comic code bisons in my backpack: One activated some days before August 1st, one activated yesterday (~10 hours ago). When I activated my second one, both were still untradeable. Now, roughly 10 hours later, my first one is suddenly tradeable. The second one, the one activated later, is still untradeable. Backpack Link: http://tf2items.com/id/chaoticblessings . Feel free to check "historical data" as well, there's a save of yesterday evening (european time), where the bison is still untradeable. The tradeable one is at first page, the untradeable one at last page. I expect the latter to become tradeable one as well. [[User:Aerius|Aerius]] 02:38, 4 August 2011 (PDT)
 
::: I can personally confirm that those that aren't tradeable yet will become tradeable soon. I have 2 comic code bisons in my backpack: One activated some days before August 1st, one activated yesterday (~10 hours ago). When I activated my second one, both were still untradeable. Now, roughly 10 hours later, my first one is suddenly tradeable. The second one, the one activated later, is still untradeable. Backpack Link: http://tf2items.com/id/chaoticblessings . Feel free to check "historical data" as well, there's a save of yesterday evening (european time), where the bison is still untradeable. The tradeable one is at first page, the untradeable one at last page. I expect the latter to become tradeable one as well. [[User:Aerius|Aerius]] 02:38, 4 August 2011 (PDT)
 
:::The second one became tradeable today, so I would estimate it to last around 5 days to become tradeable. I would be happy if anyone could confirm/deny this with his own experiences. Until then I edited the page with my estimation. Feel free to check my backpack again with historical data to confirm what I wrote.[[User:Aerius|Aerius]] 05:51, 9 August 2011 (PDT)
 
:::The second one became tradeable today, so I would estimate it to last around 5 days to become tradeable. I would be happy if anyone could confirm/deny this with his own experiences. Until then I edited the page with my estimation. Feel free to check my backpack again with historical data to confirm what I wrote.[[User:Aerius|Aerius]] 05:51, 9 August 2011 (PDT)
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== 45 milliseconds? ==
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That's one hell of an accurate value, and most importantly it's so wrong, where are you guys pulling such values from? A damage interval of 45 ms would be equivalent to a flamethrower or a minigun with more than double firing rate, a single shot from that would instantly kill any 125 HP class. From personal testing, I found an interval which is closer to 0.1 second, which seems more reasonable, can anyone confirm this before I edit it in?
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[[User:UnderscoreKilburn|UnderscoreKilburn]] 02:36, 22 November 2011 (PST)

Revision as of 10:36, 22 November 2011

The Righteous Bison Indivisible Particle Smasher?

Is that really true? I think the "Indivisible Particle Smasher" part is just the kind of gun. Yaridovich23 19:47, 20 July 2011 (PDT)

Vaporization

Should we add that the death animation is the "Fizzle" animation in Portal ( and probably something in Half-Life)?

It's from Half Life 2 originally, and by now is in most source games. --EvilDeadFan Pyro Blue Big.jpg 05:49, 21 July 2011 (PDT)

Idle Particle System

I wasn't quite sure how to word for the page or if its notable, but the gun will every now and again release the spark particle system out of the nozzle. User M-NINJA Signature.png 11:24, 21 July 2011 (PDT)

"light Huntsman arrows held by an enemy Sniper."

An enemy sniper? That isn't right, is it? Balladofwindfishes 12:12, 21 July 2011 (PDT)

This is not true, I've just checked it. It does, however, work on friendly snipers. Freakie 17:22, 22 July 2011 (PDT)

Rehit rate

The delay for a single shot hitting the same target again should be noted. Toomai Glittershine 20:54, 22 July 2011 (PDT)

Damage Type

Precisely what sort of damage does this weapon deal? Is it bullet, explosive, or fire damage? I've seen that it lights friendly Huntsman arrows, but I wanted to be certain. `-- Kanosea 00:51, 30 July 2011 (PDT)

Damage fail

Not sure if this was just a one off or something, but I do recall scoring 10 damage to a Pyro. Is this because he/she had something that made him/her take less damage, was it just a glitch or do you think the damage might be 10 - 42? --ScoutKast 01:27, 2 August 2011 (PDT)

It all depends on how far away your Pyro is. On Long range, they commonly do 10-11 damage. Altair 01:34, 31 August 2011 (PDT)

Genuine Tradeable?

It seems only a few were made tradeable. A lot of people are still reporting theirs remains untradeable. Maybe a certain time has to pass since redeeming it? Balladofwindfishes 12:38, 3 August 2011 (PDT)

Valve is slowly making all of them tradeable, I believe. I'll try to cite thisAtonement 12:41, 3 August 2011 (PDT)

look--Nik9990 Talk | Cont 12:46, 3 August 2011 (PDT)
More and more are popping up every second. All the ones that I have found have different dates of redemption, I think it's just something that is taking time. They didn't all turn Genuine at the same time, so I don't imagine they'll all be tradable at the same time. Thenyproject 12:48, 3 August 2011 (PDT)
I can personally confirm that those that aren't tradeable yet will become tradeable soon. I have 2 comic code bisons in my backpack: One activated some days before August 1st, one activated yesterday (~10 hours ago). When I activated my second one, both were still untradeable. Now, roughly 10 hours later, my first one is suddenly tradeable. The second one, the one activated later, is still untradeable. Backpack Link: http://tf2items.com/id/chaoticblessings . Feel free to check "historical data" as well, there's a save of yesterday evening (european time), where the bison is still untradeable. The tradeable one is at first page, the untradeable one at last page. I expect the latter to become tradeable one as well. Aerius 02:38, 4 August 2011 (PDT)
The second one became tradeable today, so I would estimate it to last around 5 days to become tradeable. I would be happy if anyone could confirm/deny this with his own experiences. Until then I edited the page with my estimation. Feel free to check my backpack again with historical data to confirm what I wrote.Aerius 05:51, 9 August 2011 (PDT)

45 milliseconds?

That's one hell of an accurate value, and most importantly it's so wrong, where are you guys pulling such values from? A damage interval of 45 ms would be equivalent to a flamethrower or a minigun with more than double firing rate, a single shot from that would instantly kill any 125 HP class. From personal testing, I found an interval which is closer to 0.1 second, which seems more reasonable, can anyone confirm this before I edit it in? UnderscoreKilburn 02:36, 22 November 2011 (PST)