Difference between revisions of "Health"

From Team Fortress Wiki
Jump to: navigation, search
(Update history)
(FAIL)
Line 132: Line 132:
  
 
'''[[October 20, 2011 Patch]]'''
 
'''[[October 20, 2011 Patch]]'''
* {{Undocumented}} Small health packs now heal 20% of max health (previously 20%).
+
* {{Undocumented}} Small health packs now heal 20.5% of max health (previously 20%).
  
 
'''[[October 25, 2011 Patch]]'''
 
'''[[October 25, 2011 Patch]]'''

Revision as of 15:46, 14 December 2011

Health
Health
Pickup Type: Health
This page refers to health pickups. Health may also refer to the hitpoints that govern the survivability of the various classes.
Thanks for the aid.
The Soldier

Health pickups are items that can be collected in the various maps during gameplay. They restore a set amount of the user's health when picked up and automatically regenerate after ten seconds. There are three different types of health pickups (small, medium, and large) that can be found with each restoring a different amount of hitpoints depending on the size of the pickup and the class you're currently playing. There are also Halloween variants of the health pickups, which can be seen below in the image gallery.

A player can be healed by several different methods, including healing by friendly Medics. Since these pickups are a vital item in combat be sure to use them wisely; consider letting a teammate who has less health than you grab it, or especially a nearby Medic who may need it. When healed by any source outside of a Medic's healing, a small green-colored cross is emitted in the lower-left HUD along with the number of hitpoints restored.

Sources

Health kits

All health kits have a 10 second respawn time.

  • Small Health Pickup: heals one fifth (20%) of the user's health.
  • Medium Health Pickup: heals half (50%) of the user's health.
  • Large Health Pickup: heals all (100%) of the user's health.
Other health sources
Dropped items
  • Small Health Pickup: Dropped by players that are killed by a Scout who has the Candy Cane equipped, or during Medieval mode.
  • Sandvich, Buffalo Steak Sandvich: If dropped by a Heavy upon death, a Sandvich will heal a Scout for 75 HP and all other classes for 50. If the Heavy drops the Sandvich using alt-fire, it heals 50% of total health.
  • Dalokohs Bar, Fishcake: If dropped by a Heavy upon death, a Dalokohs Bar will heal a Scout for 75 HP and all other classes for 50.
Weapons that supply health
  • Mad Milk restores health equal to 60% of the damage a friendly player inflicts on milk-coated enemies.
  • The Candy Cane drops a small health pack after a kill.
  • The Black Box restores 15 health per each player hit.
  • The Concheror restores health equal to 35% of the damage the Soldier who activated the rally or a friendly player nearby inflicts.
  • The Half-Zatoichi restores 100% health upon killing an enemy.
  • The Powerjack restores 75 health upon killing an enemy and can overheal.
  • The Back Scratcher increases health from pickups by 50%.
  • The Eyelander, Horseless Headless Horsemann's Headtaker and Nessie's Nine Iron restore 15 health per kill.
  • The Sandvich restores 300 health when eaten over 4 seconds.
  • The Dalokohs Bar restores 60 health when eaten over 4 seconds, and grants the Heavy an extra 50 maximum health for 30 seconds.
  • The Blutsauger restores 3 health per hit.
  • The Crusader's Crossbow restores 75 health to the target at point blank, 112 health at medium range, and 150 health at long range.
  • The Medi Gun and Kritzkrieg restore 24 health to 72 health to the target per second.
  • The Quick-Fix restores 34 to 109 health to the target per second.
  • The Kritzkrieg's Oktoberfest taunt restores 11 health over 4 seconds.
  • The Amputator's Medicating Melody taunt puts a health restoring effect on all nearby allies, restoring from 105 up to 315 health over 4.2 seconds, depending on how long ago the healing target was last damaged.
  • The Conniver's Kunai grants the victim's remaining health upon backstabbing.
  • The Persian Persuader converts all dropped weapons and ammunition boxes into health.

Health kit comparison table

Class
Smallhealth.png
Small
Mediumhealth.png
Medium
Largehealth.png
Large
Leaderboard class scout.png Scout
(Sandman equipped)
(Special Delivery pack equipped)
26
23
31
63
55
75
125
110
150
Leaderboard class soldier.png Soldier 40 100 200
Leaderboard class pyro.png Pyro
(Back Scratcher equipped)
36
54
88
132
175
263[1]
Leaderboard class demoman.png Demoman
(Eyelander, HHHH or Nessie's Nine Iron equipped, 0 heads)
(Eyelander, HHHH or Nessie's Nine Iron equipped, 1 head)
(Eyelander, HHHH or Nessie's Nine Iron equipped, 2 heads)
(Eyelander, HHHH or Nessie's Nine Iron equipped, 3 heads)
(Eyelander, HHHH or Nessie's Nine Iron equipped, 4+ heads)
(Claidheamh Mòr equipped)
(Ali Baba's Wee Booties equipped)
(Ali Baba's Wee Booties and Eyelander, HHHH or Nessie's Nine Iron equipped, 0 heads)
(Ali Baba's Wee Booties and Eyelander, HHHH or Nessie's Nine Iron equipped, 1 head)
(Ali Baba's Wee Booties and Eyelander, HHHH or Nessie's Nine Iron equipped, 2 heads)
(Ali Baba's Wee Booties and Eyelander, HHHH or Nessie's Nine Iron equipped, 3 heads)
(Ali Baba's Wee Booties and Eyelander, HHHH or Nessie's Nine Iron equipped, 4+ heads)
(Ali Baba's Wee Booties and Claidheamh Mòr equipped)
36
31
34
37
40
43
33
41
36
39
42
45
48
38
88
75
83
90
98
105
80
100
88
95
103
110
118
93
175
150
165
180
195
210
160
200
175
190
205
220
235
185
Leaderboard class heavy.png Heavy
(Dalokohs Bar or Fishcake for 30 seconds)
(Warrior's Spirit equipped)
62
72
57
150
175
140
300
350
280
Leaderboard class engineer.png Engineer
(Gunslinger equipped)
26
31
63
75
125
150
Leaderboard class medic.png Medic
(Vita-Saw equipped)
31
29
75
70
150
140
Leaderboard class sniper.png Sniper
(Darwin's Danger Shield equipped)
26
31
63
75
125
150
Leaderboard class spy.png Spy
(Conniver's Kunai equipped)
(Big Earner equipped)
26
12
21
63
30
50
125
60
100
Civilian 11 25 50
  1. Theoretical value. Heal received from pickups does not exceed the class' maximum health.

Update history

August 23, 2011 Patch

  • Added TF birthday replacement models for health kits and ammo packs.

October 13, 2011 Patch

  • [Undocumented] Small health packs now heal 20% of max health (previously 20.5%).

October 20, 2011 Patch

  • [Undocumented] Small health packs now heal 20.5% of max health (previously 20%).

October 25, 2011 Patch

  • [Undocumented] Small health packs now heal 20% of max health (previously 20.5%).

Unknown date

  • [Undocumented] Small health packs now heal 20.5% of max health (previously 20%).

December 9, 2011 Patch

  • [Undocumented] Small health packs now heal 20% of max health (previously 20.5%).

Gallery

Pickups and dispensing units

Weapons that provide health

See also: Weapons

Particle effects

Main article: Particle effects

Strategy

  • Use health pickups to instantly extinguish fire.
  • Use health pickups to their full potential. If an item heals you for 50%, consider waiting until your health drops below 50% before picking it up.
  • Staying next to a Dispenser or cart in battle can give you a healing advantage.
  • As a Spy, it is possible to use health pickups even at full health in order to change the displayed health of your disguise. Alternatively, try to discreetly take health pickups when injured and disguised; attentive players may notice the pickup being taken.
  • Note that unlike the Medi Gun, Kritzkrieg, Eyelander, Powerjack and Conniver's Kunai, health pickups will not overheal you.
  • The Heavy can recharge an alt-fire dropped Sandvich by picking up any health kit, assuming he already has full HP when he does so. Consider dropping the Sandvich for a teammate instead of letting them pick up a small health kit. This will recover 50% of their health instead of 20%.
  • The Medic call-out bubble gets progressively redder as the player loses health. As a Medic, use this as an indicator to prioritize healing.

Trivia

  • The sound for picking up a health kit is the same for getting health in Template:W, another Valve title.

See also